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Mailing List Logs for ShadowRN

From: Bull <chaos@*****.COM>
Subject: Re: [COW] Challenge replacing Objectives
Date: Mon, 15 Sep 1997 17:00:32 -0400
At 07:52 AM 9/15/97 -0500, Tony Rabiola wrote these timeless words:
>You wrote:
>
>>
>>Soem of the best objectives are still the commons... Maglocks, for
>>example. Without a Maglock passkey in one of your runners possesion
>>(Meaning that you actually bought the issue of Inquest with it and
>managed
>>to get it into play), or you ahve a huge amount of technical skill,
>it's
>>next to impossible to get past.
>
>You mean it is next to impossible to Sleaze. Where is it written that
>if you don't guess that number the run is over? All it says is "To
>sleaze Maglocks, shadowrunning player must guess the number on the D6."
>To me that means that unless you guess that number, you set off alarms,
>not that the run is fragged.
>
Bad wording on the card... Don;t take it so literallly...:]

And that was how I was taught that maglocks worked during teh Demo Games,
so I tend to trust how the Demo guys at gen COn taught me how to play,
since they were fairly official and all...:]

And since Skuzzy was there a day or two looking over their shoulders...;]

>>Also, there are others that are really tough to beat. Nets, Gut
>Check, a
>>Fresh Chomps 2000... the list goes on... Sure, it's nice to beat the
>shit
>>out your runners with the big dragon, but sometimes it's more than
>enough
>>to simply stop him.
>>
>
>I know I prefer the Shadowrun stopping cards as well, frustrates them
>and buys me time! (grin) The Runner killers are good, too,
>particularly the ones you can target to select the runners you want to
>take out.
>
Yup... Plus those fun ones that do damage to a single runner, especially
if that damage is AP (Hell Hound, Basilisk, Manticore, etc. :))

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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