From: | Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM> |
---|---|
Subject: | Re: Ambidextrous and Katana |
Date: | Sat, 20 Sep 1997 01:10:14 CDT |
>> Here's a topic Loki and I are were discussing earlier today. If
>>you have say Lord Torgo with an Ambidextrous Special and then give him
>>2 katanas, does he add the melee in twice? Katanas are +2/+0 and user
>>gets to add his melee skill. Ambidextrous allows the runner to use
>>two weapons simultaneously. The ruling on handrazors allows the
>>runner to add melee in twice, but maybe hand razors are slightly
>>different since they are cyberware. So what does everybody think?
>
>I would have to say yes, Torgo gets to add his melee twice (and watches as
>the other players being to shudder)... I intent on using a slight variation
>in that theory for a deck.
Yep, you'ld have to treat them just like hand razors... Katana's are
so nice... Although I still love giving Torgo Stun Gloves instead.
>Hatchetman 2057-All the D#mn chipjacks I can
>find-Skillsoft:Melee-Ambidextrous-2 Katanas-Doc Wagon (Platinum)
>
>I figure with enough Nuyen, I can easily begin to start walking through
>challenges and not worry about sleazing.
Yeah, he'ld be a very tough customer but there are alot more cost effective
ways of taking out challenges.
A minimum of 21 nuyen for a 12/6 runner who is immune to his first death
(but returned to the Safehouse) in 7 cards.
And the maximum a challenge (with out objective/integrated control center
bonuses) is 13.
Skwaaark with 2 hand razors is easier to get out, but can't use the
doc-wagon. Also Flatline can quickly become nastier for less nuyen
and one less card.
Personally I'ld take my chances with Lord Torgo and Stun gloves. :)
--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
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