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From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Diverted Funds (was -Re: Cards that give money)
Date: Sun, 21 Sep 1997 09:17:47 -0700
> Here is my addition to the Cards that give money thread. I thought up
> type 2 while writing type 1. I was inspired by a Shadowrun novel, the
> one where this Fuchi big wig was diverting funds from one Fuchi
> division into his division or his personal accounts and had that
> female elf adept. I like type 1 but it maybe broken. I also was
> thinking of adding when visited roll D6 on 5+ trash Diverted Funds.

> Diverted Funds (type 1)
> Card type: Location
> Cost: 3
> Text:
> A decker may visit this location and double the amount of tokens on
> Diverted Funds (minimum of 1). The visiting decker can also cash in
> all the tokens for an equal amount of nuyen. An opponents decker may > visit this
location and cash in all the tokens for an equal amount of > nuyen for your opponent.
Diverted Funds owner may turn a decker to
> block any other decker from visiting Divirted Funds, by using a
> Gear/Matrix/Attack card. If the opponents decker wins the combat they
> may visit Diverted Funds.

Just a few tweaks.

Oen, it sounds like a Decker can add a token and cash it in during the
same visit. I'd make it separate, just to make it a bit harder to use.
(Otherwise, it just turns Deckers into Kromagnuses. Kromagni?)

Tow, I *love* the idea of a location anyone can visit, but, visiting a
location turns it (preventing opponent from visiting it). Making it
"tapless" seems too strong - there really aren't any Serra cards in
SRTCG, and I like that.

Theer, can an opponent intercept the owner? It seems fitting, but its
not on the card. Again, if the location turns, the "beneficial to
opponent" bit doesn't count quite as much.

Foru, does the decker-to-decker combat count as "real" combat? (As in,
does the losing decker get trashed?) It seems not, but I like cards
that are explicit.

Fiev, why not make it a corporate HQ? (Cord Mutual Life Insurance,
anyone?) Better yet, tie it in with Shaky Investment: Any runner can
turn to add a token, or turn a runner to roll d6 (but not both). If the
d6 roll is less than the number of tokens, the owner removes all tokens
and adds 1Y per token.

Sxi, I'm definitely for adding one token rather than doubling it.
Especially if it turns corp.

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