From: | Matb <mbreton@**.NETCOM.COM> |
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Subject: | Re: [COW] Challenge replacing Objectives |
Date: | Sat, 13 Sep 1997 08:37:30 -0700 |
> obective flips up before putting challenges on your own objective. taht
> way you know which ones will be useful and which ones won't. Of course,
> this doesn't work with your opponent, but...
The "Critter Generator" decks also add functionality to guys like the
Security Decker: Recon and you get poofed, encounter him on a run and
you get poofed to. This only works while the Objective is unrevealed,
however.
It seems very difficult, though, to use any of these Objectives with any
other types; you just need to load up on all these heavy guys.
One gripe I'm starting to develop against the Challenges: they all cost
the same. Seen one way, actually, it's cheaper to play a Dracoform
(voted Most Likely to Make Midden from your Remains) than, say, the Lone
Star Patrol, since a defender will most likely pay nuyen to pump up the
cops. This seems to lead toward Big Wallet games, with whoever shelled
out the most money (ie, got the most rares) wins.
Maybe that's just my own gripe. I'll go to bed now.