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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: The horse is buried ??? (was Re: My GAQ Solution (LONG))
Date: Sun, 14 Sep 1997 14:36:53 -0700
> > Here's a possible fix: treat skills as character abilities (just like
> > Archie's power), with the exception that they can use them while
> > turned. In other words:

> > 1. The Challenge is flipped over. (Say it's Halloweener Heck -
> > Social-2, Street-2.)

> > 2. The shadowrunning player 'activates' a single Runner's skills:
> > "Nightshade, Social-2."
> > If Nightshade had been given Stealth-2 by Stiletto, she could
> > activate that now, too, and the Halloweeners would be sleazed.

> > 3. Other players get to act, and GAQ whom they please. Since
> > Nightshade's already talked the talk, her effect can't be "undone",
> > but she could still be sent home. Someone could GAQ Sam the Sleuth,
> > though, and prevent him from using his Street-2.

> > Repeat steps 2 and 3 as necessary, until all remaining Runners have
> > been activated.

> Wait though... That's contrary to everything that we just "agreed"
> on. According to what everyone seems to be saying, there is a step 3
> before your step 2 above. This would allow your opponent to send
> Nightshade home before she contributed her Social-2.

I was going on your objection that, since it's the shadowrunning
player's turn, he gets to "do stuff" first. Wasn't aware that we had
"agreed". I understand the FASA ruling, not sure yet if I agree with
it. It does seem (perhps deliberately) in reverse of the normal
order.. which is perhaps the best way to see it; you've made the
decision to go on the run, now it's your opponent(s) turn.

> > This has the unintended side-effect of weakening Whoops!
> > considerably. (In rebuttal to the comments Loki posted from FASA, you might not
> > always know what skills are needed to sleaze a Challenge - multiplayer
> > games, or two-player with a Security Consultant or Blindsided.) It does,
> > however, maintain a "phase-like" sequence of events, with ample
> > opportunity for both sides to win. Helps the Chipjack decks, too.

> Not really. Since your opponent gets to act before you attempt to
> sleaze, you can play Whoops! then and prevent them from sleazing.
> Assuming of course that I finally have these "timing" rules straight
> ;-)

Actually, the easiest way to overcome Whoops! and GAQ is simple
redundancy. OK, you stiffed Drake.. where'd I put that clone of his...

> I think we finally got this thing worked out. Also now hopefully have
> a good set of posts to refer people to when it comes up in the future.

> So, what's next? ;-) How about Sudden Goblinization vs. Retinal
> Scanner?

*Grin* Wouldn't that make it a DNA scanner then? "Yes, Mr. Turbo, you
really are an Ork..."

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