Back to the main page

Mailing List Logs for ShadowRN

From: Unknown sender
Subject: None
Date: Unknown time and date
Just letting you guys know I picked up another handful of Boosters
today, and that gave me a few more Rares to trade in the quest to
complete my set. (Just 17 cards to go.)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/20/97








_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 20 Sep 1997 19:57:47 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Promotional Decks?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

A few people have mentioned (I apologize about forgetting names) that when
they were at GenCon, they bought(???) or received promotional decks. I was
just wondering if there was any difference between those decks to what was
released, besides maybe having a stamp saying 'Promo Deck" upon it? And if
possible, what consisted of those decks?

Much thanks in advanced,
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Sat, 20 Sep 1997 21:14:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: Promotional Decks?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>>>>> Axlrose - ... <<<<< wrote:
>
> A few people have mentioned (I apologize about forgetting names) that when
> they were at GenCon, they bought(???) or received promotional decks. I was
> just wondering if there was any difference between those decks to what was
> released, besides maybe having a stamp saying 'Promo Deck" upon it? And if
> possible, what consisted of those decks?

Mike N was saying that when he designed the promo decks, the two decks
consisted mainly of Rare cards. (And I think he's right. There *are* a lot
of rares in those two...) But as far as I can tell, the promo deck cards are
the same as the regualr release.


--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sun, 21 Sep 1997 12:53:24 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: greetings/new card idea
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

(>) The udder day, Joseph Mondragon wrote:

> Loan Shark
> Type: Contact
> Cost: ?
> Notes: Loan shark lends you 12 nuyen, but you must pay back 16. During
> credstick phase, if 4 nuyen payment is not made trash (frag?) target
> (random?) runner.
>
> Of course, you would roll to see if you get anything in the first place,
> and either trash loan shark after full payment or be unable to get more
> until current loan is paid off.

A cost of 3¥ or 4¥ to bring this card into play wouldn't seem too
unreasonable.

So, if I suss this one: you receive 12¥ up front, & you *have* to fork
over your next 4 credstick allotments, or else?

I'd guess the sneaky way to use this card, then would be to use it for
your "last push" at victory -- ie. that run that lets you win the game,
or something.

...Or maybe you couldn't win, 'till the load was paid off. This way
the other players would have a 'sudden death' -type scenario of four
turns to beat you (without your nuyen stipend). Hummmrn... It's almost
like real life!

(>) --Fenris
___________________________________________________logan1@*****.intercom.net
(>) If your opponent's battle cry
is: "Die, Mortal !" don't stick
around to see if he isn't.
(>) --Serrin Shamandar, elven mage
=========================================================================
Date: Sun, 21 Sep 1997 10:26:59 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest <eness@**********.COM>
Subject: Re: greetings/new card idea
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Logan Graves <logan1@*****.INTERCOM.NET> wrote:
>
> (>) The udder day, Joseph Mondragon wrote:
>
> > Loan Shark
> > Type: Contact
> > Cost: ?
> > Notes: Loan shark lends you 12 nuyen, but you must pay back 16.
During
> > credstick phase, if 4 nuyen payment is not made trash (frag?)
target
> > (random?) runner.
> >
> > Of course, you would roll to see if you get anything in the first
place,
> > and either trash loan shark after full payment or be unable to get
more
> > until current loan is paid off.
>
> A cost of 3¥ or 4¥ to bring this card into play wouldn't seem too
> unreasonable.
>
> So, if I suss this one: you receive 12¥ up front, & you *have* to
fork
> over your next 4 credstick allotments, or else?
>
> I'd guess the sneaky way to use this card, then would be to use it
for
> your "last push" at victory -- ie. that run that lets you win the
game,
> or something.
>
> ...Or maybe you couldn't win, 'till the load was paid off. This
way
> the other players would have a 'sudden death' -type scenario of four
> turns to beat you (without your nuyen stipend). Hummmrn... It's
almost
> like real life!
>

Another clause you might want to add is something that DISallows you
to remove this contact from play yourself. Thus preventing a player
from getting the money, then using an Elvish Hitman to avoid paying it
back.


Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 21 Sep 1997 13:11:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Promotional Decks?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---">>>>> Axlrose - ... <<<<<" wrote:
>
> A few people have mentioned (I apologize about forgetting names)
that when
> they were at GenCon, they bought(???) or received promotional decks.
I was
> just wondering if there was any difference between those decks to
what was
> released, besides maybe having a stamp saying 'Promo Deck" upon it?
And if
> possible, what consisted of those decks?

There were two decks, one primarily bruiser-types and the other
mages/shamans. You got to keep them after playing a demo of the SRTCG.

The demo decks are pretty much the same as the cards you're playing
with now, except for a couple of things: the demo decks have "Demo
Only" emblazened on their backs and are 80% Rares.

I also believe the demo decks were a pre-release print so there's a
couple of oops's in them (like Z-Zone missing it's deployment cost.)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/20/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 20 Sep 1997 06:14:37 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: greetings/new card idea
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Loan Shark
> Type: Contact
> Cost: ?
> Notes: Loan shark lends you 12 nuyen, but you must pay back 16. During
> credstick phase, if 4 nuyen payment is not made trash (frag?) target
> (random?) runner.

> Of course, you would roll to see if you get anything in the first place,
> and either trash loan shark after full payment or be unable to get more
> until current loan is paid off.

I could see this card bending a couple different ways. (Tho to be
honest, at first glance it smacked me a lot of Netrunner and its Corp
cards).

First comment: Money's nothin'. Having to pay back X just doesn't do
much, as far as losing the game: most likely you're going to play this
as a last ditch, get Torgo, FastJack and Sally Tsung all out on the same
turn - and make it into either I win or my opponent wins this turn, and
to X with future payments.

Second: Runner's are nothin', especially when you don't have any.
"Target" runner, also, makes it sound like you can angle you opponent's
Flatline (*and* get yours into play! Keen!) On the other hand,
*Reputation* makes the penalty worth avoiding.

Third: A reusable contact that does this. Ouch. Use the Loan Shark,
then the Hitman or Even Steven to get rid of the debt.. yeuch.

So, I propose a couple of alternates:

Variant 1:

Loan Shark
Type: Location
Cost: 2
Text: Turn visiting runner. Take any Gear card (except Gear/Magic and
Gear/Cyber
cards) from that Runner and place underneath Loan Shark to add an
amount equal to
its deployment cost to your credstick. Turn a visting runner and pay
the deployment cost
of any card (plus one yen) underneath Loan Shark to play that card on
Visiting Runner.
If Loan Shark leaves play, frag all cards underneath Loan Shark.

This is an expensive way to trade items between runners without tapping
them both at the same time.
This Loan Shark doesn't make much money, but I'd probably use it in a
game (which I wouldn't do if I had to pay, say, double deployment
cost). Right now there's no way to steal gear from opponents, so it's
safe that way (otherwise, steal and frag, steal and frag..) Not sure
how it would hangle the Egg of NERPS Ku, however.

Another close variation is to play a card onto Loan Shark from your
hand, and pay double to get it into play, which also seems very
workable.

Might also force a loss of Reputation (either total deployment cost,
including the Location's, or a flat five rep per card) when Loan Shark
is trashed.

Variant 2:
Playing the Odds
Type: Special
Cost: 0
Text: Play during your credstick phase. You may skip your credstick
phase to add a token
to Playing the Odds. As a stinger, you may trash Playing to Odds and
add 6Y to your
credstick for each token on Playing the Odds.

Not very exciting: you sacrifice a definite pay-off for a potentially
larger one; if your opponents don't play with LotI, though, you're
always going to win. Sucks for Fame decks, too. Other possibilities:
Skip your Legwork or Shadowrun phase, each time adding a token.

Variant 3:

Blood Debt
Type: Special
Cost: 3Y
Text: Play on a Yakuza Runner you control. Turn that Runner and add an
amount equal to its deployment cost to your credstick.
(a) Pay twice deployment cost to unturn (ugh)
(b) Pay deployment cost during next Legwork or trash/frag runner
(c) Upkeep: 1. Instead of paying this upkeep, you may choose to lose
an amount of
Reputation equal to card's deployment cost.
(d) Trash Runner and add deployment cost to credstick (or, frag Runner
and add twice..)
=========================================================================
Date: Sat, 20 Sep 1997 08:41:50 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Some card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Ritual Sorcery
> > Type: Special
> > Cost: 3
> > Notes: Turn Runner you control with Sorcery to inflict X damage on any
> > Runner in play. X = Sorcery + 1.

> Nice, but as much as I think we need some direct damage, this looks
> a little cheap...I'd say go to 4 or 5.

4 or 5 for, what, 2 or 3 damage? (So far as I know there's no Sorcery-3
Runners out there.. and if they were, you're bloody turning him, he's no
longer useful that round..)

This is actually verrrry close to a card in my subby to FASA:

Ritual Sending (Combat)
Type: Special (Stinger)
Cost: 5
Text: Play whenever a Runner is wounded or pulls out of a shadowrun.
Turn any number of mages to deal X AP damage to that Runner, where X is
the total of the mages' sorcery skill.

It even has a built-in material link!
=========================================================================
Date: Sun, 21 Sep 1997 20:50:58 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: Fourth batch o' questions
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit

> >3. Why is the Beretta +2/_+1_ ? Does this indicate that this medium
> >pistol also acts as body armor?

Not a body armor... but a really good defensive pistol...
offensives pistols are those with a great firepower but a very bad
recoil... but defensives ones would be much more accurate and much more
able to «defend» yourself...

that's my point of view...

Michel Racicot aka Harlequin
=========================================================================
Date: Sat, 20 Sep 1997 10:29:52 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Fourth batch o' questions
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

Michel Racicot wrote:
> =

> > >3. Why is the Beretta +2/_+1_ ? Does this indicate that this medium=

> > >pistol also acts as body armor?
> =

> Not a body armor... but a really good defensive pistol...
> offensives pistols are those with a great firepower but a very bad
> recoil... but defensives ones would be much more accurate and much more=

> able to «defend» yourself...
> =

> that's my point of view...

T'heck with that -- it's such a cool pistol it makes you *feel* tougher!

Actually, from what I remember of discussions on Iam Fleming, the
Beretta's a pretty wimpy pistol, compared with most others (and I'll
eliminate to Desert Eagle .50 cal beforehand).
=========================================================================
Date: Mon, 22 Sep 1997 11:11:37 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Card Ideas
MIME-version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

Hi all!

How about this for a stinger?!

Karma Gain
Type: Special (Stinger)
Cost: ?
Text: Reverse last action.

The idea behind this card is that an action from any player can be reversed.=

So if your runner has just been trashed than this card stops that. If y=
our
opponent gains an objective than they must return it and the rep points. =
If
someone rolls 4+ on LOTI then the special card remains in play.

I haven't decided if this should be a unique for 0 cost or a standard card =
with
cost 5.


Comments are appreciated.


Regards
Neil
=========================================================================
Date: Sun, 21 Sep 1997 20:13:58 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Adam \"Augurer\" Ormond" <augurer@*********.NET>
Subject: Re: Who's Who
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >- Age: 17
> >- Geographical location: Naperville, IL (Near Chicago)
> >- Email addy: Augurer@*********.net
> >- Links to SRTCG page or online trade lists: None
> >- Personal quote or SRTCG tip: I have seen the future and it is just
like the present, only longer.

Augurer
=========================================================================
Date: Sat, 20 Sep 1997 10:47:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Card Ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> How about this for a stinger?!
> Karma Gain

And some folks think GAQS is a broken card.... eeeeesh. No. Karma
Gain this idea, chummer.

Sorry, I'm in a negative mood.


-Matt
=========================================================================
Date: Sun, 21 Sep 1997 19:03:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest <eness@**********.COM>
Subject: Re: Card Ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Neil Fathulla <fathullan@*******.COM.AU> wrote:
>
> Hi all!
>
> How about this for a stinger?!
>
> Karma Gain
> Type: Special (Stinger)
> Cost: ?
> Text: Reverse last action.
>
> The idea behind this card is that an action from any player can be
reversed.
> So if your runner has just been trashed than this card stops that.
If your
> opponent gains an objective than they must return it and the rep
points. If
> someone rolls 4+ on LOTI then the special card remains in play.
>
> I haven't decided if this should be a unique for 0 cost or a
standard card with
> cost 5.
>
>
> Comments are appreciated.
>
>

In general I tend to dislike "counter spell" cards, especially when
they are as general as this one. So maybe I'm against the basic
nature of this card. However, it is a basic in most (if not all) card
games and I agree that we need some more counter action cards.
Although the timing issues will start to get a bit tricky. I would
prefer to see ones that are more specific though, such as preventing a
gear or runner card from coming into play.

With that aside I think the wording "action" is too general for
playability. For instance in the example given above, taking the
objective, is that the action itself. Does this negate the entire
run? Should all the challenges be returned? In which case should all
the runners who died on the run be returned to play? If it is just
the final action of taking the objective itself, what about runners
that die while facing the final requirement? Are they still in the
trash or are they returned to play?

Sorry for being so critical I think a card like this will cause more
problems that it solves though.
Just my $0.02,
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Mon, 22 Sep 1997 12:33:49 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Card Ideas
MIME-version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

Hey no need to apoligise. I'm a big boy now ;P. My thinking behind th=
is is
that it gives players a chance if they are behind or to kick another when t=
hey
are down. It is also meant to be fun. Broken? I do not know. If i=
t is
unique would you still consider it broken?


Regards
Neil



MIME:mbreton @ IX.NETCOM.COM
22/09/97 11:59
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Card Ideas

> How about this for a stinger?!
> Karma Gain

And some folks think GAQS is a broken card.... eeeeesh.
No. =
Karma
Gain this idea, chummer.

Sorry, I'm in a negative mood.


-Matt
=========================================================================
Date: Sun, 21 Sep 1997 19:41:58 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein formerly Forrest <eness@**********.COM>
Subject: Cards that give money (was: Re: greetings/new card idea)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb <mbreton@**.NETCOM.COM> wrote:
>
[snip]
> Variant 1:
>
> Loan Shark
> Type: Location
> Cost: 2
> Text: Turn visiting runner. Take any Gear card (except
> Gear/Magic and Gear/Cyber cards) from that Runner and place
underneath
> Loan Shark to add an amount equal to its deployment cost to your
> credstick. Turn a visting runner and pay the deployment cost
> of any card (plus one yen) underneath Loan Shark to play that card
> on Visiting Runner.
> If Loan Shark leaves play, frag all cards underneath Loan Shark.
>
[snip]
I kind of like this one, but wouldn't it make more sense to call it
Pawn Shop? Minor point I know, but I think it is more appropriate :-)



>
> Variant 2:
> Playing the Odds
> Type: Special
> Cost: 0
> Text: Play during your credstick phase. You may skip your
> credstick phase to add a token to Playing the Odds. As a stinger,
you > may trash Playing to Odds and add 6Y to your credstick for each
token > on Playing the Odds.
>
[snip]
Personally I think 6 might be a bit much for each token. Atleast for
now there still aren't enough ways to remove cards that are currently
in play. If you really want to make it "Playing the Odds" how about
this:

Playing the Odds
Special
0Y
Play during your credstick phase. Add a token to Playing the Odds
when it first comes into play. Each player may skip their credstick
phase to add a token to Playing the Odds. During controllers next
credstick phase the controller must specify highest/lowest or a
specific number 1-6. Each player that contributed a token may roll a
d6. The winner of the roll (as specified above) get 6Y for each token
on Playing the Odds. If there is a tie divide the total between all
winners, discarding anything that can't be evenly divided. Trash
Playing the Odds after roll.

This way you get in on the roll for free (so if noone else
participates you get 6Y). You also get to specify the winning
conditions so depending upon how lucky you feel. The only thing that
might be worth adding is a phrase "unmodified roll", this would
prevent loaded dice from being used.



> Variant 3:
>
> Blood Debt
> Type: Special
> Cost: 3Y
> Text: Play on a Yakuza Runner you control. Turn that Runner
and add an
> amount equal to its deployment cost to your credstick.
[snip]
> (d) Trash Runner and add deployment cost to credstick (or,
> frag Runner and add twice..)
>
I kind of like this option, but then again it is similar to the
Retirement card that I sent out the other day (that was a general
remove runner, give controller Y equal to runner's deployment cost).


Here's my contribution to the "mo' money, mo' money, mo' money" thread.

Black Credstick
Gear/Misc.
0Y
Whenever gear is played on runner holding Black Credstick add a token
to Black Credstick and roll a d6. If the roll is equal to or less
than the number of tokens on Black Credstick trash the runner and all
gear they are holding, and the gear card being played. If the roll is
greater than the number of tokens, you get credit towards the purchase
equal to the roll. For instance if the gear card costs 4Y and the
roll is 3Y, you only have to pay 1Y. If the roll is greater than the
cost of the card, you get the gear for free, but you do not get any of
the other Y.

That's the long and short of it. It gets a bit wordy but I want to
make sure all the basic sitautions are covered by the card itself.
Let me know what you think.



Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 21 Sep 1997 19:55:43 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein formerly Forrest <eness@**********.COM>
Subject: My little corner of the web
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I just finished setting up a site on geocities to support my card
habit :-) The Shadowrun page is the only one that has really had any
work done on it yet though. Anyway, the address is:

www.geocities.com/Area51/Zone/3056/cards.html - generic card page
www.geocities.com/Area51/Zone/3056/srccg.html - Shadowrun card page

In the tradition of all novice web authors I ahem... "borrowed" things
from other people's sites. Most of it is generic enough (gifs and
what not) that I don't think it should be a problem. There are a
couple of links to other people's sites (mainly the Black Hammer
project, the SRcard mail list home page, and the "usual" link to
FASA). If this causes a problem with any of the owners please let me
know and I'll change it.

Beyond that there isn't much to it at the moment. I have all 8 decks
that I've created so far on there (most of them are untested though).
I also have the usual "have/want" lists.

Along with the premire of the web site, I'm changing my handle on the
list to Nemein (nemein@*********.com is the email address associated
with the site, which actually forward mail to my rocketmail account).
For those that are into useless trivia (or ancient languages) nemein
is the Greek root word for nomad (which was, of course, already taken
on geocities).

Later!
Forrest

BTW after this message I'll change the annoying Nemein formerly
Forrest thing in the name field.







_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 21 Sep 1997 22:01:32 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: FASA Questions

1. Media chick: She can be used more than once per turn, but can you
spend 5 nuyen on her to risk a +/- 50 point change in reputation?
(please say no!)

2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee skill
to Attack value for each one, does a Runner with Ambidexterity and two
Katanas add the value in twice?

3. When is a Runner considered present or in play when certain events
happen? On the table, on the run, in the safehouse, or what?

4. Why the pumpability differences on some Runners, i.e. only one pump
for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
continuity...

Loki, if you could hold these for our favorite experts, I would
appreciate it.

Thanx!

Argent
=========================================================================
Date: Mon, 22 Sep 1997 13:25:03 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Card Ideas
MIME-version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

Hey, you only learn from accepting constructive criticism. Your points a=
re
valid and yes the wording is intentionally general. Timing Issues? I
subscribe to the "What is so difficult about using GAQS?" school. So may=
be
that is why the wording is general. But to answer your queries. The i=
dea is
that if an opponent meets the requirements and takes the objective on their=

turn and another player plays Karma Gain than that objective and the rep po=
ints
are returned. So it affetcs the last action. Now there are two ways t=
o handle
this.

1. Shadowrun ends. Next turn please.

OR

2. Shadowrun can continue. This means that the requirements have to be=
met
again. With most objectives it would be useless playing Karma Gain but w=
ith
others watch out.

I feel that this card or something similar would be fun but I believe it sh=
ould
be limited. That's why I am leaning to making it a unique. A one off =
stinger
that MAY or MAY NOT change the game situation.


REgards
Neil



MIME:eness @ ROCKETMAIL.COM
22/09/97 12:43
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Card Ideas


<<snip>>

With that aside I think the wording "action" is too general for
playability. For instance in the example given above, taking the
objective, is that the action itself. Does this negate the entire
run? Should all the challenges be returned? In which case should all
the runners who died on the run be returned to play? If it is just
the final action of taking the objective itself, what about runners
that die while facing the final requirement? Are they still in the
trash or are they returned to play?

Sorry for being so critical I think a card like this will cause more
problems that it solves though.
Just my $0.02,
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 20 Sep 1997 12:50:58 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: FASA Questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> 1. Media chick: She can be used more than once per turn, but can you
> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
> (please say no!)

All effects are "pumpable" multiple times unless it says so on the card
(thinking - Bam Bam, Clutch). In most cases, you're working upwards
from zero, so the Reputation loss isn't really a loss..

All the Chick does is ensure your 'pone is going to hit you with a GAW
or Wild Goose Chase, anyways.

Can The Fat Man use another player's Chick to bump up his own player's
run? That seems to be the case..

> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee skill
> to Attack value for each one, does a Runner with Ambidexterity and two
> Katanas add the value in twice?

Hmm. Each Katana would add Melee to the damage done, but not twice
melee. In other words, an Ambidextrous Hatchetman with two Katanas
would do 4 (base) + [2 (katana) +1 (melee)] + [2 (katana) + 1 (melee)]
for a grand total of 10 damage.

They may, of course, disallow two Katanas, since it's pretty clumsy
using two at once IRL (but not impossible - I've seen it done.)

> 3. When is a Runner considered present or in play when certain events
> happen? On the table, on the run, in the safehouse, or what?

Consider there to be two separate areas: the "safehouse" area and the
"shadowrun" area (Locations may or may not count as a separate area -
you go out of the safehouse to visit them (GAQS), but I'm not sure if
you're considered away from the safehouse for the entire turn (so as to
avoid Adam Bomb - now *there's* a Runner that oughtta be antisocial!)
A Runner can pretty much be in one or the other, but not both - and at
the end of your turn, all your Runners return to the safehouse --
Abducted being excepted, of course.

Any specific cases you want answered?

> 4. Why the pumpability differences on some Runners, i.e. only one pump
> for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
> continuity...

Ask the DLOHs. I guess with Bam Bam they were just trying to keep the
number of Shivans down (think of Bam Bam as a Dragon Whelp :) ).
Stiletto makes some sense, as you might add the skill to different
runners (cuts down on the GAQ-ability of that run!) and I really can't
imagine seeing more than 6Y being spent that way, anyways. Tin Man is
actually a pretty weak card, even in a money-rich deck.

All imho, as always.
=========================================================================
Date: Sun, 21 Sep 1997 20:28:59 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: FASA Questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Tony Rabiola <rabiola@**.NETCOM.COM> wrote:

I know you are waiting for the "real" answers, but what are mail lists
worth if not to share opinions :-)


>
> 1. Media chick: She can be used more than once per turn, but can
you
> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
> (please say no!)
>
I think somebody had used this as part of their 2nd round "killer"
combo. Personally I would like to see this limited to once per run as
well.



> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
> skill to Attack value for each one, does a Runner with Ambidexterity
> and two Katanas add the value in twice?
>
I would say the answer to this one is yes, they both get the bonuses.
As you mention below it is nice to have continuity, and there is
really no basis for allowing one bonus, but not the other. The same
sort of thing applies to Extended Clip and Flatline (or better yet,
Flatline with Extended Clips :-) Now who was having a problem with
Lord Torgo?)




> 3. When is a Runner considered present or in play when certain
events
> happen? On the table, on the run, in the safehouse, or what?
>

I think pretty much it depends upon the event that is happening. For
instance, it Adam Bomb goes off while on a run, everyone who is
considered to be on the run physically (therefore eliminating deckers)
will take the damage. When the Delayed Time Bomb goes off, everyone
who is considered present in the safehouse (not at a location or on a
run) will take the damage. Ones that are more generally worded, such
as Tempest, effect every runner on the table. Not sure if that
answers the question or not though.



> 4. Why the pumpability differences on some Runners, i.e. only one
> pump for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have
> some continuity...
>

I've been trying to word an answer for this one, but it always comes
back to saying "that's the way it is". I guess in my mind it makes
sense but it's hard to explain without sounding goofy :-)

Just my $0.02. I've been wrong before, and I'll be wrong again though.
Later!
Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 20 Sep 1997 13:09:52 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Cards that give money (was: Re: greetings/new card idea)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Variant 1:

> > Loan Shark
> > Type: Location
> > Cost: 2
> > Text: Turn visiting runner. Take any Gear card (except
> > Gear/Magic and Gear/Cyber cards) from that Runner and place
> underneath Loan Shark to add an amount equal to its deployment cost to your
> > credstick. Turn a visting runner and pay the deployment cost
> > of any card (plus one yen) underneath Loan Shark to play that card
> > on Visiting Runner.
> > If Loan Shark leaves play, frag all cards underneath Loan Shark.

> [snip]
> I kind of like this one, but wouldn't it make more sense to call it
> Pawn Shop? Minor point I know, but I think it is more appropriate :-)

Actually, looking back on it, it makes more sense to call it The
Warehouse. Virtually the same effect. The Loan Shark/Pawn Shop lets
you clear out cards you won't ever need *and* get paid for it, sigh.
I'll have to change this to one of the variants.

> > Variant 2:
> > Playing the Odds
> > Type: Special
> > Cost: 0
> > Text: Play during your credstick phase. You may skip your
> > credstick phase to add a token to Playing the Odds. As a stinger,
> > you may trash Playing to Odds and add 6Y to your credstick for each
> > token on Playing the Odds.

> [snip]
> Personally I think 6 might be a bit much for each token. Atleast for
> now there still aren't enough ways to remove cards that are currently
> in play. If you really want to make it "Playing the Odds" how about
> this:

Hmm. LotI is a definite one; someone else winning is another
possibility. 6Y makes it worthwhile if you have a Rocker or two in play,
since (skipping your Credstick phase) you don't get their bonus. Also
useless if you have a lot of Primes in play. Honestly, I wouldn't skip
my credstick phase for *less* than 6Y a turn. Works a bit too well,
however, when you have a way of drawing lots of cards. Maybe bump up
the inital cost?

I need to make a Kobold deck for SRTCG.

> Playing the Odds
> Special
> 0Y
> Play during your credstick phase. Add a token to Playing the Odds
> when it first comes into play. Each player may skip their credstick
> phase to add a token to Playing the Odds. During controllers next
> credstick phase the controller must specify highest/lowest or a
> specific number 1-6. Each player that contributed a token may roll a
> d6. The winner of the roll (as specified above) get 6Y for each token
> on Playing the Odds. If there is a tie divide the total between all
> winners, discarding anything that can't be evenly divided. Trash
> Playing the Odds after roll.

> This way you get in on the roll for free (so if noone else
> participates you get 6Y). You also get to specify the winning
> conditions so depending upon how lucky you feel. The only thing that
> might be worth adding is a phrase "unmodified roll", this would
> prevent loaded dice from being used.

It's a bit wordy, and it doesn't sound like the owner automatically wins
(maybe I just misunderstand.) *And* I like the thought of using Loaded
Dice in this context. There shouldn't be any exceptions to LD in my
mind.

> > Variant 3:

> > Blood Debt
> > Type: Special
> > Cost: 3Y
> > Text: Play on a Yakuza Runner you control. Turn that Runner
> > and add an amount equal to its deployment cost to your credstick.
> [snip]
> > (d) Trash Runner and add deployment cost to credstick (or,
> > frag Runner and add twice..)

> I kind of like this option, but then again it is similar to the
> Retirement card that I sent out the other day (that was a general
> remove runner, give controller Y equal to runner's deployment cost).

I'll fess up: I added (d) after seeing the Retirement card. It was only
one of many options, of course. Kind of like the Yakuza angle, though
that's not effective until the Underworld expansion comes out.

> Here's my contribution to the "mo' money, mo' money, mo' money" thread.

> Black Credstick
> Gear/Misc.
> 0Y
> Whenever gear is played on runner holding Black Credstick add a token
> to Black Credstick and roll a d6. If the roll is equal to or less
> than the number of tokens on Black Credstick trash the runner and all
> gear they are holding, and the gear card being played. If the roll is
> greater than the number of tokens, you get credit towards the purchase
> equal to the roll. For instance if the gear card costs 4Y and the
> roll is 3Y, you only have to pay 1Y. If the roll is greater than the
> cost of the card, you get the gear for free, but you do not get any of
> the other Y.

> That's the long and short of it. It gets a bit wordy but I want to
> make sure all the basic sitautions are covered by the card itself.
> Let me know what you think.
=========================================================================
Date: Sat, 20 Sep 1997 13:17:37 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: [DESIGN]: Card Ideas - Karma Gain
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Hey, you only learn from accepting constructive criticism. Your points are
> valid and yes the wording is intentionally general. Timing Issues? I
> subscribe to the "What is so difficult about using GAQS?" school. So maybe
> that is why the wording is general. But to answer your queries. The idea is
> that if an opponent meets the requirements and takes the objective on their
> turn and another player plays Karma Gain than that objective and the rep points
> are returned. So it affetcs the last action. Now there are two ways to handle
> this.

> 1. Shadowrun ends. Next turn please.

> OR

> 2. Shadowrun can continue. This means that the requirements have to be met
> again. With most objectives it would be useless playing Karma Gain but with
> others watch out.

Hmm.. which ones do you have in mind? With all Runners, Challenges,
and yen being restored, it seems destined that the same thing would
happen - all it becomes is a glorified Astral Sense (the player now
knows that his 'pone has a Rough Night in his hand, so he has to pump up
Tin Man 2Y more.)

Any Objectives that you have in mind? I'm at a loss to name one. (I
could build more than a few to meet spec, of course...)

> I feel that this card or something similar would be fun but I believe it should
> be limited. That's why I am leaning to making it a unique. A one off stinger
> that MAY or MAY NOT change the game situation.

I'm drawing a blank, but wasn't there a MtG card that "reset" a player
back to the beginning of his turn? -- It had loads of problems
concering player's memories, iirc (as in, "FastJack only had one damage
on him, not two!)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.