From: | Tim <typhoeus@*********.NET> |
---|---|
Subject: | Re: Flatline and weapons |
Date: | Wed, 17 Sep 1997 21:14:31 -0700 |
>
> Ok heres another one for you to all ponder and give me your best
> suggestions. I'm looking to build a deck around 4 Flatline cards. I'm
> looking for the most economical and potent weapon/ammo combinations that
> will outfit these runners. I'm looking for this to be a speed deck so
> the cart lady, warehouse, and the guy who gives you gear for cheaper
> (can't remember name off hand) will all be a vital part to the deck.
Flechette rounds and Armor piercing on Flatline are just plain nasty.
Since only one ammo card can be used per gun, it makes ambidextrous runners
the only ones who can combine ammo cards. The down side is that it is a lot
of cards for the effect. Mr. Black is the gear guy to help with gear for
either cheap or to get that elusive piece. The bonus with contacts is that
once in play they don't clog up the deck anymore and it's rare for them to
be trashed.
Good luck!