From: | Forrest <eness@**********.COM> |
---|---|
Subject: | Re: Some card ideas |
Date: | Fri, 19 Sep 1997 04:06:37 -0700 |
>
[snip]
Since you posted them here as well I'll just reply to you here :-)
>
> Just thought I'd toss them out to you guys as well so you can tell me
> what you think:
>
> Ritual Sorcery
> Type: Special
> Cost: 3
> Notes: Turn Runner you control with Sorcery to inflict X damage on
any
> Runner in play. X = Sorcery + 1.
>
Yes, we need more direct damage and/or ways to remove runners once
they are in play. Here's one that I came up with (it's not too
original for those of you that have played MTG, but it could still be
useful):
Retirement
Type: Special
Cost: 2
Notes: Target runner and all gear is trashed. The controller of the
runner gets Y equal to the deployment cost of the runner.
Could be used either on the opponents runners, or your own when you're
a bit short on cash.
> Ritual Link
> Type: Special
> Cost: 4
> Notes: Play on Runner in play. Owner of Ritual Link may turn mages
he
> controls during his Legwork phase to deal X damage to linked runner.
X
> = Sum of mages' Sorcery skill.
>
Maybe a bit cheap for what it does, especially in a mage based deck.
How about a cost of 3+X where X is the number of mages that are turned.
> Vitas III
> Type: Special
> Cost 6
> Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> Stamina). 1-4 trash Runner. 5+ Runner remains in play.
>
Personally I would make it 50/50 base chance (1-3 trash). That's just
me. I agree that it would be necessary to make this unique.
Just my $0.04 (inflation you know)
Forrest
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