From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Drones/Spirits |
Date: | Thu, 18 Sep 1997 18:31:20 -0700 |
>
> Howdy Ya'll,
> I'm new to the list and the game so I thought I would ask the
experts
> out there for a rules question (hopefully flattery will get me a
better
> response :) ).
Welcome! And flattery will get you everywhere. ;o)
> Concerning Drones/Spirits sent on a run.
> After the run is over and your next unturn phase comes along, do
the
> Drones/Spirits unturn like runners or do you have to unturn them by
turning
> the runner holding the gear card?
RBT (pg 50) says in the Refresh Phase you unturn any turned cards you
control.
> If they do not unturn themselves how do you deal with damage on
them?
RBT (pg 50): "To heal or repair a Gear card, turn the Gear card and
the Runner holding it and remove all damage counters on the Gear card.
A Runner may not remove damage from himself and a Gear card he is
holding in the same turn."
===
@>--,--'--- Loki <gamemstr@********.com>
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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