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Mailing List Logs for ShadowRN

From: Forrest <eness@**********.COM>
Subject: Re: Card Ideas
Date: Sun, 21 Sep 1997 19:03:40 -0700
---Neil Fathulla <fathullan@*******.COM.AU> wrote:
>
> Hi all!
>
> How about this for a stinger?!
>
> Karma Gain
> Type: Special (Stinger)
> Cost: ?
> Text: Reverse last action.
>
> The idea behind this card is that an action from any player can be
reversed.
> So if your runner has just been trashed than this card stops that.
If your
> opponent gains an objective than they must return it and the rep
points. If
> someone rolls 4+ on LOTI then the special card remains in play.
>
> I haven't decided if this should be a unique for 0 cost or a
standard card with
> cost 5.
>
>
> Comments are appreciated.
>
>

In general I tend to dislike "counter spell" cards, especially when
they are as general as this one. So maybe I'm against the basic
nature of this card. However, it is a basic in most (if not all) card
games and I agree that we need some more counter action cards.
Although the timing issues will start to get a bit tricky. I would
prefer to see ones that are more specific though, such as preventing a
gear or runner card from coming into play.

With that aside I think the wording "action" is too general for
playability. For instance in the example given above, taking the
objective, is that the action itself. Does this negate the entire
run? Should all the challenges be returned? In which case should all
the runners who died on the run be returned to play? If it is just
the final action of taking the objective itself, what about runners
that die while facing the final requirement? Are they still in the
trash or are they returned to play?

Sorry for being so critical I think a card like this will cause more
problems that it solves though.
Just my $0.02,
Forrest
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