Back to the main page

Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Cards that give money (was: Re: greetings/new card idea)
Date: Sat, 20 Sep 1997 13:09:52 -0700
> > Variant 1:

> > Loan Shark
> > Type: Location
> > Cost: 2
> > Text: Turn visiting runner. Take any Gear card (except
> > Gear/Magic and Gear/Cyber cards) from that Runner and place
> underneath Loan Shark to add an amount equal to its deployment cost to your
> > credstick. Turn a visting runner and pay the deployment cost
> > of any card (plus one yen) underneath Loan Shark to play that card
> > on Visiting Runner.
> > If Loan Shark leaves play, frag all cards underneath Loan Shark.

> [snip]
> I kind of like this one, but wouldn't it make more sense to call it
> Pawn Shop? Minor point I know, but I think it is more appropriate :-)

Actually, looking back on it, it makes more sense to call it The
Warehouse. Virtually the same effect. The Loan Shark/Pawn Shop lets
you clear out cards you won't ever need *and* get paid for it, sigh.
I'll have to change this to one of the variants.

> > Variant 2:
> > Playing the Odds
> > Type: Special
> > Cost: 0
> > Text: Play during your credstick phase. You may skip your
> > credstick phase to add a token to Playing the Odds. As a stinger,
> > you may trash Playing to Odds and add 6Y to your credstick for each
> > token on Playing the Odds.

> [snip]
> Personally I think 6 might be a bit much for each token. Atleast for
> now there still aren't enough ways to remove cards that are currently
> in play. If you really want to make it "Playing the Odds" how about
> this:

Hmm. LotI is a definite one; someone else winning is another
possibility. 6Y makes it worthwhile if you have a Rocker or two in play,
since (skipping your Credstick phase) you don't get their bonus. Also
useless if you have a lot of Primes in play. Honestly, I wouldn't skip
my credstick phase for *less* than 6Y a turn. Works a bit too well,
however, when you have a way of drawing lots of cards. Maybe bump up
the inital cost?

I need to make a Kobold deck for SRTCG.

> Playing the Odds
> Special
> 0Y
> Play during your credstick phase. Add a token to Playing the Odds
> when it first comes into play. Each player may skip their credstick
> phase to add a token to Playing the Odds. During controllers next
> credstick phase the controller must specify highest/lowest or a
> specific number 1-6. Each player that contributed a token may roll a
> d6. The winner of the roll (as specified above) get 6Y for each token
> on Playing the Odds. If there is a tie divide the total between all
> winners, discarding anything that can't be evenly divided. Trash
> Playing the Odds after roll.

> This way you get in on the roll for free (so if noone else
> participates you get 6Y). You also get to specify the winning
> conditions so depending upon how lucky you feel. The only thing that
> might be worth adding is a phrase "unmodified roll", this would
> prevent loaded dice from being used.

It's a bit wordy, and it doesn't sound like the owner automatically wins
(maybe I just misunderstand.) *And* I like the thought of using Loaded
Dice in this context. There shouldn't be any exceptions to LD in my
mind.

> > Variant 3:

> > Blood Debt
> > Type: Special
> > Cost: 3Y
> > Text: Play on a Yakuza Runner you control. Turn that Runner
> > and add an amount equal to its deployment cost to your credstick.
> [snip]
> > (d) Trash Runner and add deployment cost to credstick (or,
> > frag Runner and add twice..)

> I kind of like this option, but then again it is similar to the
> Retirement card that I sent out the other day (that was a general
> remove runner, give controller Y equal to runner's deployment cost).

I'll fess up: I added (d) after seeing the Retirement card. It was only
one of many options, of course. Kind of like the Yakuza angle, though
that's not effective until the Underworld expansion comes out.

> Here's my contribution to the "mo' money, mo' money, mo' money" thread.

> Black Credstick
> Gear/Misc.
> 0Y
> Whenever gear is played on runner holding Black Credstick add a token
> to Black Credstick and roll a d6. If the roll is equal to or less
> than the number of tokens on Black Credstick trash the runner and all
> gear they are holding, and the gear card being played. If the roll is
> greater than the number of tokens, you get credit towards the purchase
> equal to the roll. For instance if the gear card costs 4Y and the
> roll is 3Y, you only have to pay 1Y. If the roll is greater than the
> cost of the card, you get the gear for free, but you do not get any of
> the other Y.

> That's the long and short of it. It gets a bit wordy but I want to
> make sure all the basic sitautions are covered by the card itself.
> Let me know what you think.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.