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From: Forrest <eness@**********.COM>
Subject: Re: 4th Bunch of Questions
Date: Mon, 15 Sep 1997 06:37:19 -0700
---Michael/Tamara Lorenz-Pease <treehugr@****.ON.ROGERS.WAVE.CA> wrote:
>
> Hi all question time!
>
> 1) Can Knuckles tap to prevent "Net-DMG" coming from say a Black
> HammerAttack on your Deckers?
>
I would vote no on this one. Part of the guard ability specifies that
they must be present (on run to guard another runner, in safehouse to
help a runner there). Since the Net-DMG is in the Matrix unless you
can get a guard in there somehow I don't think it fits.


> 2) Say someone plays "Change of Plans" on your Shadowrun, can you
> respond with your OWN "Change of Plans" to to set yourself back on
the
> right track? IF so, what is the timing on this?
>
Again with the timing :-) ARGH! ;-)

Anyway, they play their CoP (anyone else get a shiver at that
abbreviation ;-) ) and choose your new Objective. That card is
trashed. You then play your CoP and choose your new Objective. That
card is trashed. The run continues from there.


> 3) Can you play "Blazing Guns" on someone else's Gear/weapon card,
> basically in order to trash it?
>
I would vote yes. Mainly just to keep things consistant with the word
target (re earlier message regarding Stilleto and his stealth
ability). I can see where people would get upset though after having
laid out the money for the Ares with the laser scope, extended clip,
AP and explosive rounds....

> 4) If a Mage has only one Skill in Sorcery, then she can only cast
one
> spell for the entire turn? So in other words, only one fireball which
> lasts only one challenge?
>

Yes, to the best of my understanding

> 5) Can Deckers tap to trade Programs in the same manner the tap to
> trade other gear?
>
I would vote yes on this on. After all I'm sure we all have done a
little "sharing" of programs in our life :-)


> 6) <beating a dead horse> I have seen so many answers from FASA and
> otherwise, I don't; really care anymore. For 2 nuyen this card is
easily
> the best card in this CCG, more handy then even the False Mentor.
Gripes
> aside, ALL I WANT TO KNOW IS..... IS "GAQS" RETROACTIVE? So once the
> challenge is flipped and would normally be sleazed, can you send back
> retroactively the "Sleazer"?
>
NO! Once they meet the sleaze requirements it is sleazed. If GAQS is
used before the sleaze requirements are known then that runner isn't
present to help in the sleaze. Maybe that's a good way to think about
it, SLEAZING IS AUTOMATIC. If the runners meet the sleaze
requirements when it is exposed, the sleaze happens. It doesn't
matter what happens to any of the runners after the card is exposed.
It only matters what the sleaze requirements are and what skill set is
present when the card is first exposed. This also eliminates the
shouting matches that some people have mentioned. What do people
think about this?


> 7) Bounty Hunter: Which of the following cases applies to "Pulling
out
> of a run" so you can be Bounty Hunted.
> a) You pull out <duhhh>
> b) You use Invisibility
> c) You can't kill said challenge and thus stop yer run
<Chomps>
> d) Elite Security Mage sends a guy home
> e) the GOD power card "GAQS" sends a guy home
>
>
I would say "pulling out" is a voluntary action. So which ever of
these situations above (and those other not listed) that allows the
owner of the runners to decide he/she no longer wants to continue on
the run, that's "pulling out". If the choice to send the runner home
wasn't made by the player (GAQS, end of run challenge cards such as
Hellish Traffic) then the Bounty Hunter can't be used.


>
> I hate to say it but my gaming group's general consensus is
that we
> haven;t had this much fun with a CCG since the inital release of
> MAGIC<tg> of yesteryear.... I just wish that they would be alittle
less
> naive and realise for clarity sake that they should create a
distinct
> phase-order for which Stingers such as GAQS can be played.
>
As someone stated over the weekend, give it time. Nothing is perfect
the first time out of the box. So far FASA, Skuzzy and the others
seem open to our ideas and suggestions so in future revisions and
expansions these issues we are bringing up are theoretically going to
be addressed. Magic has the benefit of having been the first CCG and
has been around for years now, so it has a better balance of cards.
To it's credit though I was able to do something with my first starter
of Shadowrun cards that I wasn't able to do with my first starter of
Magic cards. Mainly play a game. Granted the deck wasn't all that
good, but I was atleast able to get some runners out and make some
runs. For Magic it wasn't until I bought 2-3 starters, 1/2 dozen
boosters and made a lot of trades that I came close to winning a game.

As for my gaming group, the majority of them are still focusing on
M:TG. Some are coming around to SR, mainly because we've played the
RPG for years now. Personally I think WotC is getting too money
hungry. I mean 2 complete sets a year, not to mention several
expansion sets. It got so bad that one of my friends who has a
complete set of everything from The Dark to present isn't going to
bother with Tempest. That's getting off topic though.


As always...
Forrest






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