From: | Tony Rabiola <rabiola@**.NETCOM.COM> |
---|---|
Subject: | Re: Cards that give money (was: Re: greetings/new card idea) |
Date: | Mon, 22 Sep 1997 07:54:13 -0500 |
>
>---Matb <mbreton@**.NETCOM.COM> wrote:
>>
>[snip]
>> Variant 1:
>>
>> Loan Shark
>> Type: Location
>> Cost: 2
>> Text: Turn visiting runner. Take any Gear card (except
>> Gear/Magic and Gear/Cyber cards) from that Runner and place
>underneath
>> Loan Shark to add an amount equal to its deployment cost to your
>> credstick. Turn a visting runner and pay the deployment cost
>> of any card (plus one yen) underneath Loan Shark to play that card
>> on Visiting Runner.
>> If Loan Shark leaves play, frag all cards underneath Loan Shark.
>>
>[snip]
>I kind of like this one, but wouldn't it make more sense to call it
>Pawn Shop? Minor point I know, but I think it is more appropriate :-)
>
>
I prefer the Pawn Shop idea as well, though I would still like to see
some workable form of Loan Shark....could be fun.
>
>>
>> Variant 2:
>> Playing the Odds
>> Type: Special
>> Cost: 0
>> Text: Play during your credstick phase. You may skip your
>> credstick phase to add a token to Playing the Odds. As a stinger,
>you > may trash Playing to Odds and add 6Y to your credstick for each
>token > on Playing the Odds.
>>
>[snip]
>Personally I think 6 might be a bit much for each token. Atleast for
>now there still aren't enough ways to remove cards that are currently
>in play. If you really want to make it "Playing the Odds" how about
>this:
>
>Playing the Odds
>Special
>0Y
>Play during your credstick phase. Add a token to Playing the Odds
>when it first comes into play. Each player may skip their credstick
>phase to add a token to Playing the Odds. During controllers next
>credstick phase the controller must specify highest/lowest or a
>specific number 1-6. Each player that contributed a token may roll a
>d6. The winner of the roll (as specified above) get 6Y for each token
>on Playing the Odds. If there is a tie divide the total between all
>winners, discarding anything that can't be evenly divided. Trash
>Playing the Odds after roll.
>
>This way you get in on the roll for free (so if noone else
>participates you get 6Y). You also get to specify the winning
>conditions so depending upon how lucky you feel. The only thing that
>might be worth adding is a phrase "unmodified roll", this would
>prevent loaded dice from being used.
>
>
To keep things simple, why not just allow a D6 roll instead of a 4
nuyen increase? Makes it a gamble, nice place for those Loaded Dice
and Deja Vu's.
I also like the Blood Debt and Black Credstick ideas, but seem to be a
bit unworkable as written, too much record-keeping...
Argent