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Mailing List Logs for ShadowRN

From: Forrest <eness@**********.COM>
Subject: Re: My Two Card Ideas
Date: Fri, 19 Sep 1997 03:49:55 -0700
---Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM> wrote:
>
> Prime Time
> Type: Special
> Cost: 3/1
> Notes: Target Non-Prime Runner is now a Prime Runner.
> All Skills go up by 1 and in additon:
> If Mage/Shaman +1 Sorcery or +1 Conjure +0/+1
> If Decker +1 Decking +Recon +0/+1
> If Rigger +1 Piloting +1/+1 (+A1)
> Otherwise +2/+2 (+A1)
>
> I just think it would be a good card to play on one of your own
> runners or even on your opponent's if she's having cash flow
> problems.
>

I like the concept of special and other cards starting to have upkeep
costs. With too many of them though, without adding in more ways of
generating money, the game is going to become more of a logistical
problem than anything else :-) Not that that will be a bad thing, it
just means a little more thought/effort will need to go into the
decks, which is always a good thing.

With that aside, I'm not exactly sure what the benefit is of playing
the above card on your oppenent's runners. When the upkeep cost isn't
meet does the Prime Time card go away (which keeping with the way
upkeep costs work would make sense)? Alternatively, do both the Prime
Time and runner go away (which I think is the effect you are looking
for)? It might be helpful to specify it on the card though. I like
the idea though.

> High Profile Job
> Type: Special
> Cost: 5
> Notes: Unique
> Until a Shadowrun is successful, Prime Runner's upkeep
> costs are doubled and the next objective successfully
> completed is worth +10 Reputation.
>
> I think there needs to be a card that makes Prime Runners a tad
> bit harder to keep in play...
>

Might want to add a trash HPJ after the successful run.

Trying not to be too critical...
Forrest
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