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Mailing List Logs for ShadowRN

From: Bull <chaos@*****.COM>
Subject: Re: No Way Out question.
Date: Thu, 18 Sep 1997 11:32:19 -0400
At 05:11 AM 9/18/97 -0700, Forrest wrote these timeless words:
>---Jeroen de Wijn <J.Wijn@*********.NL> wrote:
>>
>> A question about No Way Out.
>>
>> No Way Out
>> Type: Special (Stinger)
>> Rarity: Uncommon
>> Description: 1Y-. Target shadowrunning team MUST encounter the
>> next Challenge. This Challenge may be sleazed as normal.
>>
>> The following situation cropped up in a multiplayer game yesterday:
>> Someone runs on an objective and hits a minefield.
>> He takes the damage, and would end the run.
>> I played a No Way Out, forcing him to continue.
>> The poor bloke then hit another minefield and lost his team.
>>
>> Q: Was this legal?
>> I suppose so, but just to make sure.
>>
>
>Works for me. However, this bring up the question of can you use No
>Way Out on yourself after a Hellish Traffic, or Gut Check? I see a
>lot of potential for misuse of this card if the official ruling works
>like this though.
>
Minefield doesn;t end the run, it just does damage to your runners. You
can only continue on if you can legally do so. Playing it after a hellish
traffic, etc is just a waste.

>> Q: We were wondering about the following situation: He didn't sleaze
>> or defeat the first minefield. If he had gone on and defeated all
>> other challenges, would he have had to face the first minefield
>again?
>> Problem is namely that if he had cleared all other challenges away
>> there would still have been a face-down challenge left...
>>
>
>I would vote for no on this one. Since that challenge has already
>been faced this run. While he didn't really successfully sleaze or
>defeat it, he's already past that point in the game.
>
>This does bring up and interesting situation though. Say you have a
>challenge stack of minefield (top card), electric fence, and gut
>check. The situation as outlined above happens; the player misses the
>roll, the team takes damage and would return to the safehouse, but
>someone plays No Way Out.
>
Once again, you don;t return... Just take the damage... YOu can continue
if you want.

>The team goes on an defeats the electric
>fence so the player decides to continue on. The roll for Gut Check is
>missed though so the team returns to the safe house and the run is
>over. There is now a "hole" inbetween the challenges though. Does
>this mean whoever owns that challenge stack can now insert a card in
>the middle, or does minefield become the 2nd card and a new challenge
>can only be played on top?
>
It becomes the second card.

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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