From: | Tony Rabiola <rabiola@**.NETCOM.COM> |
---|---|
Subject: | Re: [COW] Challenge replacing Objectives |
Date: | Tue, 16 Sep 1997 10:42:54 -0500 |
>MAGLOCKS
> Maglocks was intended to stop a shadowrun if not sleazed.
>However, the card text doesn't accurately reflect this. We intend to
>change the card so that it works as it was originally intended to. The
>answers below are correct for the text currently on the card, but we'd
>prefer that you use the card as it was intended to be used.
>
> What happens if I fail to sleaze Maglocks?
> The alarm is triggered and Maglocks is trashed.
>
> What if the alarm is already triggered when Maglocks is revealed?
>Is Maglocks trashed?
> Yes.
>
> For those of you who would prefer to use the card as it was
>intended to work, the revised card text appears below. We strongly
>encourage you to use the card as it was intended (otherwise it's sort
>of a "glorified" Flock of Geese).
> The owner of Maglocks must choose a number from 1 to 6 and place
>a D6 under his hand showing that number. The shadowrunning player must
>guess the number on the D6. He may make X+1 guesses. X = Technical
>rating of the shadowrunning team. If number is guessed, the shadowrun
>continues and Maglocks is trashed. If the number is not guessed, the
>shadowrun is over.
>
That makes Maglock MUCH more difficult to deal with, particularly since
the only way to sleaze it is by guessing (or the Maglock Passkey, I am
assuming)
Argent