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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
Date: Sat, 13 Sep 1997 07:42:49 -0700
> I also have a couple of deck ideas:
> - Uncle Joe/skillsoft (Well actually until I read that ruling from
> Skuzzy. I was going to throw in Uncle Joe with a variety of
> skillsofts. I would then use a decker to browse the challenges,
> jackin what is needed and head on.

I've been shying away from Recon lately - there are more than a few
effects which can screw it up (Knock Knock, Security Decker, even Bugged
Deck), while there are 'untouchable' cards like the Corporate Secretary,
Microskimmer, and Watcher Spirit also out there. (Crawler Drone is kind
of buggy: would you Knock Knock the Drone or the Runner controlling it?)

> - An AmerIndian deck (w/ Macabre, Ghost Who Walks and some shamans.
> Throw in some Iron Lungs and I'm hoping that I'll be able to get the
> credit everytime and use the Macabres to draw cards.)
> - A rocker deck. (I haven't really used them so far so I figure I
> should give them a try. Thrash with Sudden Goblinization shouldn't be
> that bad :-) )

Certainly can't hurt none. Works well with the skillsoft deck you
mentioned above - goblinization in the CCG doesn't rip out cyber at all.

> I find I tend to prefer runners with stamina over anything else. I
> try to choose challenges that either automatically end the run, or
> have unusual requirements (preferably demo or leadership since those
> seem to be "rare" skills). Objectives I still more or less grab at
> random. I might have 1 or 2 geared toward the deck, but the others I
> just fill in randomly (probably short sighted on my part). I find I
> rely more on gear than specials. Usually I put everything else in the
> deck and then fill up to 60 with specials. The one exception so far
> was the "go go" deck since the Bar Fights and Riots kind of fit the
> theme.
>
> As a final note. Something that I discovered by accident in one of my
> games this weekend. Stilleto/Eyekiller ;-) Sorry if it seems
> obvious, I just happened to throw both of them in the same deck and it
> came up...

There's the question of whether Stiletto can effect other player's
runners, but he seems designed for this combo. This combo works best
with Crossfire or Up and Over, where you can make the Eyekiller really
fearsome!

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