From: | Forrest <eness@**********.COM> |
---|---|
Subject: | Re: No Way Out question. |
Date: | Thu, 18 Sep 1997 10:05:52 -0700 |
>
> ---Forrest wrote:
> >
[snip]
> As Bull has already pointed out, unless it kills everyone it doesn't
> end your run. Cards like Minefield just rough you up, you can
> continue on if you wish. Of course if the mines went off the alarm is
> now triggered.
>
Didn't have the card/list in front of me so I was trying to go by
memory (which I should know better by now ;-) )
> You could use No Way Out for other challenges on your team if you
> wanted to. It's happened in our games before. I don't see a whole lot
> of room for misuse though. First it's only a max of four of the cards
> in one deck. LotI and Wabbits Foot can possibly cancel them out.
Plus,
> unless you did a real good job of Recon, you just better hope you can
> survive what's coming up next.
>
Actually I was thinking (or mistaken is probably better) that the No
Way Out could be used as an automatic sleaze type thing. However, I
see now where it is only usable when there is a choice to continue in
the run. Shows you what happens when trying to respond to messages
while thinking about 1/2 dozen other things at work :-)
I'll try to be more thoughtful in the future
Later!
Forrest
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