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Mailing List Logs for ShadowRN

From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [COW] Challenge replacing Objectives
Date: Mon, 15 Sep 1997 07:52:10 -0500
You wrote:

>
>Soem of the best objectives are still the commons... Maglocks, for
>example. Without a Maglock passkey in one of your runners possesion
>(Meaning that you actually bought the issue of Inquest with it and
managed
>to get it into play), or you ahve a huge amount of technical skill,
it's
>next to impossible to get past.

You mean it is next to impossible to Sleaze. Where is it written that
if you don't guess that number the run is over? All it says is "To
sleaze Maglocks, shadowrunning player must guess the number on the D6."
To me that means that unless you guess that number, you set off alarms,
not that the run is fragged.

>
>Also, there are others that are really tough to beat. Nets, Gut
Check, a
>Fresh Chomps 2000... the list goes on... Sure, it's nice to beat the
shit
>out your runners with the big dragon, but sometimes it's more than
enough
>to simply stop him.
>

I know I prefer the Shadowrun stopping cards as well, frustrates them
and buys me time! (grin) The Runner killers are good, too,
particularly the ones you can target to select the runners you want to
take out.

Argent

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