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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: No Way Out question.
Date: Thu, 18 Sep 1997 09:53:18 -0700
---Forrest wrote:
>
> ---Jeroen de Wijn <J.Wijn@*********.NL> wrote:
> >
> > A question about No Way Out.
> >
> > No Way Out
> > Type: Special (Stinger)
> > Rarity: Uncommon
> > Description: 1Y-. Target shadowrunning team MUST encounter the
> > next Challenge. This Challenge may be sleazed as normal.
> >
> > The following situation cropped up in a multiplayer game yesterday:
> > Someone runs on an objective and hits a minefield.
> > He takes the damage, and would end the run.
> > I played a No Way Out, forcing him to continue.
> > The poor bloke then hit another minefield and lost his team.
> >
> > Q: Was this legal?
> > I suppose so, but just to make sure.
> >
>
> Works for me. However, this bring up the question of can you use No
> Way Out on yourself after a Hellish Traffic, or Gut Check? I see a
> lot of potential for misuse of this card if the official ruling works
> like this though.

Mine Field
Type: Challenge
Description: (Miscellaneous)
Notes: Roll D6 (+1 for each Runner present who possesses Demolition).
If result is higher than the number of Runners present, trash Mine
Field. If result is equal to or lower than the number of Runners
present, each Runner takes X armor-piercing damage. X = number of
Runners present.

As Bull has already pointed out, unless it kills everyone it doesn't
end your run. Cards like Minefield just rough you up, you can
continue on if you wish. Of course if the mines went off the alarm is
now triggered.

You could use No Way Out for other challenges on your team if you
wanted to. It's happened in our games before. I don't see a whole lot
of room for misuse though. First it's only a max of four of the cards
in one deck. LotI and Wabbits Foot can possibly cancel them out. Plus,
unless you did a real good job of Recon, you just better hope you can
survive what's coming up next.

<snip>

> This does bring up and interesting situation though. Say you have a
> challenge stack of minefield (top card), electric fence, and gut
> check. The situation as outlined above happens; the player misses
the
> roll, the team takes damage and would return to the safehouse, but
> someone plays No Way Out. The team goes on an defeats the electric
> fence so the player decides to continue on. The roll for Gut Check
is
> missed though so the team returns to the safe house and the run is
> over. There is now a "hole" inbetween the challenges though. Does
> this mean whoever owns that challenge stack can now insert a card in
> the middle, or does minefield become the 2nd card and a new challenge
> can only be played on top?

It becomes the second card. You can only place new challenges on top
of an existing stack.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.