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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [COW] Challenge replacing Objectives
Date: Sat, 13 Sep 1997 07:34:42 -0700
(COWs snipped and pasted to end of post)

> Do you like these cards? Is there a particular strategy you use with
> them in your deck?

The obvious combo is Loaded Dice, of course, so you can aim toward
getting the wimpy critters and stiff your 'pone with the big nasties.

The Reputation values of Cermak Blast and Urban Brawl will probably be
switched in the "Unlimited" edition, given that UB has that silly chance
to eliminate a Challenge completely (sigh). I think Mike has spoken to
this effect already.

Honestly, there really isn't that much an opponent can do to interfere
during these runs, since the Challenge is completely swapped out (not
even a fifty-fifty chance of staying the same, alas). The first
challenge you meet is probably the most important; your 'pone waits for
the die roll, sees if he can GAQ enough runners to get the rest
trashed. No need for figuring out sleaze requirements on these. GAQ
also works perfectly with UB - and more on that one later.

Another good card to have is Bad Lunch (-2/0 to target Runner), a card
which does wonders against anyone with Wired Reflexes. At the very
least, it might weaken the shadowrun team to the point they have to
cancel it.

Which leads us to a third key combo card -- All or Nothing. Suddenly
those brutes -have- to wade through three or more 6/6 (A1)s. Even given
pounders like Flatline (with two Predators, Explosive Rounds, Blazing
Guns and Wired Reflexes - that's, uh, 48 points or so?) there's enough
damage potential that you'll cack at least one runner, or two, or three.

And lastly - this one is just for sheer hoseness: Wait until they've
almost succeeded in the Cleanse the Hive, and then hit them with a
Lofwyr's Schemes (which changes the Objective.) If an Urban Brawl comes
up, they *cannot take the shadowrun*. The ball-carrier is decided when
the run begins, and they've already smashed through three Challenges....

> Cermak Blast
> Type: Objective
> Description: 25 pts.
> Notes: Roll D6 for each Challenge and face result instead of
> Challenge. Treat all Spirits as Awakened. 1-2: Mosquito Spirit 6/6
> (A1); 3-4: Fly Spirit 7/7 (A2); 5-6: Wasp Spirit 8/8 (A3). BONUS: +5
> Reputation if a Runner with Demolition is present at end of shadowrun.

> Cleanse the Hive
> Type: Objective
> Description: 40 pts.
> Notes: Roll D6 for each Challenge and face the result instead of the
> Challenge. Treat all Spirits as Awakened. 1-2: Beetle Spirit 8/8 (A1);
> 3-4: Cicada Spirit 9/9 (A2); 5-6: Ant Spirit 10/10 (A2). Requirements:
> Fight Queen Ant Spirit 11/11 (A3)

> Urban Brawl
> Type: Objective
> Rarity: Uncommon
> Description: 35 pts.
> Notes: When the run begins, designate a participating Runner as the
> ball-carrier. Roll D6 for each Challenge and face the result instead
> of the Challenge. 1: Discard Challenge; 2-4: Professional team 7/8
> (A2); 5-6: Unsponsored team 6/7 (A1). Requirements: Ball-carrier must
> be present at end of shadowrun.

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