From: | Tony Rabiola <rabiola@**.NETCOM.COM> |
---|---|
Subject: | Re: FASA Questions |
Date: | Mon, 22 Sep 1997 08:12:59 -0500 |
>
>---Tony Rabiola <rabiola@**.NETCOM.COM> wrote:
>
>I know you are waiting for the "real" answers, but what are mail lists
>worth if not to share opinions :-)
This is true!
>
>
>>
>> 1. Media chick: She can be used more than once per turn, but can
>you
>> spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>> (please say no!)
>>
>I think somebody had used this as part of their 2nd round "killer"
>combo. Personally I would like to see this limited to once per run as
>well.
>
>
I would too, much too unbalancing otherwise. Maybe we need to limit
Pumpability of all cards except Challenges and Objectives to one.
>
>> 2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
>> skill to Attack value for each one, does a Runner with Ambidexterity
>> and two Katanas add the value in twice?
>>
>I would say the answer to this one is yes, they both get the bonuses.
>As you mention below it is nice to have continuity, and there is
>really no basis for allowing one bonus, but not the other. The same
>sort of thing applies to Extended Clip and Flatline (or better yet,
>Flatline with Extended Clips :-) Now who was having a problem with
>Lord Torgo?)
>
>
>
>
>> 3. When is a Runner considered present or in play when certain
>events
>> happen? On the table, on the run, in the safehouse, or what?
>>
>
>I think pretty much it depends upon the event that is happening. For
>instance, it Adam Bomb goes off while on a run, everyone who is
>considered to be on the run physically (therefore eliminating deckers)
>will take the damage. When the Delayed Time Bomb goes off, everyone
>who is considered present in the safehouse (not at a location or on a
>run) will take the damage. Ones that are more generally worded, such
>as Tempest, effect every runner on the table. Not sure if that
>answers the question or not though.
>
>
Yeah, that is the kind of thing I was looking for, and after getting
some feedback it is making sense.
>
>> 4. Why the pumpability differences on some Runners, i.e. only one
>> pump for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have
>> some continuity...
>>
>
>I've been trying to word an answer for this one, but it always comes
>back to saying "that's the way it is". I guess in my mind it makes
>sense but it's hard to explain without sounding goofy :-)
>
>Just my $0.02. I've been wrong before, and I'll be wrong again
though.
That's what we're all here for...
Argent