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From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: [COW] Challenge replacing Objectives
Date: Sun, 14 Sep 1997 23:08:54 -0700
Upside: Personally, I find these cards GREAT for specific decks. The idea
is that "I" have all the heavy hitters, and can get them out there quicky.
Play with all the Stamina characters. You don't have to work about skills
AT ALL, in ANY way. Then, just make sure you keep 3 challenges in front of
the Objective at all times. I don't belive the Cermak Blast is worth it,
but the others are worth a LARGE number of points, and the Urban Brawl
objective is a joke (real easy to get through). The trick is to be the
quickest the lay out the large guys (most people spend some time poking
around with gear and skilled characters. Ignore them. Deckers and Shamans
are so much fodder to these decks). Once you have the characters, than you
ALWAYS get a chance to run on your own objective first. Just turn it over,
and take it in the same turn! Easy as pie! One thing I really like about
these cards, is that barring the Urban Brawl, Sleep is effective agaist all
the bugs. I really want to try a bruiser/Mage deck, where I sleaze as many
of the bugs as I can and take the rest on the bruiser. (don't have 4
sleeps, though)

Downside: I think these cards remove a very fun part of the game -
sleazing. The ability for your characters to sleaze through some
challenges, and fight others is what makes the game balanced and
interesting in my opinoin. It keeps the "bigger is better" metality from
overpowering the game. These cards totally remove that. Your highly
skilled, but only medium tough characters are crap agaist these challenges,
and I think that it's just not alot of fun. It seems to degenerate into
"Well, just in case my opponent plays these, I will fill MY deck with
bruisers and play them myself". I would like to see other objectives become
as popular. Also, the Cermak Blast is WAY under-rated for the toughness of
the bugs (compared to the other two). Its pretty hard, and being only worth
25, its probably not worth it (even with the extra 5 for demlotions.)

Well, thats my point o' view.

----------
> From: Loki <daddyjim@**********.COM>
> To: SRCARD@********.ITRIBE.NET
> Subject: [COW] Challenge replacing Objectives
> Date: Sunday, September 14, 1997 8:51 PM
>
> Ok, this week's Card of the Week is actually a set of similar cards:
>
> ~~~~~~~~~~
>
> Cermak Blast
> Type: Objective
> Description: 25 pts.
> Notes: Roll D6 for each Challenge and face result instead of
> Challenge. Treat all Spirits as Awakened. 1-2: Mosquito Spirit 6/6
> (A1); 3-4: Fly Spirit 7/7 (A2); 5-6: Wasp Spirit 8/8 (A3). BONUS: +5
> Reputation if a Runner with Demolition is present at end of shadowrun.
>
> Cleanse the Hive
> Type: Objective
> Description: 40 pts.
> Notes: Roll D6 for each Challenge and face the result instead of the
> Challenge. Treat all Spirits as Awakened. 1-2: Beetle Spirit 8/8 (A1);
> 3-4: Cicada Spirit 9/9 (A2); 5-6: Ant Spirit 10/10 (A2). Requirements:
> Fight Queen Ant Spirit 11/11 (A3)
>
> Urban Brawl
> Type: Objective
> Rarity: Uncommon
> Description: 35 pts.
> Notes: When the run begins, designate a participating Runner as the
> ball-carrier. Roll D6 for each Challenge and face the result instead
> of the Challenge. 1: Discard Challenge; 2-4: Professional team 7/8
> (A2); 5-6: Unsponsored team 6/7 (A1). Requirements: Ball-carrier must
> be present at end of shadowrun.
>
> ~~~~~~~~~~
>
> Do you like these cards? Is there a particular strategy you use with
> them in your deck?
>
> I'm of mixed opinions.
>
> On the one hand, I can see a strategy on your part: as long as you
> have heavy hitters in your deck, putting out these objectives will
> mean not having to deal with any of the trickier challenges your
> opponent holds and you can just hammer your way through.
>
> On the other hand, I get a little miffed when I lay out one of these
> and my oponent sends in a gaggle of his "Big Boys. Inevitably I watch
> as the Maglocks, Booby Traps, or Dracofrom I drew and had to put down
> as challenges in his path become a 6/7 (A1) or 8/8 (A2) and are
> summarily slapped around like a red headed step-child. The only one of
> the above three IMHO that even poses a threat is Cleanse the Hive as
> you at least have the Queen with A3 lurking out there.
>
> Personally, I haven't been playing with any of these objectives that
> change a challenge into some sort of "critter" that must be fought. I
> have put together a specific collection of challenges in my deck, with
> certain requirements and abilities. I don't like seeing all the
> challenges on a given objective then come down to a matter of
> kicking-ass.
>
> Anyways, enough prattling from me...anyone else have comments,
> opinions or rants? :o)
>
> ===
> @>--,--'--- Loki <gamemstr@********.com>
>
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> Web Page: Poisoned Elves at www.primenet.com/~gamemstr
>
> "You're calling me Bitch like it's a bad thing."
> --> CrapGame during the Drive in the Country tournament
> _____________________________________________________________________
> Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.