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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: FASA answers on assorted SRTCG questions
Date: Wed, 17 Sep 1997 18:46:25 -0700
This was quick, I'd just sent them these questions this morning. :o)

Also, notice the fact Jim and Skuzzy will be on vacation next week.
I'll be archiving any questions we have for them and shoot them out
once they're back in the office. That way our Q's don't get hopelessly
lost in a flooded mailbox.

~~~~~~~~~~

---FASACorp2@***.com wrote:
>
> Loki,
>
> Before I answer questions: I've been meaning to tell you that next
week both
> Mike and I will be on vacation getting a much-needed respite from
work. There
> will probably not be anyone here to answer SRTCG questions.
>
> Q. Since it doesn't have to be turned to use it, does the Ally spirit
> count towards a Shaman's limit of spirits?
>
> A. They still count because even though they don't turn, they ARE
used.
>
> Q. If I have 3 Domino's in play, and make a run, does that mean:
> All other Dwarves in the Shadowrun get +0/+3, and each Domino
> gets +0/+2.
> -or-
> All Dwarves in the Shadowrun get +0/+1, and the Domino's receive no
> bonus.
>
> A. Each Domino gets +0/+2 and each other dwarf gets +0/+3.
>
> Q. Let's say Tinner has a runner with a Full Suit of Heavy Armor,
and his
> team encountered a Guardian Dracoform. The character wearing it was a
> 6/7 and had 3 points of armor with the Suit. Now, because of the way
> Heavy Suit reads, it seems that it's possible for the runner to take
> ALL the damage from a single source, then trash the armor. Thus, he
> could absorb all 12 points from the dragon and survive. Is this
> correct?
>
> A. It's correct--at least as the card is currently phrased. I
answered this for
> Bull earlier today and he and Tinner had already deduced how the
card is
> intended to work. In the example above, as it's intended, Heavy
Armor (Full)
> would allow the Runner to take 10 damage from the Dracoform and the
other 2
> points would have to go on another Runner.
> We are undecided on where we'll go from here. The way the card is
phrased,
> it might be too powerful. We're going to play with it and see. feel
free to
> do the same and let us know what you find...
>
> Q. I have a team of 6 runners, 3 carrying silent weapons amd the
others
> carrying non-silent weapons, then I encounter a challenge I can't
> sleaze so the alaram is triggered. If my silent weapons/runners do
> enough damage by themselves to defeat the challenge, is the alarm
> reset?
>
> A. Yes.

~~~~~~~~~~


===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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