Back to the main page

Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Deckers and Multi-Player Games
Date: Tue, 16 Sep 1997 05:16:56 -0700
> Can Recon be used to look at a card in a stack of challenges other than
> the top card?

Yup. Very handy when you have a decker with Recon-2.

> If a decker using Recon encounters a bluff, does he/she get to recon
> again?

Nope.. but you know it's a bluff now.

> What's the most effective way to stop, say, Static, without waiting for
> those stingers/specials to come up? Decker on the defense?

That's one. Driveby and Bar Fight should both be able to do the job
(assuming no one on
pone's team has Guard), though both turn one of your runners. Riots
will take him out (even with Armor-1) but it'll rough your guys up a
bit. Security Decker (the Challenge) will probably take him out.
Knock-knock may take him out retroactively. Cyberpsychosis (if he's got
cyber - Matrixware doesn't count) might do the job. In a -very- casual
game, I might allow Whoops! to remove the Recon ability.. just not in a
tourney.

> In various places, FASA mentions that deckers count towards the total of 6
> runners in a shadowrun. Does this mean that a decker doing recon in the
> legwork phase counts towards the six you can use in the Shadowrun phase?
> If a decker does a recon, does he initiate a shadowrun?

Reconning is a separate activity from shadowrunning. IIRC, the decker
has to turn to Recon, so he *can't* go on a shadowrun.

> I've got my own answers to these but am interested in what others/fasa has
> to say about them.

Looks like we've *all* got opinions :)

> In our multi-player games, we have found that it is much more fun to play
> the game with modified Interception rules--each objective can have a
> shadowrun intercepted on it once per PLAYER rather than once per GAME.
> This makes play much more interesting for three and especially four player
> games in our experience.

Oh, I agree entirely with this. But allowing only one Interception
prevents confusion, though - otherwise, what happens when two players
want to intercept the same run? (Actually, in a multiplayer game, what
happens anyway? D6 time?)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.