From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Some card ideas |
Date: | Fri, 19 Sep 1997 10:49:50 -0700 |
>
> > Ritual Sorcery
> > Type: Special
> > Cost: 3
> > Notes: Turn Runner you control with Sorcery to inflict X damage on
any
> > Runner in play. X = Sorcery + 1.
>
> Nice, but as much as I think we need some direct damage, this looks
> a little cheap...I'd say go to 4 or 5.
T gave it the same cost as Drive-By which does 3 points flat out. Keep
in mind most of your mages only have sorcery 1 or 2 which means they'd
to 2 or 3 points with the card. A rare number may be able to do 4.
> > Ritual Link
> > Type: Special
> > Cost: 4
> > Notes: Play on Runner in play. Owner of Ritual Link may turn
mages he
> > controls during his Legwork phase to deal X damage to linked
runner. X
> > = Sum of mages' Sorcery skill.
>
> When does Ritual Link go away?
Same as Infected Chrome, when the runner dies or gets rid of the
Special somehow (LotI or Wabbits Foot).
> > Vitas III
> > Type: Special
> > Cost 6
> > Notes: Roll D6 for each Runner in play (+1 if Runner possesses
> > Stamina). 1-4 trash Runner. 5+ Runner remains in play.
> (And Unique).
>
> Don't forget to give abonus to dwarves.
Good call. Maybe it should read: +1 for dwarves or if Runner possesses
Stamina. This would also be cumulative, so a dwarf with Stamina stays
in on a roll of 3+.
===
-== Loki ==-
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SRTCG trade lists last updated 9/18/97
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