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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: FASA Questions
Date: Mon, 22 Sep 1997 11:12:11 -0500
You wrote:
>
>At 10:01 PM 9/21/97 -0500, Tony Rabiola wrote these timeless words:
>
>Wll, you may or not wanted my opinions on these, but here ya go...;]
>
>>1. Media chick: She can be used more than once per turn, but can
you
>>spend 5 nuyen on her to risk a +/- 50 point change in reputation?
>>(please say no!)
>>
>Not sure, but I'd have to say no, just for balance... Though she is a
a
>VERY chancy thing...

That's how I would look at it as well.

>
>>2. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
skill
>>to Attack value for each one, does a Runner with Ambidexterity and
two
>>Katanas add the value in twice?
>>
>I would say yes, as that's a combo that's really tough to pull off...
>That's a runner with an appreciable melee, 2 katanas, and an
Ambidexterity.
> i'd say that's balanced...

I think so too, but wanted to know if that was how things were going to
work for all situations such as that. Imagine two Monofilament whips
swinging around??

>
>>3. When is a Runner considered present or in play when certain
events
>>happen? On the table, on the run, in the safehouse, or what?
>>
>This is one we asked about at GC, so I know this one for sure...
>
>"Present" means present at whatever "place" the target of the card
is.
>i.e., the Safehouse would mean everyone in the safehouse and not
currently
>ona run or in combat with someone else via Z-Zone or Bar Fight, etc.
>
>On a run, this would be any runners on the Shadowrun and the current
>Challenge or Objective (So if Adam Bomb went off duringa Shadowrun,
while
>he'll nuke his pals, he'll get the critter they're fighting too,
hopefully
>:)).
>
>If you're in a fight with someone, due to Bar Fight, Z-Zone, or an
>intercept, it would be all runners involved in the fight.
>
>Make sense?

Yes, it does alot, thanx.

>
>>4. Why the pumpability differences on some Runners, i.e. only one
pump
>>for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have some
>>continuity...
>>
>Technically, Bam Bam isn;t pumpable. The abbreviations shown for how
the
>ability works is similar to a Pumping Card, but basically ist's more
like
>you can pay to gain a special ability. Think of it like magic
cards...
>
>If a card let you gain +1/+1 per mana, then that's pumpable. However,
if
>you pay one mana to give the creature islandwalk, it does no good to
pay
>again, as giving it Islandwalk twice does nothing.
>
>This probably isn;t as concise as you like, but I see these two as
being
>different types of abilities, not the same ability with different
effects.
>

OK, the light bulb comes on! I am not a Magic player, but I do see the
differences; makes sense when you play it that way, and should apply to
Media Chick the same was as well.

Thanx, Bull!

Argent

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