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Mailing List Logs for ShadowRN

From: Nemein formerly Forrest <eness@**********.COM>
Subject: Cards that give money (was: Re: greetings/new card idea)
Date: Sun, 21 Sep 1997 19:41:58 -0700
---Matb <mbreton@**.NETCOM.COM> wrote:
>
[snip]
> Variant 1:
>
> Loan Shark
> Type: Location
> Cost: 2
> Text: Turn visiting runner. Take any Gear card (except
> Gear/Magic and Gear/Cyber cards) from that Runner and place
underneath
> Loan Shark to add an amount equal to its deployment cost to your
> credstick. Turn a visting runner and pay the deployment cost
> of any card (plus one yen) underneath Loan Shark to play that card
> on Visiting Runner.
> If Loan Shark leaves play, frag all cards underneath Loan Shark.
>
[snip]
I kind of like this one, but wouldn't it make more sense to call it
Pawn Shop? Minor point I know, but I think it is more appropriate :-)



>
> Variant 2:
> Playing the Odds
> Type: Special
> Cost: 0
> Text: Play during your credstick phase. You may skip your
> credstick phase to add a token to Playing the Odds. As a stinger,
you > may trash Playing to Odds and add 6Y to your credstick for each
token > on Playing the Odds.
>
[snip]
Personally I think 6 might be a bit much for each token. Atleast for
now there still aren't enough ways to remove cards that are currently
in play. If you really want to make it "Playing the Odds" how about
this:

Playing the Odds
Special
0Y
Play during your credstick phase. Add a token to Playing the Odds
when it first comes into play. Each player may skip their credstick
phase to add a token to Playing the Odds. During controllers next
credstick phase the controller must specify highest/lowest or a
specific number 1-6. Each player that contributed a token may roll a
d6. The winner of the roll (as specified above) get 6Y for each token
on Playing the Odds. If there is a tie divide the total between all
winners, discarding anything that can't be evenly divided. Trash
Playing the Odds after roll.

This way you get in on the roll for free (so if noone else
participates you get 6Y). You also get to specify the winning
conditions so depending upon how lucky you feel. The only thing that
might be worth adding is a phrase "unmodified roll", this would
prevent loaded dice from being used.



> Variant 3:
>
> Blood Debt
> Type: Special
> Cost: 3Y
> Text: Play on a Yakuza Runner you control. Turn that Runner
and add an
> amount equal to its deployment cost to your credstick.
[snip]
> (d) Trash Runner and add deployment cost to credstick (or,
> frag Runner and add twice..)
>
I kind of like this option, but then again it is similar to the
Retirement card that I sent out the other day (that was a general
remove runner, give controller Y equal to runner's deployment cost).


Here's my contribution to the "mo' money, mo' money, mo' money" thread.

Black Credstick
Gear/Misc.
0Y
Whenever gear is played on runner holding Black Credstick add a token
to Black Credstick and roll a d6. If the roll is equal to or less
than the number of tokens on Black Credstick trash the runner and all
gear they are holding, and the gear card being played. If the roll is
greater than the number of tokens, you get credit towards the purchase
equal to the roll. For instance if the gear card costs 4Y and the
roll is 3Y, you only have to pay 1Y. If the roll is greater than the
cost of the card, you get the gear for free, but you do not get any of
the other Y.

That's the long and short of it. It gets a bit wordy but I want to
make sure all the basic sitautions are covered by the card itself.
Let me know what you think.



Forrest
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