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From: Unknown sender
Subject: None
Date: Unknown time and date
Steve Kramarsky wrote:
>
> Please don't tell me that at the ripe old age of 31
> I'm the oldest guy here.
>
> - SteveNot a chance. I just subscribed and am 35

-Randy
=========================================================================
Date: Wed, 24 Sep 1997 01:13:48 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Jeff Holt <mystic@*********.COM>
Subject: Re: Runners as NPC's
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Loki wrote:
>I've seen a few of you comment on working out decks featuring a pet PC
>or Team from your current or past RPG sessions.
>
>What I'm curious about is how many of you (especially GM's) have
>started or thought of using some of the Runners from the SRTCG as
>NPC's, contacts or even PC's in a current game.
>
>I've found a spot where I may be needing a Rigger NPC that interacts
>frequently with my group...Ajax just sprang to mind and is perfect for
>how I picture him.
>
>Comments?
>
>-== Loki ==-
I've already started using some of the runners as NPC's and I've even considered using
some of the objectives as idea fodder.

Jeff Holt, a.k.a. "Mystic"
mystic@*********.com
=========================================================================
Date: Tue, 23 Sep 1997 23:43:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: [info]Important Message on FASA web site
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Loki wrote:

> Here's the message for those who may not have WWW access:
>
> ~~~~~~~~~~
>
> Dear Shadowrun Trading Card Game Players,
[snip]
>
> ~~~~~~~~~~

I'll add some fo that info to the FAQ

> I'm going to send a message for Jim & Skuzzy asking if they may want
> to post some info about the SRCard List. It may help deter some of the
> on-slaught of questions, or at least help funnel them down to coming
> from one source and decrease duplicate questions.

And make the list grow. ;)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Wed, 24 Sep 1997 18:43:00 +0100
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jeroen de Wijn <J.Wijn@*********.NL>
Subject: Some new Q's

Hi all,

A few questions for the collective.
The people here are very nit-picking, and only want to accept rulings
if they're written down.
Some of these may be answered before, if that's the case I apologise
for the redundancy.

Q: Invisibility's card text ovverides the rulebook, in that you can
slease a challenge if the alarm has already been triggered, right?

Q: So Razorback's special ability (trash R. to slease a Personnal challenge)
would work as well if the alarm is triggered, right?

Q: When exactly can you play a Wild Goose Chase or GAQS with pumpable
challenges? More specifically, can you wait to see how much the Lone Star
Patrol is pumped by your opponent, and then play a Wild Goose Chase on
yourself?

The following question I have to put forward for a friend of mine, it might
sound
silly, but he demands a ruling...

Q: If you have played a bluff as the only challenge on an
objective, can you intercept a run on said objective, as it's undefended
to your knowledge?
(I am SURE the answer is no, but as I said, he wants another opinion.....)

Thanks beforehand,

me.
"I assume full responsibility for my actions, except the ones that are
someone else's fault."
=========================================================================
Date: Wed, 24 Sep 1997 04:06:31 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Runners as NPC's

You wrote:
>
>At 12:24 PM 9/23/97 -0700, Loki wrote these timeless words:
>>---Tony Rabiola wrote:
>>>
>>> I've been playing with the same idea, fleshing some of them out and
>>> using them as NPC's; same with locations, contacts, even objectives
>>and
>>> challenges! Lot's of good adventure ideas there!
>>
>>That brings up a good question. Where and what is Operation Up and
>>Over supposed to be? The picture of the wall, the bonus to Awakened
>>Challenges, and that fact that magic may not help you on the run
makes
>>me think Portland, Tir Tairngire.
>>
>>Any other ideas?
>>
>Maybe they're escaping Chicago (Escape from Chicago! Kurt Russel vs.
>Insect Spirits! <grin>).
>
>With all the mages, Shamns, bugs, etc floating around the CZ, magic
wasn;t
>always reliable, and that COULD be why the critters are nastier, but
then
>again... maybe not...:]
>
Atzlan? Not enough points if that is the case...(grin)

Argent
=========================================================================
Date: Thu, 25 Sep 1997 01:07:13 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Old Timers (and COW)
MIME-version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

Woo Hoo!. I'm not 31 till next year. Although I believe there are som=
e
lurkers who are older than you Steve.

BTW. I find Corporate Secretary good for a one slot filler in a deck. =
It
costs nothing to deploy and if you have a bad distribution it could get you=
out
of trouble.


Regards
Neil



MIME:steve @ TGG.COM
24/09/97 14:46
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Old Timers

Please don't tell me that at the ripe old age of 31
I'm the oldest guy here.

- Steve
=========================================================================
Date: Wed, 24 Sep 1997 08:32:53 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Some new Q's [reply got long sorry]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Jeroen de Wijn wrote:
> Q: Invisibility's card text ovverides the rulebook, in that you can
> slease a challenge if the alarm has already been triggered, right?
>
> Q: So Razorback's special ability (trash R. to slease a Personnal
> challenge) would work as well if the alarm is triggered, right?
>
> Q: When exactly can you play a Wild Goose Chase or GAQS with pumpable
> challenges? More specifically, can you wait to see how much the Lone
> Star Patrol is pumped by your opponent, and then play a Wild Goose
> Chase on yourself?
>
> The following question I have to put forward for a friend of mine,
it
> might sound silly, but he demands a ruling...
>
> Q: If you have played a bluff as the only challenge on an
> objective, can you intercept a run on said objective, as it's
> undefended to your knowledge?
> (I am SURE the answer is no, but as I said, he wants another >
opinion.....)


All of the first three questions are answered in FASA's FAQ. You can
check it out yourself at

http://www.fasa.com/Shadowrun/SRTCG/SRTCGFAQ.html

The third question is not answered directly but you can probably get a
fair understanding of it by reading about timing.

As for the forth question let me quote some lines for the RB.

p.71 - When you can intercept.
"If a player declares a shadowrun against an undefended Objective
(an Objective with no opponents' Challenges guarding it), the
Objectives' owner may choose to intercept the shadowrun with one
or more of his unturned Runners."

p.52-53 - Definition of bluffing
"A player may choose to play a non-Challenge card on an Objective as
if it were a Challenge. Such a bluff can discourage other players
from attacking an Objective. Bluffs count toward the maximum
number
of Challenges per Objective. Trash any Challenges played as bluffs
when they are encountered during a shadowrun.

From the above rules excerps (spelling?) the last line of the
definition
clearly counts bluffs as challenges that are trashed after being
revealed. Also the intercept requirments clearly state that to
intercept, the Objective must not have any Challenges on it. So to get
to the point you can not intercept a shadowrun against an objective
that
is only guarded by a bluff. The group I play with has tweaked this
rule
slightly, we say that any non-challenge card once revealed is fragged
instead of trashed. We just had to many people bluffing because we
mostly have non-combat oriented decks, so intercepting is not something
you want to do.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Wed, 24 Sep 1997 14:24:12 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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Sender: Shadowrun Trading Card Game Discussion
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From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [COW] Corporate Secretary

In a message dated 97-09-23 16:10:44 EDT, Forrest wrote:

<< However, since I'm sure you meant to say Even Steven ;-) then I would
say no. >>

"DOHT!!" <smack forehead>

Yup that's what I meant, all right.

"Excellent, Smithers." <steepling fingers> "Have the Rolling Stones
killed."

T'anks and Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"She wants to kill you, Dick."
Bruce Wayne to Dick Grayson, 'Batman and Robin'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================================
Date: Wed, 24 Sep 1997 15:23:33 EST
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Organization: Office of Physical Plant
Subject: Cost of Cards
In-Reply-To: <199709230054.TAA15907@*******.ix.netcom.com>
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I was looking at my runners the other day, and discovered that there
is some sort of cost tally....basically, your skills and threat
determine your cost, DIRECTLY, as opposed to guesstimated (Special
abilities, however, end up with a guesstimated value).

Can anyone confirm this?
=========================================================================
Date: Wed, 24 Sep 1997 13:24:44 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Nemein <eness@**********.COM>
Subject: Re: Cost of Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Borger <bxb121@***.EDU> wrote:
>
> I was looking at my runners the other day, and discovered that there
> is some sort of cost tally....basically, your skills and threat
> determine your cost, DIRECTLY, as opposed to guesstimated (Special
> abilities, however, end up with a guesstimated value).
>
> Can anyone confirm this?
>

I haven't really looked at this too much yet. However, I'm curious,
what's the magic formula? Base of 2Y? Add 1Y for each additional
skill or skill level? Add 1Y for certain modifications in threat
ratings?

Just wondering
Thanks
Forrest


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=========================================================================
Date: Tue, 23 Sep 1997 06:46:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Cards that give money
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Andrew Payne III wrote:
>
> ---Nemein wrote:
> >
> > I'll try to dig through the archives later this week. In the mean
> > time, if anyone has ideas that they have proposed that they would
> like
> > included please mail them to me directly (eness@**********.com or
> > nemein@*********.com). I'll dump them on a page with applicable
> > references back to the originator (email/web).

> I have been archiving most of the card ideas, though not all. Can you
> read and or use an Access database? If so I could send you my
> database containing the NERPS expansion set.

I would be verrry interested in this.. I'm just about to post my "High
Seas" set (off of Cyberpirates - I have a tendency to use sourcebooks
before they've been released yet.)
=========================================================================
Date: Tue, 23 Sep 1997 06:50:55 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Cost of Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I was looking at my runners the other day, and discovered that there
> is some sort of cost tally....basically, your skills and threat
> determine your cost, DIRECTLY, as opposed to guesstimated (Special
> abilities, however, end up with a guesstimated value).

> Can anyone confirm this?

For the most part, yeah. There are some break-outs (for instance,
Torgo, Static, a few others.) And the special abilities are really hard
to do well - Fast Jack's ability, honestly, is priceless in the right
context.
I'll try and scrub up a chart by the weekend.

-M
=========================================================================
Date: Wed, 24 Sep 1997 17:35:37 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: [Card Idea] - My first attempt...
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

This is my first attempt at a future Shadowrun card. Because I do not have
a nearly complete list of the cards - far from it, if this card is already
released or has been posted, my apologies.

Name: Body Guard (6/6 A1)
Type: Contact (Gear???)
Cost: 4 Nuyen initial/1 Nuyen upkeep cost
Text: The body guard is hired to protect one runner that has to remain in
the safehouse. If the protected runner leaves the safehouse or the upkeep
cost can not be met, trash the body guard. Any physical damage cards
directed towards the protected runner go through the body guard first.
Only one set of damage can be inflicted upon the body guard - normally body
guard is trashed afterwards unless damage exceeds, then frag the card.
Though not unique, there could only be one bodyguard per safehouse.

Comments and criticism...
- me...
=========================================================================
Date: Wed, 24 Sep 1997 14:48:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Access database (was - Re: Cards that give money)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> > I have been archiving most of the card ideas, though not all. Can
> > you read and or use an Access database? If so I could send you my
> > database containing the NERPS expansion set.
>
> I would be verrry interested in this.. I'm just about to post my
> "High Seas" set (off of Cyberpirates - I have a tendency to use
> sourcebooks before they've been released yet.)
>

Did you want me to send the access database? It is 360kb zipped up and
1.3mb unzipped, and is in Access 2.0 format. Inside I have the
complete
spoilers for every card in the current set, but some are a little off
because I do not have the cards to check them.

here is a list of what else is in there.

1: 25 or so cards for the NERPS set, by me or from the list.
2: Decks w/ combos, notes, and a list of cards used.
3: FAQ not version 2.0 or the list FAQ yet.
4: start of a table with card erreta linked to card names
5: skill icon graphics, large and small.
6: A table for keeping track of your own cards.
7: 30+ SQL queries
8: 25 forms for viewing some of the queries.

Currently I can not access the account were my webpage resides.
I will try to set the database up for download at the following address

http://www.oakland.edu/~ddmccoll/sr/srtcgdb2.zip

Try it some time tommorrow.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr


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Date: Wed, 24 Sep 1997 15:09:42 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Nemein <eness@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM> wrote:
>
> This is my first attempt at a future Shadowrun card. Because I do
not have
> a nearly complete list of the cards - far from it, if this card is
already
> released or has been posted, my apologies.
>
> Name: Body Guard (6/6 A1)
> Type: Contact (Gear???)
> Cost: 4 Nuyen initial/1 Nuyen upkeep cost[snip]

It would be a good card idea, except for the fact a "guard" ability
has already been incorporated into the game. Check out

http://www.fasa.com/Shadowrun/SRTCG/SRTCGRules/SRTCGRulesCards.html

about 1/2 way down the page there is a section on the "guard" ability.
This is an online copy of the rule book. If you dig into the front
part under the section on the cards themselves, it is buried in there
as well. So far there are only 2 runners (Knuckles and Scorpio) that
I know of that have it. Hopefully there will be some more in the
future.

You do bring up something interesting though in the giving of a threat
rating to a contact. How do people feel about this? Would it be too
much of a deviation from the "norm"? The obvious first question would
be, is there such a case where you would need a contact with a threat
rating as opposed to a runner with an ability? Take for instance
runners with recon and Corp. Sec. (still our COW :-) ).

Minor side point,
Forrest
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Date: Tue, 23 Sep 1997 07:38:00 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [Card Idea] - My first attempt...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Name: Body Guard (6/6 A1)
> Type: Contact (Gear???)

Sounds like an L5R Follower to me. Gear is the better of the two
choices, since it's "linked" to one runner (but can you exchange the
bodyguard?)

> Cost: 4 Nuyen initial/1 Nuyen upkeep cost
> Text: The body guard is hired to protect one runner that has to remain in
> the safehouse. If the protected runner leaves the safehouse or the upkeep
> cost can not be met, trash the body guard.

Maybe "House Arrest"? Hmm, no, I'll save that idea for myself :)

> Any physical damage cards
> directed towards the protected runner go through the body guard first.
> Only one set of damage can be inflicted upon the body guard - normally body
> guard is trashed afterwards unless damage exceeds, then frag the card.

So, even though it's a 6/6, one point of AP damage will kill it? Kinda
weak.

> Though not unique, there could only be one bodyguard per safehouse.

Ahh. A 'Prime' Contact!

Given the cost and (apparent) weakness, I'd rather spend the few extra Y
and get a Bodyguard Runner into play.

On the other hand....

Smart Frame
Type: Gear/Matrix/Program
Cost: 2Y
Text: Play on a Runner with Decking-2. Smart Frame acts as a 4/4 (A1)
Frame (*). Smart Frame has the ability to Guard the Runner it is played
on against Matrix attacks only.
Picture: An up-close shot of a decker's eye; instead of a pupil,
however, we see the the image of an armored knight amidst a swirl of
neon and pastel - the Matrix.
Flavor: (none)

(*): Frames are just like Spirits and Drones, but different. More on
that very soon.


-Matt
=========================================================================
Date: Wed, 24 Sep 1997 15:11:20 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---">>>>> Axlrose - ... <<<<<" wrote:
>
> This is my first attempt at a future Shadowrun card. Because I do
not
> have a nearly complete list of the cards - far from it, if this card
> is already released or has been posted, my apologies.
>
> Name: Body Guard (6/6 A1)
> Type: Contact (Gear???)
> Cost: 4 Nuyen initial/1 Nuyen upkeep cost
> Text: The body guard is hired to protect one runner that has to
remain
> in the safehouse. If the protected runner leaves the safehouse or
the
> upkeep cost can not be met, trash the body guard. Any physical
damage
> cards directed towards the protected runner go through the body
guard
> first. Only one set of damage can be inflicted upon the body guard -
> normally body guard is trashed afterwards unless damage exceeds,
then
> frag the card. Though not unique, there could only be one bodyguard
> per safehouse.
>
> Comments and criticism...
> - me...
>

I would rather put Scorpio out than this card. Here is why.
1: costs less after three turns.
2: you can play Gear/Armor cards on Scorpio
3: Scorpio can go on Shadowruns if need be, to protect

Here is the info on the trait Guard.

"Guard: The Guard trait allows a Runner to take damage directed at
another Runner that is present. A Runner with Guard may take damage
equal to his Body. Any excess damage must be taken by the original
target. A runner using Guard during a shadowrun need not turn to use
the
trait; at all other times, he is required to turn."

And here is scorpio's text.

Name: Scorpio
Type: Runner
Cost: 6
Text: 5/6, Guard, Stamina, firearms streetwise, leadership.
Quote: "You're safe with me-as long as you're paid up."


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Tue, 23 Sep 1997 08:11:09 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Access database (was - Re: Cards that give money)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > > I have been archiving most of the card ideas, though not all. Can
> > > you read and or use an Access database? If so I could send you my
> > > database containing the NERPS expansion set.

> > I would be verrry interested in this.. I'm just about to post my
> > "High Seas" set (off of Cyberpirates - I have a tendency to use
> > sourcebooks before they've been released yet.)

> Did you want me to send the access database?

Yup. :)

> It is 360kb zipped up and 1.3mb unzipped, and is in Access 2.0 format.

Ack - so long as it's 3.11 compatible, I'm happy.

> Inside I have the complete spoilers for every card in the current set, but some are a
little off
> because I do not have the cards to check them.

Don't worry. I do. :)

> here is a list of what else is in there.

> 1: 25 or so cards for the NERPS set, by me or from the list.
> 2: Decks w/ combos, notes, and a list of cards used.
> 3: FAQ not version 2.0 or the list FAQ yet.
> 4: start of a table with card erreta linked to card names
> 5: skill icon graphics, large and small.
> 6: A table for keeping track of your own cards.
> 7: 30+ SQL queries
> 8: 25 forms for viewing some of the queries.

Very cool. Very cool. I'll have to see you about incorporating some of
the new cards into the High Seas, though..

> Currently I can not access the account were my webpage resides.
> I will try to set the database up for download at the following address

> http://www.oakland.edu/~ddmccoll/sr/srtcgdb2.zip

> Try it some time tommorrow.

About the same time I'll probably be finished with the HTML for my page
too! :)
=========================================================================
Date: Wed, 24 Sep 1997 15:49:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: More Questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Wakabout, I was getting your questions ready to shoot over to FASA
when I realized a couple more could be answered here on the list.

---Wakabout@***.com wrote:
>
> 5. Regarding the Challenge 'Hellish Traffic': Does a triggered alarm
affect
> the sleazing of this Challenge at all? For instance, if you just
faced an
> 'Elite Security Mage' and defeated it, and the next Challenge is
'Hellish
> Traffic', can 'Hellish Traffic' still be sleazed? Also, we thought
it would
> be cool if, in the next expansion or sometime in the future, you
made a
> 'Rocket Launcher' Gear card that automatically sleazed 'Hellish
Traffic' in
> addition to it's Attack modifier. Perhaps 'Rocket Launcher' can only
be used
> once per Shadowrun, either to sleaze 'Hellish Traffic' or as a
combat weapon.

Sure, the card only has the normal skill sleaze requirements listed at
the bottom of the card. There isn't any special card text (i.e. -
Feeding Ghouls or Gut Check) that give an alternate way to sleaze. See
below for more detail.

Thus if the alarm's already going and you hit Hellish Traffic, your
shadowrun is over.

> 6. Regarding the Challenges 'Gut Check', 'Maglocks' and other similar
> Challenges: Does a triggered alarm prevent the sleazing of these
cards?

This one came up before and is in our Game Q&A:

Q. Is there a difference between the skill requirement for sleazing a
challenge and alternate choices to "sleaze" as listed in the card text
(i.e. - Gut Check or Feeding Ghouls)? If not then a combination like a
triggered Motion Detectors (or a Red Alert) and then a Gut Check could
effectivley form a dead lock with very few options to get past it.

A. Once Motion Detectors and Red Alert are played, Challenges cannot
be sleazed. However, cards like Feeding Ghouls and Gut Check! are,
indeed, an exception to this. As you point out, not being able to get
past Gut Check! on a successful roll makes no sense (and we are
counting on people to use some common sense in such situations. We
don't want the game to become as convoluted as Magic can be.)

Sleep spell would also work against Objectives defended by Red Alert
and Motion Detectors.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/23/97

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=========================================================================
Date: Wed, 24 Sep 1997 16:36:42 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Cost of Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Borger wrote:
>
> I was looking at my runners the other day, and discovered that there
> is some sort of cost tally....basically, your skills and threat
> determine your cost, DIRECTLY, as opposed to guesstimated (Special
> abilities, however, end up with a guesstimated value).
>
> Can anyone confirm this?
>

I tried to figure out a formula for this and almost made it. I played
with a program to process the steps below and tried to tweak it for
about an hour at work. I could not make them all fit it, so I am
guessing that there is not formula to do it, but I could be wrong.
I detailed the steps I took, if anyone tweaks it to make all the
runners
fit let me know.

I took all of the runners without any kind of special text on them and
got 28 runners. I used the following formula and got 19 out of the 28
runners to fit in the formula.

step 1: find the average of the attack and body
step 2: if attack is greater than 3 then round the average up
if attack is 3 or less round attack down.
step 3: if the runner has fame add one
step 4: sum up all the runner skills and subtract 3
step 5: if the sum is greater than 0 then add it.
step 6: if they runner has sorcery or conjuring add one

Here is a list of runner that fit the formula and those that did not.

FIT DIDN'T FIT
--------- ----------
Ajax Dante
Caeser Glitz
Cannonball Hatchetman
Drake Scorpio
Gore Tusk Skag
Grandfather Bones Skidz
Hawkwind Thrash
Iron Mike Turbo
Jackyl Wishbone
Knuckles
Moon Shadow
Nightshade
Orion
Reaper
Sam the Sleuth
Shasta
Stomper
Syn
The Preacher



===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Wed, 24 Sep 1997 21:28:04 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Cost of Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

(>) The udder day, the Smiling Bandit wrote:

> I tried to figure out a formula for this and almost made it.

<snip! sorry.>
> I took all of the runners without any kind of special text on them and
> got 28 runners. I used the following formula and got 19 out of the 28
> runners to fit in the formula.
>
> step 1: find the average of the attack and body
> step 2: if attack is greater than 3 then round the average up
> if attack is 3 or less round attack down.
> step 3: if the runner has fame add one
> step 4: sum up all the runner skills and subtract 3
> step 5: if the sum is greater than 0 then add it.
> step 6: if they runner has sorcery or conjuring add one


I checked out the BKK's Runners' "TCG stats" against your formula:

> FIT DIDN'T FIT
> --------- ----------
Buzz Ricochet Rita (2 too low)
LaRue Fenris (much too low)
Dain Vixen (1 too low)

Questions:
Was Fame the only consistant special trait? Not Recon, also?

What about Armor?
What about upkeep (do you add them together)?
Did you find any trends here?

Just curious,

(>) --Fenris
_______________________________________________logan1@*****.intercom.net
(>) An Ares tee-shirt?

ARES MACROTECH
Pac Northwest Tour: 2057
----------
MCT North America, Everett
Villiers Mansion-West, Bellvue
Shiawase House, Seattle
Detention Block, Hollywood Correctional Facility
Renraku Headquarters, Snohomish
Renraku Reeducation Center, Puyallup
Saeder-Krupp Aeronautics Research Center, Renton
Olympia Brewery, Olympia
Council of Princes, Tir Tairngire-Sold Out!!
UCAS Conquest-Cancelled due to Dragon
=========================================================================
Date: Wed, 24 Sep 1997 19:30:45 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Card ideas...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

For those that are keeping track :-) I just finished putting up the
card idea pages on my home page. Check out:

www.geocities.com/Area51/Zone/3056/srccg.html (under the streetwise
and technical icons)

I just used the list that Andrew Payne sent me (thanks again BTW) so I
haven't tracked down any of the originators yet. I might get some
time this weekend to do it. I'll update it as I see new ones on the
mail list. Now that everything is in place, it shouldn't be that big
of a deal.

Also, I've put some of my ideas that I've sent in online as well. To
try and entice you a bit here are some of the titles....


Name: Garrison Duty
Type: Objective

Name: Blind Luck
Type: Special

Name: Race War
Type: Special

Name: Killroy was Here
Type: Stinger

Name: Acid Bath
Type: Stinger

Name: Fleas of 1000 Camels
Type: Stinger


Let me know what you think
Have a good one
Forrest


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Date: Wed, 24 Sep 1997 19:41:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Another call to arms :o)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Pending the arrival of cards from some current mail trades, it looks
like I have a complete set. <happy dance>

Now I'm looking to get some unsigned duplicates of cards I have signed
by the artists.

Those I'm still needing:
- Lord Torgo
- Skwraaaaaark!
- Hatchetman 2057
- Renraku
- Saeder-Krupp
- Shadowland
- Fuchi
- Dunklezahn's Black Book

Here's what I currently have for Rares in the bin to offer:
- Smartgun Link
- Sticky Fingers
- Stun Gloves
- Impossible Mission
- Motion Detectors
- Time-Delayed Bomb
- Cowards

If anyone can help me out, just let me know.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97

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Date: Wed, 24 Sep 1997 22:11:23 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Another call to arms :o)
In-Reply-To: <19970925024101.10883.rocketmail@*****.rocketmail.com>; from
"Loki" at Sep 24, 97 7:41 pm

> Pending the arrival of cards from some current mail trades, it looks
> like I have a complete set. <happy dance>
>
> Now I'm looking to get some unsigned duplicates of cards I have signed
> by the artists.
>
> Those I'm still needing:
> - Renraku
>
> Here's what I currently have for Rares in the bin to offer:
> - Time-Delayed Bomb

I can trade you one of my Renraku's for your Time delayed Bomb.



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Wed, 24 Sep 1997 21:06:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Cost of Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Logan Graves wrote:
>
> (>) The udder day, the Smiling Bandit wrote:
>
> > I tried to figure out a formula for this and almost made it.
>
> <snip! sorry.>
> > I took all of the runners without any kind of special text on them
and
> > got 28 runners. I used the following formula and got 19 out of the
> > 28 runners to fit in the formula.
> >
> > step 1: find the average of the attack and body
> > step 2: if attack is greater than 3 then round the average up
> > if attack is 3 or less round attack down.
> > step 3: if the runner has fame add one
> > step 4: sum up all the runner skills and subtract 3
> > step 5: if the sum is greater than 0 then add it.
> > step 6: if they runner has sorcery or conjuring add one
>
>
> I checked out the BKK's Runners' "TCG stats" against your formula:
>
> > FIT DIDN'T FIT
> > --------- ----------
> Buzz Ricochet Rita (2 too low)
> LaRue Fenris (much too low)
> Dain Vixen (1 too low)
>
> Questions:
> Was Fame the only consistant special trait? Not Recon, also?
>
> What about Armor?
> What about upkeep (do you add them together)?
> Did you find any trends here?
>
> Just curious,
>
> (>) --Fenris

Only two of the runners did not have any special text, and one fit and
the other did not. If you took fame out of the equation then they
switch, so that now the one that fit does not. I will have to find
more time to fiddle with the equation, but I will say that if there is
a formula to the runners costs I really doubt that it will be all that
difficult. If anyone is going to continue working on a formula I
suggest using nothing more than +,-,*, and /. Maybe the race has
something to with it also.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Wed, 24 Sep 1997 23:17:32 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: James Poppe <azweepay@********.COM>
Subject: Question (and a rather stupid one as well)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Sorry about this...
but I just found out that my distributor won't carry "One of the greatest
Card Games, EVER."

I can remember that someone gave out some addresses for some companies that
do carry Shadowrun, but I can't find the post with it.

If anyone remembers it, please let me know.
=========================================================================
Date: Wed, 24 Sep 1997 21:19:00 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another call to arms :o)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Phillip G Jaros wrote:
>
> > Pending the arrival of cards from some current mail trades, it
looks
> > like I have a complete set. <happy dance>
> >
> > Now I'm looking to get some unsigned duplicates of cards I have
signed
> > by the artists.
> >
> > Those I'm still needing:
> > - Renraku
> >
> > Here's what I currently have for Rares in the bin to offer:
> > - Time-Delayed Bomb
>
> I can trade you one of my Renraku's for your Time delayed Bomb.

Sounds good. I ship my trades U.S. Mail in Toploaders (hard covers),
if you could do the same. (Unless you have a different preferred
method.)

Shoot me a snail mail addy and I'll get the card out to you tomorrow.

Mine is:

Jim Jones
443 W. 6th Dr.
Mesa, AZ 85210

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97

_____________________________________________________________________
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Date: Wed, 24 Sep 1997 21:16:56 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another call to arms :o)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Apologies to the list. I didn't catch that the SRCard address was
still in the To: field when I sent that trade mail for Phillip.

Sorry guys. :o(

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97

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Date: Wed, 24 Sep 1997 21:31:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Question (and a rather stupid one as well)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---James Poppe wrote:
>
> Sorry about this...
> but I just found out that my distributor won't carry "One of the
greatest
> Card Games, EVER."
>
> I can remember that someone gave out some addresses for some
companies that
> do carry Shadowrun, but I can't find the post with it.
>
> If anyone remembers it, please let me know.

Try this one:

http://www.allstartradingcards.com/

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97
_____________________________________________________________________
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Date: Wed, 24 Sep 1997 23:49:31 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Question (and a rather stupid one as well)
In-Reply-To: <19970925043141.29301.rocketmail@*****.rocketmail.com>; from
"Loki" at Sep 24, 97 9:31 pm

Loki Wrote:
>---James Poppe wrote:
>>
>>Sorry about this...
>>but I just found out that my distributor won't carry "One of the
>>greatest Card Games, EVER."
>>
>>I can remember that someone gave out some addresses for some
>>companies that do carry Shadowrun, but I can't find the post with it.
>>
>>If anyone remembers it, please let me know.
>
>Try this one:
>
>http://www.allstartradingcards.com/

I also have to recomend All Star Trading Cards, I've been buying
CCGs from them for a couple of years and Paul has always had
fair prices and gets orders out quickly.



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Thu, 25 Sep 1997 01:46:34 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: OT: TEST for Granite
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Sorry to spam this list and others with this test. Somewhere there
is a communication difficulty between Granite and myself and we are
trying to ascertain it's source. We would like to apologize for your
inconvenience.
Please do not answer this post. (well except for Granite directly) B>]#

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
=========================================================================
Date: Thu, 25 Sep 1997 00:47:57 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: How do you play Harlequin's Game?

I was just making another deck (I tend to rotate decks quite often) and
while doing so, I was reminded of one of the questions I sent to
FASA awhile ago that I never got an answer about.

What does Harlequin's Game mean when it stated "No Special Cards may
be played to affect a shadowrun against Harlequin's Game"?

At first we just played that Loaded dice couldn't be used to effect the
die roll at the end, then we expanded to prevent any specials like GAQs
to be played during a run. I sent an email a month or so ago to FASA
asking if it also prevented specials that are played against the
objective (such as Lowfyr's Schemes and False Mentor). We figured it
would be true for both cases, but were wondering how you played it.

The Theory behind False Mentor is that the shadowrun phase doesn't end
until the reputation points are given out.

How do you guys play this card?

I'm going to go through some old notes over the next day and see if I
can remember other questions I have sent to FASA and have yet to
get rulings for....




--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Wed, 24 Sep 1997 22:59:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: How do you play Harlequin's Game?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Phillip G Jaros wrote:
>
> What does Harlequin's Game mean when it stated "No Special Cards may
> be played to affect a shadowrun against Harlequin's Game"?

Plain and simple Vanilla, I'd say Specials and Stingers have no effect
during the Shadowrun phase when the objective being run on is
Harlequin's game.

No Loaded Dice, no Blazing Guns, no GAQS, no False Mentor, no Red
Alert, no Lofwyr's Schemes, no All or Nothing, etc.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97
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Date: Thu, 25 Sep 1997 03:44:50 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: Question (and a rather stupid one as well)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM> wrote:
>
> Loki Wrote:
> >---James Poppe wrote:
> >>
> >>Sorry about this...
> >>but I just found out that my distributor won't carry "One of the
> >>greatest Card Games, EVER."
> >>
> >>I can remember that someone gave out some addresses for some
> >>companies that do carry Shadowrun, but I can't find the post with
it.
> >>
> >>If anyone remembers it, please let me know.
> >
> >Try this one:
> >
> >http://www.allstartradingcards.com/
>
> I also have to recomend All Star Trading Cards, I've been buying
> CCGs from them for a couple of years and Paul has always had
> fair prices and gets orders out quickly.
>
>

Just to give you an alternative... I would recommend Potomac
Distribution. They can be found at:

http://www.cais.com/potomac/home.html

My play group and I have been dealing with them since we got into card
games. I haven't had any problems with them so far (except for the
$100 min. order :-( ). However, that works out almost perfectly as 1
starter and 1 booster box :-)


Shadowrun Booster $58
Shadowrun Starter $49


#include std.disclaimers - I don't work for them, I'm not being paid
by them to say these things, etc, etc, etc :-)

Forrest
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Date: Thu, 25 Sep 1997 05:30:00 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Phil's Shadowrun TCG Challenge (take II)

Arghhhh!! I don't have my list membership set to send me copies of a
message, so I don't know if I sent this to the list or not so
here is what might be a dublicate post:

Here is a challenge for those of you whom play the SRTCG a bit too much:

Given the following conditions how many challenges can be sleazed (ie
gotten by without taking any damage, lossing any runners or setting off
the alarm):

1. Maximum of 6 runners (its the rules)
2. No equipment (to keep it easy)
3. You have 6 nuyen to spend this turn for upkeep and what ever
runner powers you choose to use.
4. You need to have a 100% chance of getting by the challenge for it
to count as a sleazable challenge.
5. The run is against Harlequin's Game, so there will be no specials
played during the run.

(ie Ajax goes on a run by himself and runs into a Minefield, he would
count this as sleazable since he can't possibly take any damage from it)

Note: Custom System, Double Jeopardy, Elite Security Mage, Integrated
Control Center, Security Consultant and Security Decker do not count
towards your total. This is because they either do nothing by
themselves, are treated as bluffs or can take out a runner before
you have a chance to sleaze it. I really want more of those mages... :)

That leaves 59 possible challenges (there are 65 challenges in all).

I have a runner team that can successfully sleaze 41 of those 59,
while following those rules. And yes they would be able to take
the Objective 100% of the time as well (barring that they don't
run into the 18 that would mess them up).

And please include the list of runners and the usage of your nuyen
(if you use some of the nuyen).


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
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Date: Thu, 25 Sep 1997 09:48:17 -0500
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From: Justin Marcinkus <marci001@***.EDU>
Subject: TRADE: Justin Marcinkus
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Hey, I know most people have a web page up for trades, unfortunately I don't
have the time to set that up. I only need a couple of cards, so if anyone can
help, I'd really appreciate it.

Need:

The Big Chase
Maglock Key
Fuchi Industries
Gang War (a common card, ain't it pathetic)
Titan
Cyber-psychosis

Rares I have for trade (one of each unless otherwise noted):

Adam Bomb (x2)
All or Nothing
Ambidextrous
Brain Freeze
Cowards
Crash
Da' Profezzur
Foxy Roxy (I'd prefer NOT to trade this one, but if offer is good)
Guardian Earth Elemental
Hatchetman 2057 (I'd prefer NOT to trade this one, but if offer is good)
Hellhound (x2)
Humanis Policlub Ganger
Impossible Mission
Incubus
Jack Skater
Just a Rumor
Kamikaze Run
Killer Drone
Lofwyr's Schemes (x2)
Major Drain (x2)
Matrix Crash
Pappy
Room 5B78
Runners on Retainer
Saeder-Krupp
Security Decker
Security Rigger
Shadowland
Skag
Skwaaaaaark!
Smartgun Link
Sniper Roost
Sticky Fingers
Tactics: Converge
The Festering Tusk
Tin Man

Thanks a lot!
----------------
Justin Marcinkus
marci001@***.edu
----------------
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Date: Thu, 25 Sep 1997 10:59:14 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [Card Idea] - My first attempt...

Howdy!

Well, here're my first two publicly released cards. I have about 15-20 more
which I'll release as I clean them up (if ya'll want). }:)

******************************************************************************

WRAITH
Type: Runner
Description: Elf Rigger
Notes: 7 =Y=; Piloting^2, Stealth^2; 4/3; Turn Wraith to give one of his
drones Guard until the beginning of owner's next Legwork Phase. The Guard
action may be performed at any time during that period.
Picture: A dark-skinned elf with pale white hair, dressed in black clothes,
sitting in a steel-gray Westwind 2000 with the door open and two hunter
drones floating above the car.

My Comments: This is actually the first card I came up with, about a week and
a half ago.
******************************************************************************
*
COMBAT AXE
Type: Gear
Description: Gear/Weapon/Hand-to-Hand
Notes: 5 =Y=; +5/+1 to user; User may add Melee to Attack Value.
Picture: A dwarf swinging the axe through a startled troll's knee.

My Comments: I just like the idea of Melee Weapons. The bonus to Body is due
to the Axe's Reach.
******************************************************************************
*

Questions? Comments? Snide Remarks? }:)

Depending on the reaction to these cards, more may follow.

T'anks and Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Where does he get such wonderful toys?"
The Joker, 'Batman'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Date: Thu, 25 Sep 1997 08:18:10 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: How do you play Harlequin's Game?
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---Loki wrote:
>
> ---Phillip G Jaros wrote:
> >
> > What does Harlequin's Game mean when it stated "No Special Cards
may
> > be played to affect a shadowrun against Harlequin's Game"?
>
> Plain and simple Vanilla, I'd say Specials and Stingers have no
effect
> during the Shadowrun phase when the objective being run on is
> Harlequin's game.
>
> No Loaded Dice, no Blazing Guns, no GAQS, no False Mentor, no Red
> Alert, no Lofwyr's Schemes, no All or Nothing, etc.
>
Just a side note and to try and clarify a few cards when used with
Harlequin's Game.

What about cards like Change of Plans, and Cowards. These cards take
place before or after a shadowrun. I think that Cowards would be
usable but Change of Plans would not.

Any one else have a comment?

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 25 Sep 1997 08:28:29 -0700
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From: Nemein <eness@**********.COM>
Subject: Re: How do you play Harlequin's Game?
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---Andrew Payne III <smiling_bandit@**********.COM> wrote:
>
[snip]
> Just a side note and to try and clarify a few cards when used with
> Harlequin's Game.
>
> What about cards like Change of Plans, and Cowards. These cards take
> place before or after a shadowrun. I think that Cowards would be
> usable but Change of Plans would not.
>
> Any one else have a comment?
>

I would actually say the reverse is true...

After reading through the text on Change of Plan I would say that you
should be able to play this one.

Change of Plans
Type: Special (Stinger)
Rarity: Uncommon
Description: 4¥. Play when a player announces a shadowrun. You
may choose the Objective of that shadowrun.

While I'm sure most of us say "I'm running against ..." and then start
the run. In "reality" ;-) there is that "natural pause" after
announcing that you are running and actually picking a target. Since
Harlequin's Game isn't the "official" target yet, you can pop down CoP
and tell them where to go ;-) (Similar to the "I'm going to attack"
and then starting the attack phase in that other game... )


Whereas for Cowards it takes place after the run, when HG was already
the target, and the "no specials clause" was in effect. On second
thought however since it is a stinger I guess it could be played
during the clean up/discard phase which makes it a moot point. So
yes, I would say that this one is playable as well.

As always, my opinions... your delete key C(-:
Forrest
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Date: Thu, 25 Sep 1997 08:31:47 -0700
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From: Nemein <eness@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
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---"Joshua M. Kanapkey" <Wakabout@***.COM> wrote:
>
> Howdy!
>
> Well, here're my first two publicly released cards. I have about
15-20 more
> which I'll release as I clean them up (if ya'll want). }:)
>
>

Sure send them on...


******************************************************************************
>
> WRAITH
> Type: Runner
> Description: Elf Rigger
> Notes: 7 =Y=; Piloting^2, Stealth^2; 4/3; Turn Wraith to give one of
his
> drones Guard until the beginning of owner's next Legwork Phase. The
Guard
> action may be performed at any time during that period.
> Picture: A dark-skinned elf with pale white hair, dressed in black
clothes,
> sitting in a steel-gray Westwind 2000 with the door open and two
hunter
> drones floating above the car.
>
> My Comments: This is actually the first card I came up with, about a
week and
> a half ago.
>

I like it, but it seems a bit limiting. In order for the guard
ability to work, the runner with guard has to be present. In order to
give the drone guard WRAITH has to turn. Since he is already turned
he won't be able to go on a run, or if he is on a run he won't be able
to turn to give the guard ability. Therefore the guard drones will
only be useable in the safehouse. I think this is correct. Is that
what you had intended?

Maybe if there was a cost associated with it. How about, "Wraith may
give one of his drones "guard" ability until the end of the turn. At
the end of the turn [whether or not the ability was used] discard the
drone."

Just a thought, I'm not sure about the []d text.

******************************************************************************
> *
> COMBAT AXE
> Type: Gear
> Description: Gear/Weapon/Hand-to-Hand
> Notes: 5 =Y=; +5/+1 to user; User may add Melee to Attack Value.
> Picture: A dwarf swinging the axe through a startled troll's knee.
>
> My Comments: I just like the idea of Melee Weapons. The bonus to
Body is due
> to the Axe's Reach.

Personally I think the +5 and the add Melee is a bit much for only 5Y.
Maybe here again if you add in some sort of subsequent cost, or
penalty for using the "add in Melee" ability.



>
> Depending on the reaction to these cards, more may follow.
>

Please keep them coming...

Forrest


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Date: Thu, 25 Sep 1997 08:41:59 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Phil's Shadowrun TCG Challenge (take II)
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---Phillip G Jaros wrote:
>
> Given the following conditions how many challenges can be sleazed (ie
> gotten by without taking any damage, lossing any runners or setting
> off the alarm):
>
> 1. Maximum of 6 runners (its the rules)
> 2. No equipment (to keep it easy)
> 3. You have 6 nuyen to spend this turn for upkeep and what ever
> runner powers you choose to use.
> 4. You need to have a 100% chance of getting by the challenge for it
> to count as a sleazable challenge.
> 5. The run is against Harlequin's Game, so there will be no specials
> played during the run.
>
> (ie Ajax goes on a run by himself and runs into a Minefield, he would
> count this as sleazable since he can't possibly take any damage from
> it)
>
> Note: Custom System, Double Jeopardy, Elite Security Mage, Integrated
> Control Center, Security Consultant and Security Decker do not count
> towards your total. This is because they either do nothing by
> themselves, are treated as bluffs or can take out a runner before
> you have a chance to sleaze it. I really want more of those
mages... > :)
>

You may also have to take out some of the randomly determined
sleazable challenges.

Retinal Scanner, and The Funhouse.

I would also like to suggest an extra challenge by changing the first
part of your requirments to 1 runner.

Also I am making a program called Sleaze-O-Meter. I based it on
almost the same requirments that you did. Except I did not give the
runners 6 nuyen to use. The program will seperate the challenges into
two lists, one for sleazed challenges and one for not sleazed. I have
it working for the challenges that only have skill based sleaze
reuirments. Challenges like Gut Check are not in there yet. I am
trying to figure
out a quasi-programming language to work with those Challenges. If I
can not get that to work I will have to hard code each challenge, and
then have to release a new version every expansion with the new
challenges hard coded also. If I can firgure it out all that will
need to be updated is a single database file that holds that info. Of
course I will need to recode it if any new traits or skills come out.
Which remeindes me... (see next post)

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 25 Sep 1997 08:43:33 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: How do you play Harlequin's Game?
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---Nemein wrote:
>
> ---Andrew Payne III <smiling_bandit@**********.COM> wrote:
> >
> [snip]
> > Just a side note and to try and clarify a few cards when used with
> > Harlequin's Game.
> >
> > What about cards like Change of Plans, and Cowards. These cards
> > take place before or after a shadowrun. I think that Cowards
would
> > be usable but Change of Plans would not.
> >
> > Any one else have a comment?
> >
>
> I would actually say the reverse is true...
>
> After reading through the text on Change of Plan I would say that you
> should be able to play this one.
>
> Change of Plans
> Type: Special (Stinger)
> Rarity: Uncommon
> Description: 4¥. Play when a player announces a shadowrun. You
> may choose the Objective of that shadowrun.
>
> While I'm sure most of us say "I'm running against ..." and then
start
> the run. In "reality" ;-) there is that "natural pause" after
> announcing that you are running and actually picking a target. Since
> Harlequin's Game isn't the "official" target yet, you can pop down
CoP
> and tell them where to go ;-) (Similar to the "I'm going to attack"
> and then starting the attack phase in that other game... )
>

You changed my mind.

>
> Whereas for Cowards it takes place after the run, when HG was already
> the target, and the "no specials clause" was in effect. On second
> thought however since it is a stinger I guess it could be played
> during the clean up/discard phase which makes it a moot point. So
> yes, I would say that this one is playable as well.
>

Guess we will need a offical ruling on how soon after the run can you
play cowards.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 25 Sep 1997 08:54:18 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
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---"Joshua M. Kanapkey" wrote:
>
> WRAITH
> Type: Runner
> Description: Elf Rigger
> Notes: 7 =Y=; Piloting^2, Stealth^2; 4/3; Turn Wraith to give one of
> his drones Guard until the beginning of owner's next Legwork Phase.
> The Guard action may be performed at any time during that period.
> Picture: A dark-skinned elf with pale white hair, dressed in black
> clothes, sitting in a steel-gray Westwind 2000 with the door open
and
> two hunter drones floating above the car.
>
> My Comments: This is actually the first card I came up with, about a
> week and a half ago.

I like it there was a lack of the guard ability in the first set. I
really like the Guard ability, wish there were more cards with it.
Maybe a Gear/Drone card that has Guard, or a Spirit.

>
> *********************************************************************
> COMBAT AXE
> Type: Gear
> Description: Gear/Weapon/Hand-to-Hand
> Notes: 5 =Y=; +5/+1 to user; User may add Melee to Attack Value.
> Picture: A dwarf swinging the axe through a startled troll's knee.
>
> My Comments: I just like the idea of Melee Weapons. The bonus to
Body
> is due to the Axe's Reach.
>

Like it but maybe +4/+1 for a cost of 5. Katana adds +2/0 and costs 2.

>
>
> Questions? Comments? Snide Remarks? }:)
>
> Depending on the reaction to these cards, more may follow.

Please send them I am adding these to my growing NERPS set database
and I think it was forrest may add them to his web page.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr



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Date: Thu, 25 Sep 1997 09:02:27 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
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---Nemein wrote:
>
> ---"Joshua M. Kanapkey" <Wakabout@***.COM> wrote:
> >
> > WRAITH
> > Type: Runner
> > Description: Elf Rigger
> > Notes: 7 =Y=; Piloting^2, Stealth^2; 4/3; Turn Wraith to give one
of
> > his drones Guard until the beginning of owner's next Legwork
Phase.
> > The Guard action may be performed at any time during that period.
> > Picture: A dark-skinned elf with pale white hair, dressed in black
> > clothes, sitting in a steel-gray Westwind 2000 with the door open
> > and two hunter drones floating above the car.
> >
> > My Comments: This is actually the first card I came up with, about
a
> > week and a half ago.
> >
>
> I like it, but it seems a bit limiting. In order for the guard
> ability to work, the runner with guard has to be present. In order
to
> give the drone guard WRAITH has to turn. Since he is already turned
> he won't be able to go on a run, or if he is on a run he won't be
able
> to turn to give the guard ability. Therefore the guard drones will
> only be useable in the safehouse. I think this is correct. Is that
> what you had intended?
>
> Maybe if there was a cost associated with it. How about, "Wraith may
> give one of his drones "guard" ability until the end of the turn. At
> the end of the turn [whether or not the ability was used] discard the
> drone."
>
> Just a thought, I'm not sure about the []d text.

Good point Nemein, didn't think of it that way. Here is a few ideas I
thought up to change it.

1. add a cost instead of turning, like 3 and limit it to one.
2. add a cost and upkeep to the drone and let it have guard as long as

the upkeep is met, and make it so only one drone can have it at a
time. maybe a 3/1 cost.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 25 Sep 1997 09:13:48 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: [Legal] Card ideas
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What kind of legal issues would FASA have to deal with if they wanted
to publish a card that was posted on this list? I have seen a few
cards that I would really like to see come out in an expansion. Maybe
something should be put in our list FAQ that makes any card posted to
the list to become usable by FASA at their discression. I do not want
to limit FASA by coming up with cool cards, posting them to the list
and
then thinking that FASA may not publish any thing like it because it
was posted here. Personally I would not mind if FASA took any of my
card ideas and used them in an expansion. Does any one else have any
issues that should be discussed on this topic?

Maybe, in the tradition of the ShadowRN list, a survey should be taken
off the list.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 25 Sep 1997 11:35:56 -0500
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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: [Legal] Card ideas

You wrote:
>
>What kind of legal issues would FASA have to deal with if they wanted
>to publish a card that was posted on this list? I have seen a few
>cards that I would really like to see come out in an expansion. Maybe
>something should be put in our list FAQ that makes any card posted to
>the list to become usable by FASA at their discression. I do not want
>to limit FASA by coming up with cool cards, posting them to the list
>and
>then thinking that FASA may not publish any thing like it because it
>was posted here. Personally I would not mind if FASA took any of my
>card ideas and used them in an expansion. Does any one else have any
>issues that should be discussed on this topic?
>
>Maybe, in the tradition of the ShadowRN list, a survey should be taken
>off the list.
>
I, too, was wondering if we were tying FASA's hands by posting them
here first, or is we posted a similar idea to what they had already
planned, would that leave them open for lawsuits or that. Maybe they
could not even consider outside submissions for this very reason. I'm
no lawyer, just going by past complications...

Argent
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Date: Thu, 25 Sep 1997 10:03:23 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
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---Andrew Payne III wrote:
>
> > COMBAT AXE
> > Type: Gear
> > Description: Gear/Weapon/Hand-to-Hand
> > Notes: 5 =Y=; +5/+1 to user; User may add Melee to Attack Value.
> > Picture: A dwarf swinging the axe through a startled troll's knee.
> >
> > My Comments: I just like the idea of Melee Weapons. The bonus to
> Body
> > is due to the Axe's Reach.
> >
>
> Like it but maybe +4/+1 for a cost of 5. Katana adds +2/0 and costs
2.

I think I would be more comfortable with +3/+1 for a cost of 4. That
way you can get it out in one turn and the Attack Value is more in
keeping with Hand Razors +1 and Katana +2 when both also add in Melee.

Besides, the +5/+1 and +4/+1(plus melee) both frighten me for a single
melee weapon. Lord Torgo could potentially become a 17/10 (A2) with a
single gear card.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97

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Date: Thu, 25 Sep 1997 10:04:40 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: [Legal] Card ideas
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---Andrew Payne III wrote:
>
> What kind of legal issues would FASA have to deal with if they wanted
> to publish a card that was posted on this list?

Good question. I'll ask Skuzzy or Jim about that when they get back.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97


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Date: Thu, 25 Sep 1997 10:48:31 -0700
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From: Robert Lamb <roblamb@*********.COM>
Subject: Question: Wanted

Soo...seems like a silly question, but what's the timing of Wanted? Do
I get to engage target runner during his legwork phase or mine?

We'd always played it during the target's legwork, but I was at a game
shop last night where they played it the other way. They also played
maglocks per the text on the card, not the FAQ. Made the 3 I had a tad
less useful :).

Later,
--Rob
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Date: Thu, 25 Sep 1997 14:09:34 -0400
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: [Legal] Card ideas
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>> What kind of legal issues would FASA have to deal with if they wanted
>> to publish a card that was posted on this list?
>
>Good question. I'll ask Skuzzy or Jim about that when they get back.

If current state of the TCG industry says anything, then you really don't
have much to worry about.
Look at Magic the Gathering. Fans make up TONS of their own cards. Scrye
Magazine even publishes the things in every issue.

AFAIK - FASA would need to ask for permission if the card were not already
their "intellectual property"
For example - just because I make an Ares MP Laser card, does NOT mean that
FASA needs my permission to make one too.
Even if theirs has the same benefits as the one I came up with, the original
Ares MP was their "Intellectual Property" and as such, I had no legal basis
for making the card for anything other than fun.

Now, if I make a runner card named Bull, and give him some really neat
special ability like "Turn Bull to destroy any gear or location, then the
issue becomes trickier.
I would assume that to produce an exact duplicate of this card, FASA would
need my permission IF I marked the material as being copyright me.

Overall, I don't expect to see this as a major issue.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"My ex-girlfriends, they don't like me, but they should/'Cause I'm the
reason that the new guy looks so good." - "Get It Right Someday" by the
Gear
Daddies
=========================================================================
Date: Thu, 25 Sep 1997 14:21:34 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [Card Idea] - My first attempt...

In a message dated 97-09-25 13:02:43 EDT, Loki wrote:

Regarding my Combat Axe card:
<< I think I would be more comfortable with +3/+1 for a cost of 4. That
way you can get it out in one turn and the Attack Value is more in
keeping with Hand Razors +1 and Katana +2 when both also add in Melee.>>

This is true and a good point. Make it +3/+1 for 4 =Y= plus the add Melee to
Attack.

<< Besides, the +5/+1 and +4/+1(plus melee) both frighten me for a single
melee weapon. Lord Torgo could potentially become a 17/10 (A2) with a
single gear card. >>

Now that you mention it, yeah, I can see this being a LARGE problem. }:)


T'anks and Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"You did WHAT? With WHOM? For HOW many cookies?"
--From an old joke
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================================
Date: Thu, 25 Sep 1997 11:19:11 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [Legal] Card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven A. Tinner" wrote:
>
> >> What kind of legal issues would FASA have to deal with if they
> >> wanted to publish a card that was posted on this list?
> >
> >Good question. I'll ask Skuzzy or Jim about that when they get back.
>
> If current state of the TCG industry says anything, then you really
> don't have much to worry about. Look at Magic the Gathering. Fans
> make up TONS of their own cards. Scrye Magazine even publishes the
> things in every issue.
>
> AFAIK - FASA would need to ask for permission if the card were not
> already their "intellectual property" For example - just because I
> make an Ares MP Laser card, does NOT mean that FASA needs my
> permission to make one too. Even if theirs has the same benefits as
> the one I came up with, the original Ares MP was their "Intellectual
> Property" and as such, I had no legal basis for making the card for
> anything other than fun.
>
> Now, if I make a runner card named Bull, and give him some really
neat
> special ability like "Turn Bull to destroy any gear or location,
then
> the issue becomes trickier. I would assume that to produce an exact
> duplicate of this card, FASA would need my permission IF I marked
the
> material as being copyright me.

Very good points, makes me feel a little better. Here is another
point about your point after AFAIK, that relates to the Bull card.
Since the card game and mechanics are most likly considered FASA's
"intellectual property", could it not be said that any card that uses
the same game mechanics fall under FASA's "intellectual property"?

Come to think of it didn't Wizards of the Coast win a lawsuit against
a
start-up company that was producing "Magic" like stickers to put on
Magic cards.

>
> Overall, I don't expect to see this as a major issue.
>

I did not think it would be, I thought of it as I was checking out
Nemien/forrest's web page with cards thought up on this list.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 25 Sep 1997 11:42:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: [Legal] Card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Andrew Payne III <smiling_bandit@**********.COM> wrote:
[snip]
> >
> > Overall, I don't expect to see this as a major issue.
> >
>
> I did not think it would be, I thought of it as I was checking out
> Nemien/forrest's web page with cards thought up on this list.
>

Yeah I hadn't really thought of it either. The only other game where
I got involved in the design phase of it I'm pretty sure (can't really
recall it was a couple of years ago) that the person asked me if he
could use the cards, or I told him to use them if he liked them. I
guess the major thing would be if anyone wanted to make an issue of
it. I have a feeling that most people here would be more excited over
having a card used than trying to get "their share" of the profit.

Just my feelings.

If people would prefer, I'll take the "list idea page" down until we
get an answer. Actually since I don't have a counter or access to the
logs I'm not even sure if anyone has looked at it yet :-)

Later!
Forrest
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Date: Thu, 25 Sep 1997 14:45:41 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [Card Idea] - My first attempt...

In a message dated 97-09-25 12:06:54 EDT, Andrew Payne III wrote:

<< Good point Nemein, didn't think of it that way. Here is a few ideas I
thought up to change it.

1. add a cost instead of turning, like 3 and limit it to one.
2. add a cost and upkeep to the drone and let it have guard as long as

the upkeep is met, and make it so only one drone can have it at a
time. maybe a 3/1 cost. >>

Okee, how about this?

*************************************************************
WRAITH
Type: Runner
Description: Elf Rigger
Notes: 7 =Y=; Piloting^2, Stealth^2; 4/3;
2 =Y=: Select a Drone equipped on Wraith.
That drone gains Guard until the beginning
of owner's next Legwork Phase. Only one
drone may be affected by this ability in a turn.
This counts against the number of Drones
Wraith may activate in a turn.
Picture: A dark-skinned elf with pale white hair,
dressed in black clothes, sitting in a steel-gray
Westwind 2000 with the door open and two
hunter drones hovering above the car.
*************************************************************

Better? Again comments are solicited.

Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Death to Infidels!"
"But who are the Infidels?"
"Those who believe differently than I. And that's everyone."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================================
Date: Thu, 25 Sep 1997 11:58:15 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [Legal] Card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nemein wrote:
>
> ---Andrew Payne III <smiling_bandit@**********.COM> wrote:
> [snip]
> > >
> > > Overall, I don't expect to see this as a major issue.
> > >
> >
> > I did not think it would be, I thought of it as I was checking out
> > Nemien/forrest's web page with cards thought up on this list.
> >
>
> Yeah I hadn't really thought of it either. The only other game where
> I got involved in the design phase of it I'm pretty sure (can't
really
> recall it was a couple of years ago) that the person asked me if he
> could use the cards, or I told him to use them if he liked them. I
> guess the major thing would be if anyone wanted to make an issue of
> it. I have a feeling that most people here would be more excited
over
> having a card used than trying to get "their share" of the profit.
>

I would be excited but, I wouldn't mind (a) signed copy(ies) of the
card(s) used. Z:o)

>
> Just my feelings.
>
> If people would prefer, I'll take the "list idea page" down until we
> get an answer. Actually since I don't have a counter or access to
the
> logs I'm not even sure if anyone has looked at it yet :-)
>

I have looked at it at added all the card I did not have in my
database in my database. I do not think you should take it down until
we find out one way or the other how FASA feels about it.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Thu, 25 Sep 1997 12:04:27 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Joshua M. Kanapkey" wrote:
> *************************************************************
> WRAITH
> Type: Runner
> Description: Elf Rigger
> Notes: 7 =Y=; Piloting^2, Stealth^2; 4/3;
> 2 =Y=: Select a Drone equipped on Wraith.
> That drone gains Guard until the beginning
> of owner's next Legwork Phase. Only one
> drone may be affected by this ability in a turn.
> This counts against the number of Drones
> Wraith may activate in a turn.
> Picture: A dark-skinned elf with pale white hair,
> dressed in black clothes, sitting in a steel-gray
> Westwind 2000 with the door open and two
> hunter drones hovering above the car.
> *************************************************************
>
> Better? Again comments are solicited.
>

Maybe now that the special text cost each time it's used you could
decrease the deployment cost by one to three nuyen. Jack Hammer lets
all of his drones use Stamina at no cost, has 2 skills, is a 3/4, and
only cost 4.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Thu, 25 Sep 1997 15:13:35 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: [Legal] Card ideas
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:19 AM 9/25/97 -0700, Andrew Payne III wrote these timeless words:
[SNIP Tinner stuff]

>Very good points, makes me feel a little better. Here is another
>point about your point after AFAIK, that relates to the Bull card.
>Since the card game and mechanics are most likly considered FASA's
>"intellectual property", could it not be said that any card that uses
>the same game mechanics fall under FASA's "intellectual property"?
>
No. They can say that you're infringing upon their Intellectual property
by making cards using their rules, and can sue you. TSR had been using
these atctics to shut down websites with AD&D related info on them.

Otherwise, if what you were saying was true, then every piece of I-Net
material for SR that's been created could and would be owned by FASA. that
would be rather disgusting...:]

However, there should be no problems... FASA is REALLY cool about the
Internet stuff relating to their games. As long as you aren't posting
scanned copies of their books, or making money off the Shadowrun name, they
really leave you alone and let you have fun...;]

>Come to think of it didn't Wizards of the Coast win a lawsuit against
>a
>start-up company that was producing "Magic" like stickers to put on
>Magic cards.
>
This is a little different. This was making money off of WOTC's game.
Same thing would happen if you tried to Publish and Sell as set of SR cards
that you made yourself, especially ones that were compatible with the Card
Game.

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 25 Sep 1997 15:13:32 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Question: Wanted
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:48 AM 9/25/97 -0700, Robert Lamb wrote these timeless words:
>Soo...seems like a silly question, but what's the timing of Wanted? Do
>I get to engage target runner during his legwork phase or mine?
>
>We'd always played it during the target's legwork, but I was at a game
>shop last night where they played it the other way. They also played
>maglocks per the text on the card, not the FAQ. Made the 3 I had a tad
>less useful :).
>
Anyplayer can target the Wanted character during Their own Legwork Phase...

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 25 Sep 1997 15:27:01 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [Legal] Card ideas

In a message dated 97-09-25 14:44:31 EDT, Forrest wrote:

<< I have a feeling that most people here would be more excited over
having a card used than trying to get "their share" of the profit. >>

I'd be perfectly happy knowing I'd contributed to such an awesome game!
Although, as Andrew said, a signed copy of any card I subbed would be cool!

<< Actually since I don't have a counter or access to the
logs I'm not even sure if anyone has looked at it yet :-) >>

I have, good work! Keep it up! FASA is pretty lenient when it comes to such
things, IIRC, so don't sweat it.

Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"ROUS'es? I don't think they exist."
--Wesley, 'The Princess Bride'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================================
Date: Thu, 25 Sep 1997 12:27:31 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: Question: Wanted
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Bull <chaos@*****.COM> wrote:
>
> At 10:48 AM 9/25/97 -0700, Robert Lamb wrote these timeless words:
> >Soo...seems like a silly question, but what's the timing of Wanted?
> >Do I get to engage target runner during his legwork phase or mine?
> >We'd always played it during the target's legwork, but I was at a
> >game shop last night where they played it the other way. They also
> >played maglocks per the text on the card, not the FAQ. Made the 3 I
> > had a tad less useful :).
> >
> Anyplayer can target the Wanted character during Their own Legwork
Phase...
>
> Bull

That's what I thought at first too. However, after rereading the card
in the above context I can see where it would go the other way.
Here's the text:

Wanted
Type: Special
Rarity: Uncommon
Description: 1¥. Play on target Runner. During their Legwork phase,
opponents may turn one Runner to attack target Runner. Trash
Wanted after resolving combat. Runner who defeats Wanted
Runner earns Reputation equal to deployment cost of Wanted
Runner.

Now with the way we've been playing it, I play Wanted on your runner
and then I can turn my runner to directly attack that runner. If I
choose not to this turn though any other player (assuming a
multiplayer game) may choose to take advantage of this card. Once
someone has decided to take advantage of this though, it is a one shot
deal, since Wanted is discarded.

However, consider the following. I play wanted on your runner. It is
now your legwork phase. All of your opponents (again assuming a
multiplayer game) may choose to turn a runner to "gang up" on the
Wanted runner. This makes the decision of who actually killed the
runner with Wanted (and therefore who gets the Rep) a little trickier.
Since this isn't outlined on the card I imagine that this is NOT the
way that it was designed. It could be an interesting alternative
though :-)

Forrest
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Date: Thu, 25 Sep 1997 15:35:24 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [Card Idea] - My first attempt...

In a message dated 97-09-25 15:12:13 EDT, Andrew Payne III wrote:

Regarding my WRAITH card:
<< Maybe now that the special text cost each time it's used you could
decrease the deployment cost by one to three nuyen. Jack Hammer lets
all of his drones use Stamina at no cost, has 2 skills, is a 3/4, and
only cost 4. >>

<ACK!> Good point! Does five nuyen sound reasonable? Ajax is 5 and he has
Tech, Demolitions and Piloting plus stamina and is a 3/3, plus he's Human;
Wraith is an Elf. Sometimes this cost scheme doesn't work well. Tempest is 4
=Y=, has Sorcery^2, Leadership and Melee and is a 4/3, plus he has a special
ability.

Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Inconceivable!"
"That word. I do not think it means what you think it means."
--Veccini and Inigo, 'The Princess Bride'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================================
Date: Thu, 25 Sep 1997 16:28:38 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: [Card Idea] - My first attempt...

For some reason I sent this message and received this reply:

<<Your message is being returned to you unprocessed because it appears to
have
already been distributed to the SRCARD list. >>

Along with a paragraph further explaining this. I don't know why it did this,
'cuz I know I only sent this message once. Anyway, here we go again:::


In a message dated 97-09-25 15:12:13 EDT, Andrew Payne III wrote:

Regarding my WRAITH card:
<< Maybe now that the special text cost each time it's used you could
decrease the deployment cost by one to three nuyen. Jack Hammer lets
all of his drones use Stamina at no cost, has 2 skills, is a 3/4, and
only cost 4. >>

<ACK!> Good point! Does five nuyen sound reasonable? Ajax is 5 and he has
Tech, Demolitions and Piloting plus stamina and is a 3/3, plus he's Human;
Wraith is an Elf. Sometimes this cost scheme doesn't work well. Tempest is 4
=Y=, has Sorcery^2, Leadership and Melee and is a 4/3, plus he has a special
ability.

Adieu,
Wakabout {{@***.com}}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Inconceivable!"
"That word. I do not think it means what you think it means."
--Veccini and Inigo, 'The Princess Bride'
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========================================================================
Date: Thu, 25 Sep 1997 13:33:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: [Card Idea] - My first attempt...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Joshua M. Kanapkey" wrote:
>
> For some reason I sent this message and received this reply:
>
> <<Your message is being returned to you unprocessed because it
appears to
> have
> already been distributed to the SRCARD list. >>
>
> Along with a paragraph further explaining this. I don't know why it
did this,
> 'cuz I know I only sent this message once. Anyway, here we go
again:::

Actually, no that message did come through just before you sent this
one.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97
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Date: Thu, 25 Sep 1997 17:20:21 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: [Legal] Card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

(>) In our late one kiddies, Joshua M. Kanapkey wrote:

>F> In a responce to Forrest's 97-09-25 post:
>F>
>F> I have a feeling that most people here would be more excited over
>F> having a card used than trying to get "their share" of the profit.
>
> I'd be perfectly happy knowing I'd contributed to such an awesome
> game! Although, as Andrew said, a signed copy of any card I subbed
> would be cool!

Ya, got that one right, chummer. That's exactly why I posted my
"custom cards" on our website -- not as a challenge to FASA's (c)'s.

IMNTBHO, it would be too-cool to have the B.K.K. or any of my 'runners
used as an official SRTCG Card! (Now *that* would be trade fodder!)


>F> Actually since I don't have a counter or access to the
>F> logs I'm not even sure if anyone has looked at it yet :-)
>
> I have, good work! Keep it up! FASA is pretty lenient when it comes to
> such things, IIRC, so don't sweat it.

They are, and that's straight from FASATomD's mouth. They want us to
have fun & spread the word about their awesome gaming products

(>) --Fenris

_______________________________________________logan1@*****.intercom.net
(>) An Ares tee-shirt?

ARES MACROTECH
Pac Northwest Tour: 2057
----------
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Villiers Mansion-West, Bellvue
Shiawase House, Seattle
Detention Block, Hollywood Correctional Facility
Renraku Headquarters, Snohomish
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UCAS Conquest-Cancelled due to Dragon
=========================================================================
Date: Thu, 25 Sep 1997 17:29:25 EST
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Organization: Office of Physical Plant
Subject: Re: Question: Wanted
In-Reply-To: <19970925192731.13312.rocketmail@*****.rocketmail.com>
MIME-Version: 1.0
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Content-transfer-encoding: Quoted-printable

> Wanted
> Type: Special
> Rarity: Uncommon
> Description: 1¥. Play on target Runner. During their Legwork phase,
> opponents may turn one Runner to attack target Runner. Trash
> Wanted after resolving combat. Runner who defeats Wanted Runner
> earns Reputation equal to deployment cost of Wanted Runner.

...
> However, consider the following. I play wanted on your runner. It
> is now your legwork phase. All of your opponents (again assuming a
> multiplayer game) may choose to turn a runner to "gang up" on the
> Wanted runner. This makes the decision of who actually killed the
> runner with Wanted (and therefore who gets the Rep) a little
> trickier.

Grammatically, "their" would refer to the opponents, so the gang up
theory wouldn't work.

Also, because Wanted is not a Stinger, it can only be played during
Your Legwork (assuming its your card). I couldn't tell if that was
stated or not. (Geez, even discussing vague card text leads to
vagueness!)

-=SwiftOne=-
=========================================================================
Date: Thu, 25 Sep 1997 16:47:39 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Just wanted to let you all know that I got my NERPS card from FASA
today! Wonder if I send another SASE to them with a wish list if they
woudl fill it :)

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Thu, 25 Sep 1997 14:49:08 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Todd M. Behringer" wrote:
>
> Just wanted to let you all know that I got my NERPS card from FASA
> today! Wonder if I send another SASE to them with a wish list if
they
> woudl fill it :)

I was just about to post a message letting the List know I'd gotten
mine today. They even used put the card in the Toploader I'd included
with the SASE for safe shipping.

Can't complain about a corp that's willing to take care of its people.
:o)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 25 Sep 1997 17:53:50 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Todd M. Behringer wrote:
>
> Just wanted to let you all know that I got my NERPS card from FASA
> today!

You dog, you! I'm still waiting... How long ago didja send it to 'em?


> Wonder if I send another SASE to them with a wish list if they
> woudl fill it :)

What, like for *other* cards? ...for FREE? BwaaaaHaaaHaaa!


(>) --Fenris `;D

_______________________________________________logan1@*****.intercom.net
(>) An Ares tee-shirt?

ARES MACROTECH
Pac Northwest Tour: 2057
----------
MCT North America, Everett
Villiers Mansion-West, Bellvue
Shiawase House, Seattle
Detention Block, Hollywood Correctional Facility
Renraku Headquarters, Snohomish
Renraku Reeducation Center, Puyallup
Saeder-Krupp Aeronautics Research Center, Renton
Olympia Brewery, Olympia
Council of Princes, Tir Tairngire-Sold Out!!
UCAS Conquest-Cancelled due to Dragon
=========================================================================
Date: Thu, 25 Sep 1997 16:53:20 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: NERPS!!!
In-Reply-To: <342ADD6E.1317@*****.intercom.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:53 PM 9/25/97 -0400, Logan Graves wrote:
# Todd M. Behringer wrote:
# >
# > Just wanted to let you all know that I got my NERPS card from FASA
# > today!
#
# You dog, you! I'm still waiting... How long ago didja send it to 'em?

I got mine today too, sent it off the of the announcement


--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 25 Sep 1997 14:57:38 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: Question: Wanted
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Borger <bxb121@***.EDU> wrote:
>
> > Wanted
> > Type: Special
> > Rarity: Uncommon
> > Description: 1¥. Play on target Runner. During their Legwork phase,
> > opponents may turn one Runner to attack target Runner. Trash
> > Wanted after resolving combat. Runner who defeats Wanted Runner
> > earns Reputation equal to deployment cost of Wanted Runner.
>
[snip]
>
> Grammatically, "their" would refer to the opponents, so the gang up
> theory wouldn't work.
>

Yep, which is why we've been playing it that way. I was trying to
point out though, and I should have stated this, if you use the
"their" to refer to the "target Runner" then the alternative situation
could arise. Grammatically correct, no, but then again I used to get
slammed by teachers all the time for using sentences like the original
one :-)

Forrest
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Date: Wed, 24 Sep 1997 07:27:32 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Just wanted to let you all know that I got my NERPS card from FASA
> > today! Wonder if I send another SASE to them with a wish list if
> they woudl fill it :)

> I was just about to post a message letting the List know I'd gotten
> mine today. They even used put the card in the Toploader I'd included
> with the SASE for safe shipping.

> Can't complain about a corp that's willing to take care of its people.
> :o)

When did you send yours off? I'm still all finger-twiddly with
waiting...

-M
=========================================================================
Date: Wed, 24 Sep 1997 07:34:59 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [Legal] Card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> What kind of legal issues would FASA have to deal with if they wanted
> to publish a card that was posted on this list?

Same as any use of intellectual property: they *could* sue you butt off,
since posting to a webpage is a form of publishing (Someone v. Someone
else -- it was a New York case, I think.)

But you have hope! Look at the Shadowrun Webring - 132-odd pages of
"illegally" written Shadowrun stuff! I think the Folks at FASA wouldn't
mind an unofficial expansion set anymore than they protest the Plastic
Warriors site or Paolo's Shadowrun Archive. So long as you post the
Lawyer Chant, however:

"Original Shadowrun: The Card Game material (c) 1997, FASA, Inc. Used
without permision. No infringement, is intended. No exfringement
intended. No nothin' intended. I LOVE YOU GUYS!
Original material this page (c) 1997, Matt Breton. Don't you DARE steal
my ideas! I can see you scribbling down the HTML code, damnit!"

Only, y'know, a little more cool-headed.

And, oh yeah -- the important part is to copyright everything in my
name. :)

> I have seen a few
> cards that I would really like to see come out in an expansion. Maybe
> something should be put in our list FAQ that makes any card posted to
> the list to become usable by FASA at their discression. I do not want
> to limit FASA by coming up with cool cards, posting them to the list
> and then thinking that FASA may not publish any thing like it because it was posted
here.

Cf. The Shadowrun Companion. A *lot* of the ideas therein appeared on
the 'net first.

> Personally I would not mind if FASA took any of my
> card ideas and used them in an expansion. Does any one else have any
> issues that should be discussed on this topic?

If you're really, really, really eager, type up a proposal and send it
in. I should very shortly have a copy of my subby up to crib off of. :)

> Maybe, in the tradition of the ShadowRN list, a survey should be taken
> off the list.

I say don't post em. That way *I* can swipe your ideas!

That means go ahead.

I apologize, I'm really giddy tonight. Long story.


-Matt
=========================================================================
Date: Wed, 24 Sep 1997 07:42:13 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Cowards/Bad Reputation
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Guess we will need a offical ruling on how soon after the run can you
> play cowards.

Actually, this brings to mind an old debate about Bad Rep and Cowards:

Can you sock two of them for the same action? Both read along the same
lines:

"Play when target player has done {foo}. Target player loses 10
Reputation."

If you read 'just' tightly, you can only play one (the target player
foos, you hit him with the first stinger; you can't hit him with a
second because, now that you carded him, he no longer has "just done"
somthing."

Comments, ideas, hysterical laughter?

-Matt
=========================================================================
Date: Thu, 25 Sep 1997 15:38:12 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> > I was just about to post a message letting the List know I'd gotten
> > mine today. They even used put the card in the Toploader I'd
included
> > with the SASE for safe shipping.
>
> > Can't complain about a corp that's willing to take care of its
people.
> > :o)
>
> When did you send yours off? I'm still all finger-twiddly with
> waiting...

Can't remember exactly, it was the same day I posted the NERPS!
announcement to the list.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 25 Sep 1997 15:31:35 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Daniel Casquilho <casquild@***********.COM>
Subject: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

Hello All,

Want to make sure this is working and that I can send messages out.

Glad to hear you all have gotten your NERPS cards. I have not gotten mine
yet. I will look forward to it.

One question I do have, have any of you attempted to play a deck with no
rare cards at all. In other words commons and uncommons only? I would like to
hear if it worked.

Daniel Casquilho

home.earthlink.net/~danielc
=========================================================================
Date: Thu, 25 Sep 1997 15:35:57 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re: Cowards/Bad Reputation
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>If you read 'just' tightly, you can only play one (the target player
>foos, you hit him with the first stinger; you can't hit him with a
>second because, now that you carded him, he no longer has "just done"
>somthing."

This is how I would have read the card. Once one has been played then the
team is no longer "just done".

Daniel
=========================================================================
Date: Wed, 24 Sep 1997 08:24:46 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Question: Wanted
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

> Soo...seems like a silly question, but what's the timing of Wanted? Do=

> I get to engage target runner during his legwork phase or mine?

Each player can attack only during his or her own Legwork phase,
assuming no one else has done so previously (since the card gets trashed
after the first swipe.)
=

> We'd always played it during the target's legwork, but I was at a game
> shop last night where they played it the other way. They also played
> maglocks per the text on the card, not the FAQ. Made the 3 I had a tad=

> less useful :).

Wanted
Type: Special
Rarity: Uncommon
Description: 1¥. Play on target Runner. During their Legwork phase,
opponents may turn one Runner to attack target Runner. Trash
Wanted after resolving combat. Runner who defeats Wanted
Runner earns Reputation equal to deployment cost of Wanted
Runner.

Cool uses:

- Play on one of your opponents almost-but-not-quite-dead toughies - an
8/8 who still has six damage on him, say. Waste a weenie to finish him
off and get Rep for it.

- Play on *your own* Runner, when you've stalled out at 92 Rep and all
the Objectives have multiple Challenges on them, Motion Detectors
activated and Red Alerts singing away. Knock off your own Razorback (or
better, Fastjack - 3 damage and 7 Rep!) and win, win win! ... Just keep
a LotI ready for the Bad Reputation that follows, though. MAybe a LotI
in case someone plays enough Bad Lunches that 'Jack actually survives,
too..
=========================================================================
Date: Thu, 25 Sep 1997 16:32:59 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Daniel Casquilho wrote:
>
> One question I do have, have any of you attempted to play a deck
with no
> rare cards at all. In other words commons and uncommons only? I
would like to
> hear if it worked.

A week or so ago I posted the contents of a deck I call Common
Occurences, it consists of primarily commons with maybe six uncommons.
The deck works fairly well and has held its own the couple of times
I've had a chance to play it.

I can't seem to find the list of the deck now, but I could dig it from
the archives when I get home tonite if you'd like.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 25 Sep 1997 16:34:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Matb wrote:

> When did you send yours off? I'm still all finger-twiddly with
> waiting...

I sent mine off on Wed. September 10th. This was the morning after Loki
posted the announcement. And I got mine in today's mail.

Tony
=========================================================================
Date: Thu, 25 Sep 1997 16:52:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Cowards/Bad Reputation
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> "Play when target player has done {foo}. Target player loses 10
> Reputation."
>
> If you read 'just' tightly, you can only play one (the target player
> foos, you hit him with the first stinger; you can't hit him with a
> second because, now that you carded him, he no longer has "just done"
> somthing."

This would be my thinking as well.

Once you foo and then someone plays a card, you have no longer just
foo'd.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97
_____________________________________________________________________
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=========================================================================
Date: Wed, 24 Sep 1997 08:49:32 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Cowards/Bad Reputation
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >If you read 'just' tightly, you can only play one (the target player
> >foos, you hit him with the first stinger; you can't hit him with a
> >second because, now that you carded him, he no longer has "just done"
> >something."

> This is how I would have read the card. Once one has been played then the team is
no longer "just done".

This is how I tend to read the card as well. However, I like the though
of knocking someone down 40 Rep in one blow... :)
=========================================================================
Date: Wed, 24 Sep 1997 08:52:11 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Want to make sure this is working and that I can send messages out.

Ping.

Is the Bull-Bot active on SRCard as well?

> One question I do have, have any of you attempted to play a deck with no rare
cards at all. In other words commons and uncommons only? I would like to hear if it
worked.

Thankfully, this seems fairly doable in SRTCG.. A lot of the Rares make
it a lot more fun to play (Lofwyr's Card -- moohahaha!) but aren't
outright "necessary", or are at least balanced so that you really can't
base a deck around them (Prime Runners, Uniques, and frag-after-playing
cards like the Elite Mages.)
=========================================================================
Date: Thu, 25 Sep 1997 17:03:57 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[2]: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

Loki,

>A week or so ago I posted the contents of a deck I call Common
>Occurences [snip] ...but I could dig it from
>the archives when I get home tonite if you'd like.


Yes, I would like to see this deck. Please send it to my personal e-mail
address. danielc@*********.net

Thanks
Daniel
=========================================================================
Date: Thu, 25 Sep 1997 17:34:44 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another call to arms :o)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I don't know if you got my message from before.

I have your card all ready to mail out, but I've misplaced your snail
mail address. Can you send it to me once more.

Thanx, and sorry about that.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
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=========================================================================
Date: Thu, 25 Sep 1997 17:36:05 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: Question: Wanted
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb <mbreton@**.NETCOM.COM> wrote:
>
[snip]
>
> Wanted
> Type: Special
> Rarity: Uncommon
> Description: 1¥. Play on target Runner. During their Legwork phase,
> opponents may turn one Runner to attack target Runner. Trash
> Wanted after resolving combat. Runner who defeats Wanted
> Runner earns Reputation equal to deployment cost of Wanted
> Runner.
>
> Cool uses:
>
[snip]

> - Play on *your own* Runner, when you've stalled out at 92 Rep and
all
> the Objectives have multiple Challenges on them, Motion Detectors
> activated and Red Alerts singing away. Knock off your own Razorback
(or
> better, Fastjack - 3 damage and 7 Rep!) and win, win win! ... Just
keep
> a LotI ready for the Bad Reputation that follows, though. MAybe a
LotI
> in case someone plays enough Bad Lunches that 'Jack actually
survives,
> too..
>

Are you sure that this would work? Since the wording says "opponents"
unless you are your own opponent.... :-)

Just wondering,
Forrest


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=========================================================================
Date: Thu, 25 Sep 1997 19:46:30 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Logan Graves wrote:

> Todd M. Behringer wrote:
> >
> > Just wanted to let you all know that I got my NERPS card from FASA
> > today!
>
> You dog, you! I'm still waiting... How long ago didja send it to 'em?

Send it out about 2 weeks ago, but I'm only in Milwaukee, so i have next day
delivery compared to most of you, that probably saved me a week!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Thu, 25 Sep 1997 17:35:45 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: [OT] Oops! (was Re: Another call to arms :o)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Loki wrote:
>
> I don't know if you got my message from before.
>
> I have your card all ready to mail out, but I've misplaced your snail
> mail address. Can you send it to me once more.

Sorry guys, that message was to go to Phillip Jaros in private. I was
trying to shortcut and just reply to a previous trade message I had of
his for the address. Unfortunately, I chose the message from last nite
where he'd replied to the list instead of my private addy. <sigh>

This is what I get for doing the bulk of my emailing between calls at
work. :o)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/24/97

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=========================================================================
Date: Thu, 25 Sep 1997 19:48:08 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Loki wrote:

> ---"Todd M. Behringer" wrote:
> >
> > Just wanted to let you all know that I got my NERPS card from FASA
> > today! Wonder if I send another SASE to them with a wish list if
> they
> > woudl fill it :)
>
> I was just about to post a message letting the List know I'd gotten
> mine today. They even used put the card in the Toploader I'd included
> with the SASE for safe shipping.
>

Ditto, that was very nice of them, but hey I guess they figure, we paid
for it, it doesn't take them much longer to process.

> Can't complain about a corp that's willing to take care of its people.
> :o)

Well said! now lets just see how well they take care of us with future
releases!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Thu, 25 Sep 1997 17:36:12 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: Another call to arms :o)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Alright! Our Fearless Leader is so over joyed from his recent
Birthday that he's going to send all of us cards ;-)

Think he'll let us pick which ones he sends to us?

;-) :-) ;-) :-) ;-)

Forrest




---Loki <daddyjim@**********.COM> wrote:
>
> I don't know if you got my message from before.
>
> I have your card all ready to mail out, but I've misplaced your snail
> mail address. Can you send it to me once more.
>
> Thanx, and sorry about that.
>
> -== Loki ==-
> +---------------------------------------------------------------+
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> +---------------------------------------------------------------+
> Web Page: Poisoned Elves at www.primenet.com/~gamemstr
> +---------------------------------------------------------------+
> SRTCG trade lists last updated 9/25/97
> _____________________________________________________________________
> Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
>

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 25 Sep 1997 21:28:25 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: NERPS!!!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:46 PM 9/25/97 -0500, you wrote:

>> Todd M. Behringer wrote:

>Send it out about 2 weeks ago, but I'm only in Milwaukee, so i have next day
>delivery compared to most of you, that probably saved me a week!
>
>-todd

Well, I live near the Containment Zone in real life, I sent out my SASE on
the 11th of this month and got mine also today. Damn bugs eating the mail,
or converting the postal people, as the case might be...
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Thu, 25 Sep 1997 21:40:26 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: NERPS!!!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

>>>>> Axlrose - ... <<<<< wrote:
>

> Damn bugs eating the mail, . . .


> or converting the postal people, as the case might be...

Funny, I always pictured it as the other way around!


--Fenris ;D
_______________________________________________logan1@*****.intercom.net
(>) Time is an illusion, and
'lunch-time' doubly so.
(>) --Ford Prefect
=========================================================================
Date: Thu, 25 Sep 1997 22:14:47 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Drizzt Do'Urden <icingdeath@*********.CA>
Subject: About nerps
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Hey Guy's I was wondering is it too late to Order a nerps? and i don't
remenber the fee right so if someone remenbers it would you tell me how
much it is and where to send the money so I can have one too =o)

Thanks!
Drizzt
=========================================================================
Date: Thu, 25 Sep 1997 21:47:27 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: About nerps
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Drizzt Do'Urden wrote:

> Hey Guy's I was wondering is it too late to Order a nerps? and i don't
> remenber the fee right so if someone remenbers it would you tell me how
> much it is and where to send the money so I can have one too =o)

1) Send $25 US dollars and a SASE to:

Todd M. Behringer
W299 N5449 Arrow Ct.
Hartland,WI 53029 USA

I'd be more than happy to send you a nerps in return! :^)

2) Otherwise you can send a SASE to FASA with NERPS in the address and if
they have any left, they'll send you one! (Personally, I'd choose option
#1)

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Thu, 25 Sep 1997 22:41:59 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Drizzt Do'Urden <icingdeath@*********.CA>
Subject: Re: About nerps
In-Reply-To: <342B223E.A451E526@******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:47 PM 9/25/97 -0500, you wrote:
>Drizzt Do'Urden wrote:
>
>> Hey Guy's I was wondering is it too late to Order a nerps? and i don't
>> remenber the fee right so if someone remenbers it would you tell me how
>> much it is and where to send the money so I can have one too =o)
>
>1) Send $25 US dollars and a SASE to:
>
>Todd M. Behringer
>W299 N5449 Arrow Ct.
>Hartland,WI 53029 USA
>
>I'd be more than happy to send you a nerps in return! :^)
>
>2) Otherwise you can send a SASE to FASA with NERPS in the address and if
>they have any left, they'll send you one! (Personally, I'd choose option
>#1)
>
>-todd

Oh Cool only 25$ I might think about it... ((am i being rip off?))

Drizzt
=========================================================================
Date: Thu, 25 Sep 1997 23:05:27 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nicholas Kost <NiLy1@***.COM>
Subject: players in the cleveland area?

i'm looking for players of shadowrun in the cleveland area, i play with 3
other people,
but am looking for more.


incidentally for those of us who don't play the shadowrun game?

what are immortals?
why is lofwyr so prevalent?
what are physical adepts?
what is UCAS?

just some background questions.


nick kost
=========================================================================
Date: Thu, 25 Sep 1997 22:15:34 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: About nerps
In-Reply-To: <342B223E.A451E526@******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:47 PM 9/25/97 -0500, Todd M. Behringer wrote:
# Drizzt Do'Urden wrote:
#
# > Hey Guy's I was wondering is it too late to Order a nerps? and i don't
# > remenber the fee right so if someone remenbers it would you tell me how
# > much it is and where to send the money so I can have one too =o)
#
# 1) Send $25 US dollars and a SASE to:
#
# Todd M. Behringer
# W299 N5449 Arrow Ct.
# Hartland,WI 53029 USA

Todd, I'm still waiting, and I sent my payment off on the 9th!
Gee...

Maybe I should have sent A Self Addressed Stamped Envelope to FASA instead, at

FASA-NERPs
1100 W. Cermak B305
Chicago, Il USA 60608
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 25 Sep 1997 22:38:51 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: About nerps
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Drizzt Do'Urden wrote:

> >1) Send $25 US dollars and a SASE to:
> >
> >Todd M. Behringer
> >W299 N5449 Arrow Ct.
> >Hartland,WI 53029 USA
> >
> >I'd be more than happy to send you a nerps in return! :^)
> >
> >2) Otherwise you can send a SASE to FASA with NERPS in the address and if
> >they have any left, they'll send you one! (Personally, I'd choose option
> >#1)
> >
> >-todd
>
> Oh Cool only 25$ I might think about it... ((am i being rip off?))

Well, I tell you what! Since your such a nice guy, I'll cut you a deal! You
send me $45 US Dollars and I'll send you not ONE BUT TWO Nerps! Act now
quantities are limited. And if you are one of the first ten idiots, I mean
buyers, I'll throw in your very own copy of this month's Scrye (insert cards
excluded). AND THATS NOT ALL!!! If you are one of the first five people to
order, I'll throw in a copy of this month's Inquest magazine (insert cards
excluded). BUT WAIT, THERES MORE!!!! If you are the first person to buy this
ripoff, i mean deal, I'll include not ONE, not TWO, not three, But FOUR common
cards of your choice. Act now, because tomorrow this offer will cost 10 dollars
more, and you won't get as much!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Thu, 25 Sep 1997 20:34:15 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: About nerps
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Drizzt Do'Urden wrote:
>
> Hey Guy's I was wondering is it too late to Order a nerps? and i
don't
> remenber the fee right so if someone remenbers it would you tell me
how
> much it is and where to send the money so I can have one too =o)

For the newer list members, here's the FASA offer again (as posted to
their site 9/9/97):

~~~~~~~~~~

Nerps Card Made Available!

Now that the Shadowrun Trading Card Game is in the stores and the card
lists have been made available, there is a lot of interest in
obtaining the NERPS promo card. While we initially planned to give the
NERPS card away only at conventions or special demos, your numerous
requests have convinced us to reconsider this idea.

If you send a self-addressed, stamped envelope (International
customers please send an International Reply Coupon) to :

FASA-NERPs
1100 W. Cermak B305
Chicago, Il USA 60608

We will send you a NERPS card. Supplies are limited, so we will only
send one card per request. The Nerps card will also be available from
our representatives at the following sites:

Third Eye Game Store-Chicago, Il, Sept. 27 (3 pm. -7 pm)
Essen Game Fair-Essen, Germany, Oct. 23-26
RockCon-Rockford, IL, Nov. 1-2
Orccon-Los Angeles, CA, Feb. 13-15

These are the only locations that are currently scheduled, though the
above list will almost certainly expand. Thank you for your support of
the Shadowrun TCG- we hope you are having fun with it!!!

-FASA

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 25 Sep 1997 22:44:02 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: About nerps
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Jaymz wrote:
(snip)

> # 1) Send $25 US dollars and a SASE to:
> #
> # Todd M. Behringer
> # W299 N5449 Arrow Ct.
> # Hartland,WI 53029 USA
>
> Todd, I'm still waiting, and I sent my payment off on the 9th!
> Gee...
>
> Maybe I should have sent A Self Addressed Stamped Envelope to FASA instead, at
>
> FASA-NERPs
> 1100 W. Cermak B305
> Chicago, Il USA 60608

Hmm well your card hasn't arrived for two reasons:

First of all, you forgot to send the payment. However, if you send your payment
today, along with the $15 late fee, and the $29.95 extra processing fee, I'd be
happy to send your card out. And if you would like next day delivery, just add
another $35.25 and I'll have it to you next day!

Second of all, When I said self addressed stamped envelope, I didn't mean make
the envelope out to MY address! you were supposed to make it out to YOUR address!
I already sent the card out, and got it back (I'm sure that really messed up our
already freaked up post office!) Once again, being the nice guy I am, I'll gladly
send your card out for the above fees, and a new SASE (YOUR ADDRESS THIS TIME).
Let me know if you are still interested, several dozen people have already sent
their checks in!

(Yeah Sure!)

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Thu, 25 Sep 1997 22:32:30 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: About nerps
In-Reply-To: <342B2E4A.4B6864D9@******.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:38 PM 9/25/97 -0500, Todd M. Behringer wrote:
# Well, I tell you what! Since your such a nice guy, I'll cut you a deal!
You
# send me $45 US Dollars and I'll send you not ONE BUT TWO Nerps! Act now
# quantities are limited. And if you are one of the first ten idiots, I mean
# buyers, I'll throw in your very own copy of this month's Scrye (insert cards
# excluded). AND THATS NOT ALL!!! If you are one of the first five people to
# order, I'll throw in a copy of this month's Inquest magazine (insert cards
# excluded). BUT WAIT, THERES MORE!!!! If you are the first person to buy
this
# ripoff, i mean deal, I'll include not ONE, not TWO, not three, But FOUR
common
# cards of your choice. Act now, because tomorrow this offer will cost 10
dollars
# more, and you won't get as much!

Man, if only I could bottle and sell that sarcasm!

I'd be able to afford a deal like this!

--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 25 Sep 1997 23:54:21 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: New Member
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:52 AM 9/24/97 -0700, Matb wrote these timeless words:
>> Want to make sure this is working and that I can send messages out.
>
>Ping.
>
>Is the Bull-Bot active on SRCard as well?
>
Bull is on the list... (Hey, that's me! :))

However, the Bot is not... Does Loki WANT me to play Semi-Official Welcome
Ork Decker Bot here too? :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 25 Sep 1997 21:02:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: players in the cleveland area?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nicholas Kost wrote:
>
> incidentally for those of us who don't play the shadowrun game?
>
> what are immortals?

Immortal Elves

> why is lofwyr so prevalent?

He's a Great Dragon and CEO of Saeder-Krupp, the most powerful
mega-corp in the Shadowrun world.

> what are physical adepts?

Magically active individuals that, rather than conjuring or casting
spells, harness the magically energies into physical martial-arts and
mystical abilities.

> what is UCAS?

United Canadian American States

Through the great ghost dance, the Amerindian tribes took back most of
the western states. This splintered the U.S. California became a free
state. Upset at the existing government's cave-in to the Amerinds, the
southern stated seceeded into the Confederate American States. In a
mutual effort, Canada and the remaining U.S. joined into the United
Canadian American States.

That's just the quick and dirty version. You're better off getting
more infoe (including a timeline) from sites like the Shadowrun
Archive: http://www.interware.it/shadowrun/

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 00:09:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: players in the cleveland area?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:05 PM 9/25/97 -0400, Nicholas Kost wrote these timeless words:
>i'm looking for players of shadowrun in the cleveland area, i play with 3
>other people,
>but am looking for more.
>
Sorry Nick, I accidentally deleted your old message...

I'm in Mentor, and we do some gaming at a local college. ((Lakeland
Community College)) Mostly RPG's, and Most;y SR RPG, but some SR Cards :]

Mail me provately for more info...:]

>incidentally for those of us who don't play the shadowrun game?
>
Ok, before I answer the specifics, let me give you a rundown on some of the
basics...

Shadowrun takes place 61 years in our future, which makes it Currently
2058. One of the cool things about the SR world is that there is a
constantly flowing history to it. So each book takes place after the one
before it (at least, normally:))>

Anyways, in 2011, on Christmas Eve, Magic came back to the world. Elevs
and Dwarves appeared, and then a few years later, as the Mana (Magic)
levels rose, people began to goblinize into Trolls and Orks. Animals did
likewise, and began to turn into beasts from Mythology. At the same time,
Dragons reappeared. These aren't "Awakened" animals, but rather they are
ancient and powerful creatures that have been around for a LONG time.

Shadowrun is the 6th world. The last time tehre was magic was in the 4th
world, which is Earthdawn (Another RPG put out by FASA). It takes place
many thousands of years ago, and the Dragons have been around since.

The American Indians made a huge push to take back America, and there was a
pretty nasty war for a little while. Then, Danial Howling Coyote led what
is called teh "Great Ghost Dance", which was a heavy duty ritual magic
spell, and this helped bring the magic back. It also set off a BUNCH of
major volcanoes, and caused a LOT of Havoc. It also forced the US
government to giveback most of the US Midwest back to the Indians. This
became the NAN, The Native American Nations.

Later on, California seceded from the US, with the help of Japan, and
became California Free State (CFS). Central America was taken over by
Mexico, which reverted to it's Aztech Heritage and became Atzlan. There is
also a major corp that is almost (but not quite) one in the same with teh
government. That's Aztechnology. Atzlan also managed to take back part of
Texas.

Most of the South Seceded as well and became the CAS (Confederated American
States). NAN also took most of the Western part of Canada, and what little
was left of the US and Canada joined to become the United Canadian American
States (UCAS).

Seattle is huge, become a mega sprawl, but is all that's left of the UCAS
presence to the West. It's completely cut off from therest of the UCAS,
with the NAN and Tir Tairngire in betwee. The Elves managed to form tehir
own country, Tir Tairngire, out of part of the NAN. They also own most of
Ireland and have a major city there, Tir Na Nog.

OK, that's the basic history and layout of things... Now for the questions...

>what are immortals?
>
Immortals are elves taht have been around since the last time the Magic was
here, aka Earthdawn. There are a few of these running around in SR.
Harlequin, from Harley's Game, is one of them, and is one that meddles in
the affairs of "mortals" quite frequently. However, the fact that theya re
Immortal isn;t a publicly known fact. In fact, just about no one knows
it...:]

>why is lofwyr so prevalent?
>
Dragons aren;t your typical monsters they are from AD&D or other games.
They're very intelligent, very rich, and VERY powerful. One Dragon,
Dunkelzahn, had his own TV show and even ran for President of teh UCAS. He
won, but was immediately assasinated. By what, no one knows yet.

Lofwyr is another Great Dragon, and he owns one of the largest
Corporations, Saeder-Krupp. He's also famous for being very ruthless.

>what are physical adepts?
>
Physical Adepts are people who, through magic, get enhanced physical
abilities. Tehy're faster, stronger, etc. Think of them as your typical
Street Fighter character.

>what is UCAS?
>
I answered that above...;]

>just some background questions.
>
No problem... Some of this can be a bit overwhelming if you aren;t
familiar with the SR world...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 25 Sep 1997 21:14:09 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Bull wrote:
>
> At 08:52 AM 9/24/97 -0700, Matb wrote these timeless words:
> >Is the Bull-Bot active on SRCard as well?
> >
> Bull is on the list... (Hey, that's me! :))
>
> However, the Bot is not... Does Loki WANT me to play Semi-Official
Welcome
> Ork Decker Bot here too? :]

Hey, if you have the time and are feeling friendly, be my guest. Since
Spike uploaded the lastest upgrades for the Bull-Bot I'd like to see
it get some use.

Do we need another site-license or any changes made to the current
ShadowRN version for operation SRCard?

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 00:23:59 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: New Member
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:14 PM 9/25/97 -0700, Loki wrote these timeless words:
>---Bull wrote:
>>
>> At 08:52 AM 9/24/97 -0700, Matb wrote these timeless words:
>> >Is the Bull-Bot active on SRCard as well?
>> >
>> Bull is on the list... (Hey, that's me! :))
>>
>> However, the Bot is not... Does Loki WANT me to play Semi-Official
>Welcome
>> Ork Decker Bot here too? :]
>
>Hey, if you have the time and are feeling friendly, be my guest. Since
>Spike uploaded the lastest upgrades for the Bull-Bot I'd like to see
>it get some use.
>
>Do we need another site-license or any changes made to the current
>ShadowRN version for operation SRCard?
>
Hehe...

Do you guys actually think it's a real Bot?

<big grin>

hell, I just do a little cut and paste and edit the name and put in
whatever silly OT thing I can think of...;] That's why I occasionally miss
people. if they post a "Hi, I'm new" message in the middle of a big,
boring thread, i won;t see it.

And spike lieks to "reload" me everytime I miss a couple people. It gives
us something to do...;]

Hold on...

% Access file: Bull-Bot
% Test File: Bull-Bot

+++++ TEST SEQUANCE INITIATED
+++++ INSERT TEST NAME:

Loki

+++++ USE TEST NAME "Loki"? [Y/N]

Y

+++++ BULL-BOT v3.55c ACTIVATED
+++++ AUTO GREET v2.11 INITIATED

Greeting, new list-member Loki! Welcome to the Shadowrun: The Card Game
Mailing List!

It's a great place, with good people and great discussion! Hope ya like mail!

Please read or request the Shadowrn FAQ and read it immediately! It'll
help you out in the future.

Also: Don't ask about Woodchucks.

((PS: if you haven't recieved an Auto Greet and are new to the list,
please send a message to the list stating that you are new. The Bull-Bot
will then greet you shortly))

+++++ AUTO OFF TOPIC RANDOM GENERATOR v9.7.0.1 INITIATED
+++++ TOPIC #0000

How much wood would a woodchuck chuck if a woodchuck could chuck wood?

+++++ END AUTO GREET

How's that look? Only minor modifications were necessary...;]

BTW: Any ideas on how to incorporate a WQoodchuck Card into the Card Game?
Be a great "In Joke" if we could get something like that published...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 25 Sep 1997 21:37:57 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: Phil's Shadowrun TCG Challenge (take II)
Comments: To: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Phillip G Jaros wrote:
>
> Arghhhh!! I don't have my list membership set to send me copies of a
> message, so I don't know if I sent this to the list or not so
> here is what might be a dublicate post:

To receive your own posts:

Send to the listserv@********.itribe.net
<no subject>
set srcard repro

No .sig.

That will let the listproc know you want your own stuff.


--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Wed, 24 Sep 1997 14:15:58 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >> However, the Bot is not... Does Loki WANT me to play Semi-Official
> >>Welcome Ork Decker Bot here too? :]

> >Hey, if you have the time and are feeling friendly, be my guest. Since
> >Spike uploaded the lastest upgrades for the Bull-Bot I'd like to see
> >it get some use.

> >Do we need another site-license or any changes made to the current
> >ShadowRN version for operation SRCard?

> Hehe...

> Do you guys actually think it's a real Bot?

Oh God.. Bull... I-I'm shattered.

What next, are you going to try and tell me Santa doesn't exist?! NO!!!

> <big grin>

> hell, I just do a little cut and paste and edit the name and put in
> whatever silly OT thing I can think of...;] That's why I occasionally miss
> people. if they post a "Hi, I'm new" message in the middle of a big,
> boring thread, i won;t see it.

No! No! Heathen! Obscurant! Zymurgist! Gnnnnnnn01!

> And spike lieks to "reload" me everytime I miss a couple people. It gives
> us something to do...;]

I know about you and your perversions. Pagan. :)

The rest is just too hard to bear. *Sob* *sNiff*

> BTW: Any ideas on how to incorporate a WQoodchuck Card into the Card Game?
> Be a great "In Joke" if we could get something like that published...:]

Well, seeing as how I already worked *you* in (and then you go and
destroy my healthy illusions!) I suppose a 'chuck card wouldn't be too
hard...

-Matt (sob)
=========================================================================
Date: Fri, 26 Sep 1997 01:14:07 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Edwin Eng <eje@******.ORG>
Subject: FS: [Eng] SR:TCG
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Please email me if you're interested.

Thanks

Edwin


ps. To Lady J, if this again has problems with the reply to, please let me
know. I'm trying to get it fixs.
=========================================================================
Date: Fri, 26 Sep 1997 00:01:39 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Robs Questions - Part 1
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Well, I just want to start off by thanking you guys for all the really good
work you've done. I just have specific card questions, and then (hopefully)
I will be on my way. I have sent a copy of these messages to FASA, because
I can't find an offical ruling, either at their site or in our collection
of thier
rulings. Feel free to comment, or make any guesses as to what they will
say!
Thanks again!

1) Reinforcements - Can this card be played on a team that has already
passed
all the challenges on an objectice, so that you could lay down a whole
other set of challenges that they would have to phase on the current
shadowrun?

2) Wanted - Do you attack the Wanted! character during
a)The WANTED! character's player's legwork phase
b)The legwork phase of each opponent?

3) Operation Cottonmouth - The card seems to say that only the owner (the
person who played the card) can add the +2/+2(A+1) to one challenge.
This would imply that the person who played the card's team would
never have to worry about that (because he would never play it on
himself). Is this correct?

4) No Way Out - Can this be played on a group of runners, after a card (say
a
challenge) sent the runners home to force them to continue the run?

b) Subpart b - The card states that the runners may sleaze the
challenge like normal. If the alarm is already set, the
challenge may not be sleazed, correct?

5) Finally - Time Delayed Bomb - What am I doing wrong? This card seems
inferior to Boby Trap in every way! What is the advanctage of this
card? It is easier to sleaze, it does not neccesarily kill anyone
when it blows up, and it may not happen! Does it end the run or
something? Tell me what I am missing, because I can't even find
a specialized use for this card!

Thanks everyone for your time! I really appriciate your help! I just
purchase 2 boxes of starters, so it looks as if I am in this game for
the long haul! Thanks again!


Rob Harris
.
=========================================================================
Date: Fri, 26 Sep 1997 00:13:19 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Some specific rules questions
Comments: To: fasacorp2@***.com
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Once again the playtesters at Rob's Happy Abode have come up with some
rather puzzling situations, and I wanted to ask the 'offical' questions and
awnsers list. I know that you are
extremely busy, FASA, and I will wait patiently for your response. Thanks
for your time and
an excellent game.

1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during a
run, does he add the
weapons power for the rest of the combats in that run, or only for that
one combat?


2) Cyberware - Cyberware says specifically that it can not be replaced,
removed, or swapped
once given to a specific runner. Can it be removed by the challenge Street
Scum?


a) If it can be, then what point is that statement? Is there another card
that removes
equipment?


b) If it can't, do you include it in the random draw of equipment, or do
you just set it
aside so that there is always SOME viable equipment destroyed?


3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
character is on a run,
what happens to Personel challenges that require a social skill? One rule
says they
are automatically sleazed and the other says that they are automatically
Not sleazed!
Which is it (we have guessed that it IS automatically sleazed based on the
fact that
that is on card text, with Anti Social is a skill! HELP!)


Well, thanks again for your time. Have a great day/night/week.whatever!


Rob
=========================================================================
Date: Wed, 24 Sep 1997 14:45:27 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Question: Wanted
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Are you sure that this would work? Since the wording says "opponents"
> unless you are your own opponent.... :-)

Listen, chuckles, I reserve the right to ignore any wording on a card
that doesn't fit into my pocket universe.

I suppose next you're going to point out that since it says opponents
that wingmen in 'emperor' games don't count either, huh, well, aren't
you, huh, what, eh? ;)

Of course, I'd still play it on my own card.. Gotta wait for some Torgo
fiend to come charging after a mid-level merc -- Rough Night does
terribly things to a guy's ego.
=========================================================================
Date: Thu, 25 Sep 1997 22:50:26 PDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Benjamin <benjamin@*****.COM>
Subject: Re: FS: [Eng] SR:TCG
In-Reply-To: Your message of "Thu, 25 Sep 1997 22:14:07 PDT."
<Pine.SUN.3.96.970926011155.10066B-100000@******>

Edwin Eng wrote:
>Please email me if you're interested.

In what?
=========================================================================
Date: Fri, 26 Sep 1997 01:26:20 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Team Play
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Has anyone given any thought to or tried playing some kind of "team" game
yet? I mean, something other than just the standard "we need a combined
100 points to win, but otherwise we're playing with no special rules..."

I'm thinking something a little more involved, that would let two players
support each other a little more, without just blatantly allowing a player
to give his partner runners and stuff...

I'll play around with this idea a little later, if I can...

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 25 Sep 1997 22:27:59 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: New Member
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Bull wrote:
>
> >Do we need another site-license or any changes made to the current
> >ShadowRN version for operation SRCard?
> >
> Hehe...
>
> Do you guys actually think it's a real Bot?
>
> <big grin>

Nah, I knew it was a cut and paste job, I was asking you about it at
GC remember? ;o)

<snip Bull-But test run>

> How's that look? Only minor modifications were necessary...;]

Looks good. So the SRCard Bull-Bot is online...

> BTW: Any ideas on how to incorporate a WQoodchuck Card into the
Card Game?
> Be a great "In Joke" if we could get something like that
published...:]

Hmmm... let's ponder this one.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 01:55:04 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: New Member
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:27 PM 9/25/97 -0700, Loki wrote these timeless words:
>---Bull wrote:
>>
>> >Do we need another site-license or any changes made to the current
>> >ShadowRN version for operation SRCard?
>> >
>> Hehe...
>>
>> Do you guys actually think it's a real Bot?
>>
>> <big grin>
>
>Nah, I knew it was a cut and paste job, I was asking you about it at
>GC remember? ;o)
>
I know... That's why I was Grinning...

I HAVE been asked, more than once, how I got a Bot to read my mail
though... Several people from teh SRN list asked me about that privately,
especially when I first started it...;]

><snip Bull-But test run>
>
>> How's that look? Only minor modifications were necessary...;]
>
>Looks good. So the SRCard Bull-Bot is online...
>
Yup...

>> BTW: Any ideas on how to incorporate a WQoodchuck Card into the
>Card Game?
>> Be a great "In Joke" if we could get something like that
>published...:]
>
>Hmmm... let's ponder this one.
>
<big f'ing grin>

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 26 Sep 1997 00:42:45 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Robs Questions - Part 1
In-Reply-To: <199709260510.AAA11942@***.cso.uiuc.edu>; from "Rob Harris"
at
Sep 26, 97 12:01 am

>Well, I just want to start off by thanking you guys for all the really good
>work you've done. I just have specific card questions, and then (hopefully)
>I will be on my way. I have sent a copy of these messages to FASA, because
>I can't find an offical ruling, either at their site or in our collection
>of thier
>rulings. Feel free to comment, or make any guesses as to what they will
>say!
>Thanks again!
>
>1) Reinforcements - Can this card be played on a team that has already
> passed all the challenges on an objectice, so that you could
> lay down a whole other set of challenges that they would have
> to phase on the current shadowrun?

Yes, you could do that as long as the player hasn't met the objective
yet. (ie right after the last challenge is sleazed/defeated, you play
reinforcements). This is just going along with FASA's Timing rulings.

>2) Wanted - Do you attack the Wanted! character during
> a)The WANTED! character's player's legwork phase
> b)The legwork phase of each opponent?

On the opponents legwork phase. I believe the second sentence of Wanted
was supposed to be "Oppents may turn one Runner to attack target Runner
during their legwork phase.

>3) Operation Cottonmouth - The card seems to say that only the owner (the
> person who played the card) can add the +2/+2(A+1) to one challenge.
> This would imply that the person who played the card's team would
> never have to worry about that (because he would never play it on
> himself). Is this correct?


Yep, that's how we've always played it. The operative word is "may".

>4) No Way Out - Can this be played on a group of runners, after a card
> (say a challenge) sent the runners home to force them to continue
> the run?

No, if a challenge ends a shadowrun, it ends the shadowrunning phase -
and thus you can't encounter the next challenge.

> b) Subpart b - The card states that the runners may sleaze the
> challenge like normal. If the alarm is already set, the
> challenge may not be sleazed, correct?

I'ld assume that this would be the case.

>5) Finally - Time Delayed Bomb - What am I doing wrong? This card seems
> inferior to Boby Trap in every way! What is the advanctage of this
> card? It is easier to sleaze, it does not neccesarily kill anyone
> when it blows up, and it may not happen! Does it end the run or
> something? Tell me what I am missing, because I can't even find
> a specialized use for this card!

The only advantage is it may hit the decker that doesn't go on runs, or
a Adam Bomb and kill off all the Players Runners.

All thes answers are how I've been playing them, so they may be wrong.

BTW are you the same Rob Harris that was in the Necromunda League in
Chambana last year? I really wish my Delaque got to play before the
league went bye bye....


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Thu, 25 Sep 1997 23:05:29 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Robs Questions - Part 1
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Rob Harris wrote:
>
> 1) Reinforcements - Can this card be played on a team that has
already
> passed
> all the challenges on an objectice, so that you could lay
down a whole
> other set of challenges that they would have to phase on the
current
> shadowrun?

Sure, why not? There's the "natural pause" between the moment the last
challenge is passed and before you move on to deal with or twake the
objective. The stinger could be played at that time.

> 2) Wanted - Do you attack the Wanted! character during
> a)The WANTED! character's player's legwork phase
> b)The legwork phase of each opponent?

Group consensus seems to be each individual opponents legwork phase.

> 3) Operation Cottonmouth - The card seems to say that only the owner
(the
> person who played the card) can add the +2/+2(A+1) to one
challenge.
> This would imply that the person who played the card's team
would
> never have to worry about that (because he would never play
it on
> himself). Is this correct?

Exactly! That's why it's one of the objectives in my deck. ;o)

> 4) No Way Out - Can this be played on a group of runners, after a
card (say
> a
> challenge) sent the runners home to force them to continue
the run?

I'd say so. That's how I play it anyways, especially when I know I
have a nasty as the next challenge and the running team won't stand up
against it.

> b) Subpart b - The card states that the runners may sleaze
the
> challenge like normal. If the alarm is already set,
the
> challenge may not be sleazed, correct?

My personal opinion is that you "may sleaze the challenge as normal"
means if the next challenge could normally be sleazed if you'd
voluntarily chose to continue on to it, then it may still be sleazed
(IOW - No Way Out does not automatically trigger the alarm). However,
if you couldn't sleaze the next card if you'd gone on normally (i.e. -
the alram is already triggered, then you can't sleaze it with No Way
Out. NWO isn't an alarm reset or auto-sleaze.

> 5) Finally - Time Delayed Bomb - What am I doing wrong? This card
seems
> inferior to Boby Trap in every way! What is the advanctage
of this
> card? It is easier to sleaze, it does not neccesarily kill
anyone
> when it blows up, and it may not happen! Does it end the run
or
> something? Tell me what I am missing, because I can't even
find
> a specialized use for this card!

Time Delayed Bomb
Type: Challenge
Description: (Misc.).
Notes: If alarm is triggered place Time-Delayed Bomb in Shadowrunning
players safehouse. Until Bomb explodes, target player must roll a D6
at the start of his turn. On 5+, the Bomb explodes and a randomly
chosen Runner in the Safehouse takes 5 damage. Trash after explosion.
Athletics, Technical-2 or Demolition.

That's it. It triggers the alarm, and then possibly somewhere down the
road it deals 5 damage to a random runner (which may kill a good
number of the runners). The only two real advantages over Booby Trap
(BT) are:

1. It's in the safehouse and may take out someone like a decker or
rocker that normally doesn't go in on runs (and thus wouldn't usually
hit a BT).

2. It's a randomly chosen runner, so unlike with BT your opponent cant
chose who gets sacrificed.

-== Loki ==-
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 01:03:37 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Some specific rules questions
In-Reply-To: <199709260518.AAA14618@***.cso.uiuc.edu>; from "Rob Harris"
at
Sep 26, 97 12:13 am

>1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during a
> run, does he add the weapons power for the rest of the combats in
> that run, or only for that one combat?

Since it only adds the weapons threat value, and the Ranger Arms SM-3
specifically stats it can only be used once per turn, I'ld assume that
inderect fire weapons generally add to all of the challenges.

I personally don't use any inderect fire weapons in that way, since it
is usually a better idea to provide damage soaking ability for a runner
team rather then damage dealling, since with FASA's official ruling that
Sniper Roost and Deckers count as part of the 6 Runners Inderect fire
users would have to also count towards that number.

>2) Cyberware - Cyberware says specifically that it can not be replaced,
> removed, or swapped once given to a specific runner. Can it be
> removed by the challenge Street Scum?

Yep, FASA has stated this officially. THey'll take programs, spirits or
spells as well... I just love the idea of Street Scum trying to control
that Greater Elemental... :)

> a) If it can be, then what point is that statement? Is there
> another card that removes equipment?

It's so you don't try and switch Cyberwear to a differant runner after it
has been placed in a Runner. (ie it's not healthy to just rip out cyberware
to just give it to a friend)

> b) If it can't, do you include it in the random draw of equipment,
> or do you just set it aside so that there is always SOME viable
> equipment destroyed?

Sorry, it goes into the draw...

>3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run, what happens to Personel challenges that
> require a social skill? One rule says they are automatically
> sleazed and the other says that they are automatically Not
> sleazed! Which is it (we have guessed that it IS automatically
> sleazed based on the fact that that is on card text, with Anti
> Social is a skill! HELP!)

That's a rough one. I'ld have to fo with Roxy since card text can violate
the basic rules of the game....

Once again these are just my opinions (well the Street Scum/Cyberware
question is an official FASA ruling)...


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Fri, 26 Sep 1997 08:19:30 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jean-Philippe NEUDER <Jean-Philippe.Neuder@******.EDFGDF.FR>
Subject: [REQ] Is Turbo a rigger ?

Hi,
As Turbo has the skill 'Piloting' could we consider him as a rigger (i
e with the ability to pilot drone) despite the fact that it's written
"ganger" on the card ?
Else what is the utility of this skill on a non-rigger?

Jean-Philippe.
=========================================================================
Date: Thu, 25 Sep 1997 23:22:03 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Some specific rules questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Rob Harris wrote:
>
> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
during a
> run, does he add the
> weapons power for the rest of the combats in that run, or
only for that
> one combat?

Since he has to turn to do it, I'd say it's for the one combat.

> 2) Cyberware - Cyberware says specifically that it can not be
replaced,
> removed, or swapped
> once given to a specific runner. Can it be removed by the
challenge Street
> Scum?

From our Game Q&A:

Q. The Challenge 'Street Scum' reads: "If runner team fails to sleaze
Street Scum, team must trash a randomnly {{determined??}} Gear card
that is present (before combat is resolved)." Does this incl ude all
Gear; ie. Cyber, Magic, Matrix, etc? Or is it only Weapons, Armor,
Miscellaneous and Drones? For simplicity's sake I can understand ALL
GEAR, but it just doesn't seem right to rip out Cyber and Magic like
that.
A. It's all Gear. It seems wierd fictionally, but it works in terms of
game mechanics.

> a) If it can be, then what point is that statement? Is there
another card
> that removes
> equipment?

I can't think of one off the top of my head, and I forgot to bring my
binder iwth me. However, they can also be planning for future cards
and expansions. Kind like how they have the Dodger who ignores closed
systems, but there's currently only one card that's a closed system.
Or how they designate Ghost and Macabre as Amerindians, but no card
does anything for that.


> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run,
> what happens to Personel challenges that require a social
skill?
One rule
> says they
> are automatically sleazed and the other says that they are
automatically
> Not sleazed!
> Which is it (we have guessed that it IS automatically
sleazed based on the
> fact that
> that is on card text, with Anti Social is a skill! HELP!)

Foxy Roxy
Type: Runner
Description: Legendary Elf Flirt
Notes: 4¥. Social-4. 1/1. Foxy Roxy automatically sleazes any
personnel challenge.

Foxy Roxy's special is to auto-sleaze Personnel Challenges, not
specifically those requiring Social. It's kinda like she just
temporarily gets the skills that are required to sleaze personnel).
I'd still say Anti-Social as a keyword trait blows Roxy's special the
same as it would for a group that had the actual required skills. It's
awful hard to look sexy and seductive when the guards see the
slathering troll with the vindicator over your shoulder.

BTW, please post any responses you get from FASA.

-== Loki ==-
+---------------------------------------------------------------+
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+---------------------------------------------------------------+
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+---------------------------------------------------------------+
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Date: Thu, 25 Sep 1997 23:29:04 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: [REQ] Is Turbo a rigger ?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Jean-Philippe NEUDER wrote:
>
> Hi,
> As Turbo has the skill 'Piloting' could we consider him as a
rigger (i
> e with the ability to pilot drone) despite the fact that it's
written
> "ganger" on the card ?
> Else what is the utility of this skill on a non-rigger?

No, just like Redline, Turbo's a ganger who happens to have the
Piloting skill (he knows how to drive). Neither of the two can use
drones as they lack the keyword "Rigger."

The Piloting skill is useful as some vehicles (not drones) require a
Runner have Piloting to use them. It also is required with a Drive-By
Special.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
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+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

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Date: Wed, 24 Sep 1997 15:13:48 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Some specific rules questions
MIME-Version: 1.0
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> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire' during a
> run, does he add the
> weapons power for the rest of the combats in that run, or only for that
> one combat?

Only the one combat. Indirect Fire is mostly useful for mid-level
Runners - Thrash often gets the FN HAR.

> 2) Cyberware - Cyberware says specifically that it can not be replaced,
> removed, or swapped
> once given to a specific runner. Can it be removed by the challenge Street
> Scum?

Youbetcha. It seems that even though they're scum, they know some good
streetdocs.

> a) If it can be, then what point is that statement? Is there another card
> that removes equipment?

Quite a few cards, actually; Blazing Guns, for instance, trashes a
pistol after increasing its damage; the Security Rigger trashes drones
(iirc) and Astral Barrier trashes spirits. Any two Runners can also
turn to trade gear between themselves; cyberware, however, cannot be
traded this way.

> b) If it can't, do you include it in the random draw of equipment, or do
> you just set it
> aside so that there is always SOME viable equipment destroyed?

It's included. FASA mentioned this in a post -- Loki'll clip it out and
post it, I'm sure.

> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run,
> what happens to Personel challenges that require a social skill? One rule
> says they are automatically sleazed and the other says that they are automatically
> Not sleazed!
> Which is it (we have guessed that it IS automatically sleazed based on the
> fact that
> that is on card text, with Anti Social is a skill! HELP!)

You got me here. I say the two cancel each other out and regular
sleazing takes place.
=========================================================================
Date: Wed, 24 Sep 1997 15:09:35 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Robs Questions - Part 1
MIME-Version: 1.0
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> Well, I just want to start off by thanking you guys for all the really good
> work you've done. I just have specific card questions, and then (hopefully)
> I will be on my way. I have sent a copy of these messages to FASA, because
> I can't find an offical ruling, either at their site or in our collection
> of thier rulings. Feel free to comment, or make any guesses as to what they will
> say!
> Thanks again!

> 1) Reinforcements - Can this card be played on a team that has already
> passed all the challenges on an objectice, so that you could lay down a whole
> other set of challenges that they would have to phase on the current
> shadowrun?

Like any Stinger, it can be played at any time. Obviously, however,
once you start "encountering" the Objective (allocating damage, GAQqing
Runners home, etc) this card is no longer good.

Yes, it's dangerous.

> 2) Wanted - Do you attack the Wanted! character during
> a)The WANTED! character's player's legwork phase
> b)The legwork phase of each opponent?

Player A plays Wanted on Player D's Bam Bam. Player D responds by
Archie McDevenning A's Lord Torgo - the only character A had that's
tough enough to take Bam Bam out.

Player B can decide, during his Legwork phase, to have one of his
characters attack D's Wanted Bam Bam. If there is an attack, Wanted
falls off regardless of the outcome.

Player C can decide, during his Legwork phase, to have one of his
characters attack D's Bam Bam - assuming he;s still Wanted.

Player D, as I found out, can't attack his own card.

Player A, if he's lucky enough to have Torgo unturn with Archie
re-Devenning him, could attack D's Bam Bam, if by some mishap Bam Bam's
still up on the post office wall.

Repeat until a Runner attacks Bam Bam, Wanted is LotI'd, or Bam Bam dies
on a run (the only three ways I can think of to get rid of it.)

> 3) Operation Cottonmouth - The card seems to say that only the owner (the
> person who played the card) can add the +2/+2(A+1) to one challenge.
> This would imply that the person who played the card's team would
> never have to worry about that (because he would never play it on
> himself). Is this correct?

The card seems a bit unclear to me. Yours is one interpretation; the
other is that the owner *of the Challenge* can add +2/+2. I tend to
favor your interpretation.

> 4) No Way Out - Can this be played on a group of runners, after a card (say
> a challenge) sent the runners home to force them to continue the run?

The timing on this one is tricky. Once Wild Goose Chase, say, is
played, the Runners return to the safehouse. They are no longer "on a
run" (unless the Chase was LotI'd.) No Way Out doesn't act as an
interrupt; it acts as a pre-emptive measure. The Runners are in the
middle of fighting the Ancients; you play No Way Out to make sure they
*have* to attack the Dracoform behind them as well.

> b) Subpart b - The card states that the runners may sleaze the
> challenge like normal. If the alarm is already set, the
> challenge may not be sleazed, correct?

Correct.

> 5) Finally - Time Delayed Bomb - What am I doing wrong? This card seems
> inferior to Boby Trap in every way! What is the advanctage of this
> card? It is easier to sleaze, it does not neccesarily kill anyone
> when it blows up, and it may not happen! Does it end the run or
> something? Tell me what I am missing, because I can't even find
> a specialized use for this card!

I'm not sure on the sleaze requirements - I think FASA cleared it up to
read "Athletics, plus EITHER Tech-2 OR Demo"), which makes it a tougher
sleaze. It's not so much that it easily destroys a Runner, but it does
keep them all out of the safehouse (visiting locations or going on runs;
eliminating the usefulness of the Bulldog Van, for instance.) With some
cardplay - McDevens, GAQs, and so on - you can keep the Runners you want
pinned at home; the best 'pone can do is to keep other Runners there to
absorb the blast, as it were.
=========================================================================
Date: Thu, 25 Sep 1997 23:35:05 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: Some specific rules questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> > 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
during a
> > run, does he add the
> > weapons power for the rest of the combats in that run, or only for
that
> > one combat?
>
> Only the one combat. Indirect Fire is mostly useful for mid-level
> Runners - Thrash often gets the FN HAR.

How? Thrash doesn't have a Firearms skill.

FNHAR
Type: Gear
Description: Gear/Ranged/Rifle
Notes: 4¥. Play on a Runner with Firearms. Indirect Fire. +3/+0 to user

Or do you give the FNHAR to another Runner, equip it with a Laser
Scope, then hand it over to Thrash?

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
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+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
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Date: Thu, 25 Sep 1997 23:39:09 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: Team Play
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Content-Type: text/plain; charset=us-ascii

---Bull wrote:
>
> Has anyone given any thought to or tried playing some kind of "team"
game
> yet? I mean, something other than just the standard "we need a
combined
> 100 points to win, but otherwise we're playing with no special
rules..."
>
> I'm thinking something a little more involved, that would let two
players
> support each other a little more, without just blatantly allowing a
player
> to give his partner runners and stuff...

Have really tried any kind of team play yet.

It probably wouldn't take much to set up an "Emperor" style play
though.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
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+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
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Date: Fri, 26 Sep 1997 01:59:34 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Team Play
In-Reply-To: <3.0.16.19970926012427.2cc7c65a@*****.com>; from "Bull" at
Sep
26, 97 1:26 am

Bull wrote:
>Has anyone given any thought to or tried playing some kind of "team" game
>yet? I mean, something other than just the standard "we need a combined
>100 points to win, but otherwise we're playing with no special rules..."
>
>I'm thinking something a little more involved, that would let two players
>support each other a little more, without just blatantly allowing a player
>to give his partner runners and stuff...
>
>I'll play around with this idea a little later, if I can...

Well the one time we tried to play a team game we went by the following
rules <warning the game was rather fun, but it really turned into a
blood bath>:

The game is basically played the same way with each player keeping
track of their own nuyen. You cannot put a Runner into play for
your teammate, nor can you give one of her runners a gear card.
You may play specials on any ones Runners (of course). Contacts
can only be used by their owner and Locations can be visited by
a teammate's Runners. Also pumbable cards can only be payed for by
the cards owner, unless you have The Fatman contact in play (yes
he is a great card for this type of game).

Team 1 Player 1: During the shadowrun phase this player may either
attempt to complete a run on his own or turn up to 5 runners to join
their teammate on a run.

Team 2 Player 1: During the legwork phase he may turn up to 6 runners
to prevent Team 1's Player 1 from meeting up with Team 1 Player 2's
runners. Resolve this combat like an intercepted shadowrun. Any
surviving Runners from Team 1 continue on their way to the objective.

During the shadowrun Phase this player may also start a Run, or turn
some of their runners to help their teammate on a run.

Team 1 Player 2: During the legwork phase this player can turn runners
in the same way that the previous player did.

During the Shadowrunning phase he may tap enough runners to bring up
the teams total runners up to 6. If Player 1 sent 5 runners but only
3 made it there alive, Player 2 can send 3 Runners on the Run.

Note: You do not phase your teammates challenges only your two opponents.

Interception of the shadowrun (if there are no Challenges on the
objective):

Team 2 Player 2 has a chance to turn a runner to intecept the run (if
an interception of this objective has not been attempted yet).
Team 1 Player 1 can turn some runners to try and prevent this
interception from occuring. If all of the intercepting runners
live through this counter strike they must continue on the interception.
However, if they are all killed, it doesn't count towards the one
attempted interception per objective and Team 2 Player 1 could send
a couple of Runners to intercept the run (without any of Team 1's
runners weakening them before they get to encounter the Shadowrunning
team.

Play then continues on in this fashion until one team can capture the
reputation points needed to win (we played until 70 pts) and the game
took quite a bit of time. If you do play this way, don't get to attached
to any of your runners, since they most likely will die at some point.

If you have any questions about the clarity of these rules send them
to me, since we made up the rules on the fly and this is my first time
trying to type them up. (And it doesn't help that I've been working
for nine hours - only 4 more to go)



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Fri, 26 Sep 1997 00:50:06 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Woodchuck meets SRTCG
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Ok, this came to me on the way home from work tonite. How's it look?

Woodchuck
Type: Challenge
Rarity: Uncommon
Description: (Awakened)
Notes: Opponents may play cyberware on Woodchuck as a Stinger.
Cyberware given to the Woodchuck remains on the Challenge until it is
sleazed or defeated. Usual limb and essence restrictions apply. "Chuck
this!" Sleaze: Social-2. 0/2.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97




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Date: Fri, 26 Sep 1997 03:27:19 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Nemein <eness@**********.COM>
Subject: Re: Some specific rules questions
MIME-Version: 1.0
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---Rob Harris <rjharris@********.UIUC.EDU> wrote:
>
[snip]
>
> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
> during a run, does he add the
> weapons power for the rest of the combats in that run, or only for
> that one combat?
>
As I understand it, just the one combat


>
> 2) Cyberware - Cyberware says specifically that it can not be
> replaced, removed, or swapped once given to a specific runner. Can it
> be removed by the challenge Street Scum?
>
OUCH! :-) "Come here kid, let me relieve you of that cyberarm" I
would say no.

>
> a) If it can be, then what point is that statement? Is there
> another card that removes equipment?
>
I can't think of one off hand, I don't have a list with me though.

>
> b) If it can't, do you include it in the random draw of
> equipment, or do you just set it aside so that there is always SOME
> viable equipment destroyed?
>
I'm sorry I just woke up, I don't quite follow you on this one :-) I
would think that if the only gear cards you have when you encounter
Street Scum are cyberwear, then the trash a gear clause, is not
applicable.


>
> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run, what happens to Personel challenges that
> require a social skill? One rule says they are automatically sleazed
> and the other says that they are automatically Not sleazed! Which is
> it (we have guessed that it IS automatically sleazed based on the
> fact that that is on card text, with Anti Social is a skill! HELP!)
>
>

I would vote for the opposite myself. Thinking about it though you
are probably right. Wasn't there a statement in the RBT that said
card text may "over write" the rules given?

Forrest
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Date: Wed, 24 Sep 1997 19:57:50 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Some specific rules questions
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> > Only the one combat. Indirect Fire is mostly useful for mid-level
> > Runners - Thrash often gets the FN HAR.

> How? Thrash doesn't have a Firearms skill.

> FNHAR
> Type: Gear
> Description: Gear/Ranged/Rifle
> Notes: 4¥. Play on a Runner with Firearms. Indirect Fire. +3/+0 to us=
er

> Or do you give the FNHAR to another Runner, equip it with a Laser
> Scope, then hand it over to Thrash?

Neither. (And I wasn't sure you could do things like that with a Laser
Scope..)

Skillsofts. I've been running a -very- quirky Burnt-Out/Cyborg deck,
which requires just a few too many cards and combos to work well.. but
it's been fun to play. Many uncommons, many rares - sigh.

But Thrash with an FN HAR! Hey! He's almost tough enough to send on a
run directly. (And give him dermal armor and he's definitely rrready to
rrrrumble!)
=========================================================================
Date: Fri, 26 Sep 1997 03:47:13 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Nemein <eness@**********.COM>
Subject: Re: Some specific rules questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nemein <eness@**********.COM> wrote:
>
[snip]
>
>
> >
> > 2) Cyberware - Cyberware says specifically that it can not be
> > replaced, removed, or swapped once given to a specific runner. Can
it
> > be removed by the challenge Street Scum?
> >
> OUCH! :-) "Come here kid, let me relieve you of that cyberarm" I
> would say no.
>

Doh! Please disregard this answer. As several other people have
pointed out it does. Shows you what I get for trying to read this
while getting ready for work ;-)

Apologies for any confusion
Forrest
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Date: Wed, 24 Sep 1997 20:15:37 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [REQ] Is Turbo a rigger ?
MIME-Version: 1.0
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> Hi,
> As Turbo has the skill 'Piloting' could we consider him as a > rigger (ie
with the ability to pilot drone) despite the fact that it's > written
"ganger" on the card?

Not yet - wait for the expansion set. Most Drones, however, read, "Play
on Rigger." A Rigger is a specific 'career', not a skill.

> Else what is the utility of this skill on a non-rigger?

Some challenges can be sleazed with only Pilot-1 (Ambushed En Route
comes to mind.)
=========================================================================
Date: Fri, 26 Sep 1997 07:30:58 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: players in the cleveland area?
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(>) Loki wrote:

> In reply to Nicholas Kost's questions:
>n>
>n> why is lofwyr so prevalent?
>
> He's a Great Dragon and CEO of Saeder-Krupp, the most powerful
> mega-corp in the Shadowrun world.

Well, S-K is arguably the LARGEST of the 'Big 8' triple-A's but ya might
want to insert "one of" into your statement about power. At any given
time it's difficult to tell who's really on top, 'tho it often _is_
S-K. (Been there -- worked there. Done that -- quit that! <g>).

For an excellent comparison on the AAA Corps, check out the BKK's
Corporate Rating pages (http://www.intercom.net/user/logan1/corps.htm).


> You're better off getting more infoe (including a timeline) from sites
> like the Shadowrun Archive: http://www.interware.it/shadowrun/

Also, we've got a smaller (pronounced: 'easier to read') timeline at the
Klub: (http://www.intercom.net/user/logan1/time.htm).

And that about fills my quota of 'BKK plugs' for the month, dontcha
think, Loki?

(>) --Fenris, Former (S-K) Company Man

_______________________________________________logan1@*****.intercom.net
(>) 'Revenge' is a dish best served
with pinto beans and muffins.
(>) --Gutiarez, from 'Freakazoid'
=========================================================================
Date: Fri, 26 Sep 1997 07:39:20 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: NERPS Question (was: Re: NERPS!!!)
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(>) In our last episode, Loki wrote:

> ---In reply to Matb's questions:
>m>
>m> When did you send yours off? I'm still all finger-twiddly with
>m> waiting...
>
> Can't remember exactly, it was the same day I posted the NERPS!
> announcement to the list.

I think I sent mine off in the morning following Loki's announcement,
but I'm out here, somewhere on the UCAS' (remote) Eastern Seaboard.

Speaking of NERPS (which is also posted for your veiwing pleasure at the
BKK [Plug! Plug!]), who is Scott and/or Steve??!!

Please fill the rest of us in (ie. us unwashed heathens not on
ShadowRN).

(>) --Fenris
_______________________________________________logan1@*****.intercom.net
(>) If your opponent's battle cry
is: "Die, Mortal !" don't stick
around to see if he isn't.
(>) --Serrin Shamandar, elven mage
=========================================================================
Date: Fri, 26 Sep 1997 07:41:59 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: Re: NERPS!!!
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On: Thu, 25 Sep 1997: Todd M. Behringer <billykid@******.COM> wrote:

>Just wanted to let you all know that I got my NERPS card from FASA
>today! Wonder if I send another SASE to them with a wish list if they
>woudl fill it :)

I got my NERPS card in the mail too. I was surprise to find the card
in good condition because it was mailed to me in a standard envenlope


Steven
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Date: Fri, 26 Sep 1997 22:17:02 +1000
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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: [Legal] Card ideas
In-Reply-To: <199709251635.LAA12503@********.ix.netcom.com>
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> >
> I, too, was wondering if we were tying FASA's hands by posting them
> here first, or is we posted a similar idea to what they had already
> planned, would that leave them open for lawsuits or that. Maybe they
> could not even consider outside submissions for this very reason. I'm
> no lawyer, just going by past complications...

FASA's web page states that unsolicited submissions (this is for the
writers' guide) will be returned unopened. I assume this is so that
someone can't submit a manuscript, have it rejected, and then later
claim that something of FASA's is plagiarising their work. If FASA's
policy proves that they haven't ever even seen the manuscript the legal
hassles would be much reduced or even eliminated.

I don't know what bearing it has on the card game.

What we may want to do (pointing this mostly at Loki and Dvixen) is cut
down a mini-FAQ and configure the list so that all new subscribers are
automatically sent the mini-FAQ (I know you can do this in Majordomo;
don't know about listserv). Then, we can put a big signposted message in
the mini-FAQ (and the regular FAQ) to the effect that: any "dream cards"
or suggestions/revisions for "dream cards" that are posted on this list
become public domain and FASA is free to use these cards in any future
releases (provided the card author is given credit).

How does this sound?

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Fri, 26 Sep 1997 22:28:38 +1000
Reply-To: Shadowrun Trading Card Game Discussion
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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: [Legal] Card ideas
In-Reply-To: <19970925181911.26622.rocketmail@*****.rocketmail.com>
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> > If current state of the TCG industry says anything, then you really
> > don't have much to worry about. Look at Magic the Gathering. Fans

I think the point is that the card creators don't want to prevent the
possibility of their cards appearing in an official set, not that
they're worried about getting their asses sued off. FASA's notably good
like that.

> > make up TONS of their own cards. Scrye Magazine even publishes the
> > things in every issue.

*cough* Just for those of you who aren't aware, Richard Garfield has
just patented the Collectible Card Game. No, I don't know what this
means. Neither does anyone else. There's a raging argument on
rec.games.trading-cards.misc about it.

Back to the Dream Cards thing, Decipher (who make the ST:TNG and Star
Wars CCGs) have a Dream Cards archive on their website.

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
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Date: Fri, 26 Sep 1997 08:37:32 +0000
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Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: [Legal] Card ideas
In-Reply-To: <Pine.BSF.3.95.970926221215.6511A-100000@*******.dialix.com.au>
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> or suggestions/revisions for "dream cards" that are posted on this list
> become public domain and FASA is free to use these cards in any future
> releases (provided the card author is given credit).

sounds good, but I'd
1) bounce this off Mike and Jim to verify
2) Change the "card author is given credit" to "a reasonable attempt
is made to give the card author credit" and a disclaimer about
similar cards not counting. (Since we are going off of the RPG, I'm
sure lots of ideas (physAds, for one) will be duplicated between
players and FASA.) Plus, we better determine what "credit" means,
since they won't be printing it on the cards.....

All the annoying lawyer bits.


Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Fri, 26 Sep 1997 15:10:23 +0200
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From: Paolo Marcucci <paolo@*********.IT>
Subject: Re: Woodchuck meets SRTCG
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At 00:50 26/09/97 -0700, Loki said:
>Ok, this came to me on the way home from work tonite. How's it look?
>
>Woodchuck

(shaking head)

no... no... no...
____________________________________________________________
Paolo Marcucci paolo@*********.it
InterWare Service Provider Trieste, Italy
http://www.interware.it/ Tel. +39-40-360630
=========================================================================
Date: Fri, 26 Sep 1997 08:37:19 -0500
Reply-To: Shadowrun Trading Card Game Discussion
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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: NERPS!!!

You wrote:
>
>Just wanted to let you all know that I got my NERPS card from FASA
>today! Wonder if I send another SASE to them with a wish list if they
>woudl fill it :)
>
Yeah, got mine, too!

Let me know if that other idea works! (grin)

Argent
=========================================================================
Date: Fri, 26 Sep 1997 07:25:32 -0700
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From: Nemein <eness@**********.COM>
Subject: Re: Woodchuck meets SRTCG
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---Paolo Marcucci <paolo@*********.IT> wrote:
>
> At 00:50 26/09/97 -0700, Loki said:
> >Ok, this came to me on the way home from work tonite. How's it look?
> >
> >Woodchuck
>
> (shaking head)
>
> no... no... no...

At risk of scorn and ridicule :-) I'll bite...

What's up with the woodchuck?

F
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Date: Fri, 26 Sep 1997 17:04:58 +0200
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From: Paolo Marcucci <paolo@*********.IT>
Subject: Re: Woodchuck meets SRTCG
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At 07:25 26/09/97 -0700, Nemein said:
>---Paolo Marcucci <paolo@*********.IT> wrote:
>> (shaking head)
>>
>> no... no... no...
>
>At risk of scorn and ridicule :-) I'll bite...
>
>What's up with the woodchuck?

NOOOO.... NOOOOOO..... :)
____________________________________________________________
Paolo Marcucci paolo@*********.it
InterWare Service Provider Trieste, Italy
http://www.interware.it/ Tel. +39-40-360630
=========================================================================
Date: Fri, 26 Sep 1997 11:15:51 -0400
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Woodchuck meets SRTCG
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In light of Loki's humorous W--dchuck Challenege, I thought I'd offer an
objective to boot.

Groundhog Day
Type: Objective
Rarity: Uncommon
Rep Value:
Notes: Somebody wants to stage a Groundhog Day celebration with the real
thing. Of Course, nobody bothered to mention that these fraggers live
underground and can be ferocious when defending their young from
shadowrunners with chuck-napping in mind!
Defeat the family of Woodchucks 6/6 (1 nuyen = +1/+1, any or all players may
pay this). Earn +1 nuyen for every point of Social running team possesses.

[Yeah, I know that all that text would never fit on the card, but it's the
best I can do on short notice! ;-)]

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"False Mentor! Grrrrrrr! Frag you Bull!!!!!"
=========================================================================
Date: Fri, 26 Sep 1997 09:08:13 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Woodchuck meets SRTCG
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nemein wrote:
>

> At risk of scorn and ridicule :-) I'll bite...
>
> What's up with the woodchuck?

It's really an inside joke for list members that came to SRCard from
ShadowRN.

A cybered woodchuck was the topic of the worst, longest running
off-topic thread on the ShadowRN list. It got to the point where the
thread was just blatantly slap-happy but refused to die.

Now the quasi-mythological rodent is kind of the love/hate mascot of
that list.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
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Date: Fri, 26 Sep 1997 09:21:11 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: [Legal] Card ideas
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---Lady Jestyr wrote:
>
> FASA's web page states that unsolicited submissions (this is for the
> writers' guide) will be returned unopened. I assume this is so that
> someone can't submit a manuscript, have it rejected, and then later
> claim that something of FASA's is plagiarising their work. If FASA's
> policy proves that they haven't ever even seen the manuscript the
legal
> hassles would be much reduced or even eliminated.
>
> I don't know what bearing it has on the card game.
>
> What we may want to do (pointing this mostly at Loki and Dvixen) is
cut
> down a mini-FAQ and configure the list so that all new subscribers
are
> automatically sent the mini-FAQ (I know you can do this in Majordomo;
> don't know about listserv). Then, we can put a big signposted
message in
> the mini-FAQ (and the regular FAQ) to the effect that: any "dream
cards"
> or suggestions/revisions for "dream cards" that are posted on this
list
> become public domain and FASA is free to use these cards in any
future
> releases (provided the card author is given credit).
>
> How does this sound?

I'll ask Adam/Mark if there's a way to have Listserv do that.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
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Date: Fri, 26 Sep 1997 11:25:59 -0500
Reply-To: Shadowrun Trading Card Game Discussion
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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Returned mail: User unknown

>You wrote:
>>
>>i'm looking for players of shadowrun in the cleveland area, i play
>with 3
>>other people,
>>but am looking for more.
>>
>
>Not in Cleveland, but happy to answer questions.
>
>
>>incidentally for those of us who don't play the shadowrun game?
>>
>>what are immortals?
>
>There are certain beings in the Shadowrun world, also known as the
>Sixth world, that carried over from the last era of high ambient mana
>level from 5000 years ago, known as the Fourth World (also the setting

>for the other FASA game, EARTHDAWN). Some of these creatures are the
>Dragons (such as Lofwyr and Dunklezhan) and some elves (such as
>Harlequin and Ehran), and possible other creatures, both good and bad.

>The bug spirits are also a carryover from the last age.
>
>>why is lofwyr so prevalent?
>
>He is a powerful dragon that has formed his own corp (Saeder-Krupp)
>with his fingers in many pies.
>
>>what are physical adepts?
>
>They are magically capable beings who, as opposed to Mages (that can
>cast spells and summon elementals) and Shamans (that can cast spells
>and summon nature spirits), use their magical ability to enhance their

>physical self, such as heightened reflexes, expanded visions, combat
>skills, etc.
>
>>what is UCAS?
>
>In the great upheaval following the Ghost Dance of Daniel Howling
>Coyote, a large portion of the western United States and Canada was
>taken back by the Native Ameericans. Portions of northeastern United
>States and eastern Canada formed a union, called the United Canadian
>American States, not to be confused with the Confederate American
>States, the California Free State, and a host of other smaller nations

>all over teh North American continent.
>
>Does that raise more questions than it answers? You'll have to get
>some of the Shadowrun material for more background material...it's
well
>worth it.
>
>Argent
>
=========================================================================
Date: Fri, 26 Sep 1997 09:47:51 -0700
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From: Dvixen <dvixen@********.COM>
Subject: Re: Woodchuck meets SRTCG
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Loki wrote:
> ---Nemein wrote:

> > At risk of scorn and ridicule :-) I'll bite...
> > What's up with the woodchuck?

> It's really an inside joke for list members that came to SRCard from
> ShadowRN.

> A cybered woodchuck was the topic of the worst, longest running
> off-topic thread on the ShadowRN list. It got to the point where the
> thread was just blatantly slap-happy but refused to die.

ManaThwaps were invented during that time span, iirc. Bull was the first to
be hit, and the smeel took weeks to leave.

> Now the quasi-mythological rodent is kind of the love/hate mascot of
> that list.

Everyone hates it. I personally, love it. ;)
(Especially when everyone starts screaming or moaning in pain when it is
brought up. (eh, Paolo?)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Fri, 26 Sep 1997 09:45:27 -0800
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From: Daniel Casquilho <casquild@***********.COM>
Subject: Promo Cards
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Has anyone had a hard time buying the Inquest's and Scrye's to get a full
set of the promos? I live in LA and so had a lot of places to find them. I just
have not seen very many people asking for them. Should they be seen as just rare
cards? Maybe less then rare? Or more then rare?

Daniel
=========================================================================
Date: Fri, 26 Sep 1997 09:43:46 -0700
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From: Dvixen <dvixen@********.COM>
Subject: [Admin] FAQ location and requesting thereof...
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Well, with over 100 on the list, it's inevitable that the FAQ is going to be
required reading.

To find the FAQ, start at : http://coastnet.com/~dvixen/srcard.html

There are links from there to both the text versions, and the html versions.
A .zipped FAQ is soon to follow.

For those without web access, email me at dvixen@********.com (please put
SRCARD FAQ in the header, so it filters correctly) and I'll send it your way
as soon as I can.

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Fri, 26 Sep 1997 10:39:09 -0800
Reply-To: Shadowrun Trading Card Game Discussion
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From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[2]: [Legal] Card ideas
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>...to the effect that: any "dream cards"
>or suggestions/revisions for "dream cards" that are posted on this list
>become public domain and FASA is free to use these cards in any future
>releases (provided the card author is given credit).

Lady Jestyr,

If you make something public domain then the creater has NO rights at all.
Not even to ask for credit. Also not that without a statement from the creater
FASA could not assume any protection dispite what you may post in a FAQ. Why?
Because the author could claim to not have seen or understood your FAQ message.
Copyright law here in the US is quite messy and tends to favor the person who
held the right first.
What we all should do is place our own statements offering FASA the free use
of our ideas. That way each "Dream Card" post would include an explisit release
for FASA.

Daniel
=========================================================================
Date: Fri, 26 Sep 1997 13:57:55 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Another NERPS Question: (was: Re: NERPS!!!)
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(>) Okay, my NERPS card came in today. <BIG fraggin' G!> Now that I
got it, here's what I know:

1. It is a 'Special,' meaning I can only play it during (my own?)
legwork phase.

2. It is unique -- only 1 per deck per player. No prob there,
chummers; nobody else in our group bothered to take time & write to
FASA for one.

3. It costs 3¥ to deploy.

However, the lingering question is: how is it used?

Only on my own gear? Only on my deployed gear? Must I play it on a
runner who *already* has a Predator, then turn that runner to transfer
the NERPS/Predator to another runner?
- - O R - -
Can I say, "Gee that's a neat-o 'Bulldog Van' you've got there, I
think I'll deploy one too (& for only 3¥!)." ?

-->I'm kinda hoping for the latter.<--

The other UN-answered NERPS question is: who is Scott and/or Steve?*

(>) --Fenris

_______________________________________________logan1@*****.intercom.net
* According Wordman's semi-official ShadowFAQ,
N.E.R.P.S. is an inside joke at FASA, meaning,
"Nothing Ever Really Pleases Scott/Steve."
-->http://pobox.com/~wordman/ShadowFAQ.html<--
(Betcha thought I wuz gonna -Plug!- the BKK!)
=========================================================================
Date: Fri, 26 Sep 1997 14:01:16 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Team Play
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Phillip G Jaros[SMTP:phillip_jaros@**.US.SWISSBANK.COM] wrote:
> Bull wrote:
> >Has anyone given any thought to or tried playing some kind of "team"
game
> >yet? I mean, something other than just the standard "we need a combined
> >100 points to win, but otherwise we're playing with no special rules..."
> >
> >I'm thinking something a little more involved, that would let two players
> >support each other a little more, without just blatantly allowing a player
> >to give his partner runners and stuff...
>
> Well the one time we tried to play a team game we went by the following
> rules <warning the game was rather fun, but it really turned into a
> blood bath>:

Sounds a little complicated...

I'd like to play something less like a "team" game than a "trust no
one, but act cooperatively" game. How about:

When a player declares that he is making a shadowrun, he taps^H^H^Hurns
the runners he's sending. Each player (clockwise) may make a proposal
to the current player - each proposal will consist of a group of runners
for a given reputation award. The current player may accept or reject
any or all proposals.

If the objective is reached, the current player "pays" each
participating player the agreed upon reputation.

Backstabbing:
Normally, a group of runners can only intercept an unprotected run.
During a shared run, however, a player may declare a backstab before
encountering the next challenge. The next challenge must be
encountered.
The current player then engages in runner-runner combat with the
backstabber.

Both teams must then encounter all subsequent challenges simultaneously
(ie. Chomps 2000 would send both groups home), challenges that are
fragged
or trashed are only fragged or trashed after both teams have encountered
them.

If no more challenges remain, the two teams again engage in
runner-runner
combat. If one team is eliminated, the other may encouter the
objective.
If the current player encounters the objective, they do not have to pay
any backstabbing players any reputation.

Could use a bit of polishing, I suppose, but that's the gist of it.

Comments?

James Ojaste
=========================================================================
Date: Fri, 26 Sep 1997 14:05:23 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: [Admin] FAQ location and requesting thereof...
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(>) Mere moments ago, Dvixen wrote:

> To find the FAQ, start at : http://coastnet.com/~dvixen/srcard.html

Urm, I tried to go there, but instead I got the dreaded Grey Screen of
Death: "URL NOT FOUND."

I also tried WWW.coastnet.com, but it wasn't there either. Is your page
up yet? Did I jump th' gun?

(>) --Fenris
_______________________________________________logan1@*****.intercom.net
(>) 'Revenge' is a dish best served
with pinto beans and muffins.
(>) --Gutiarez, from 'Freakazoid'
=========================================================================
Date: Fri, 26 Sep 1997 14:10:28 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Team Play
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Content-Type: text/plain; charset=us-ascii
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Mere moments ago, Ojaste,James [NCR] wrote:
>
<GA-snip!>
> Could use a bit of polishing, I suppose, but that's the gist of it.
> Comments?

Didja ever play "Junta," James? (by West End Games)

Just curious.

(>) --Fenris
_______________________________________________logan1@*****.intercom.net
(>) Meddle not in the affairs of dragons, for
you are crunchy and good with ketchup.
(>) --neo-elven proverb
=========================================================================
Date: Fri, 26 Sep 1997 11:27:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Nemein <eness@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Logan Graves <logan1@*****.INTERCOM.NET> wrote:
>
[snip]
>
> However, the lingering question is: how is it used?
>
> Only on my own gear? Only on my deployed gear? Must I play it
on a
> runner who *already* has a Predator, then turn that runner to
transfer
> the NERPS/Predator to another runner?
> - - O R - -
> Can I say, "Gee that's a neat-o 'Bulldog Van' you've got there, I
> think I'll deploy one too (& for only 3¥!)." ?
>
> -->I'm kinda hoping for the latter.<--
>

I'm pretty sure that it is. I think it is supposed to be the "copy
artifact" type card for SR. So any gear card currently in play, you
get a copy of it too. Any restrictions that apply to the original
gear card, also apply to the NERPS.

Forrest
_____________________________________________________________________
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=========================================================================
Date: Fri, 26 Sep 1997 11:23:39 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: [Admin] FAQ location and requesting thereof...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Logan Graves <logan1@*****.INTERCOM.NET> wrote:
>
> (>) Mere moments ago, Dvixen wrote:
>
> > To find the FAQ, start at : http://coastnet.com/~dvixen/srcard.html
>
> Urm, I tried to go there, but instead I got the dreaded Grey Screen
of
> Death: "URL NOT FOUND."
>
> I also tried WWW.coastnet.com, but it wasn't there either. Is your
page
> up yet? Did I jump th' gun?
>

I ran into the same problem. Try srtcg.html instead of srcard.html.
That got something :-) Don't know if it's the "official" one or not
though...

Forrest
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=========================================================================
Date: Fri, 26 Sep 1997 11:35:02 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Robert Lamb <roblamb@*********.COM>
Subject: Re: Woodchuck meets SRTCG

Loki said:
<Snip>
> Ok, this came to me on the way home from work tonite. How's it look?
>
> Woodchuck
> Type: Challenge
> Rarity: Uncommon
> Description: (Awakened)
> Notes: Opponents may play cyberware on Woodchuck as a Stinger.
> Cyberware given to the Woodchuck remains on the Challenge until it is
> sleazed or defeated. Usual limb and essence restrictions apply. "Chuck
> this!" Sleaze: Social-2. 0/2.
<Snip>

Hurm. I was thinking more of a stinger myself. How about one
of the following:

Woodchuck
Type: Stinger
Rarity: Uncommon
Cost: 3 =Y=
Notes: Woodchuck trashes all cyberware in target opponents
hand.

Or, given the other thread talking about removing cyberware:

Woodchuck
Type: Stinger
Rarity: Rare
Cost: 3 =Y=
Notes: Woodchuck trashes all cyberware on target runner.

Or, getting totally out of hand:

Woodchuck
Type: Special
Rarity: Rare
Cost: 5 =Y=
Notes: Woodchuck removes all gear/cyber from target runner.
Treat woodchuck as if these gear/cyber cards had been played on
Woodchuck. Woodchuck and target runner then engage in combat. After
combat trash woodchuck and all associated cyberware cards. 0/2

Ok, a wee bit out of control...and perhaps I have too much free
time :)
--Rob
=========================================================================
Date: Fri, 26 Sep 1997 12:19:28 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Logan Graves wrote:
>
> (>) Okay, my NERPS card came in today. <BIG fraggin' G!> Now that
I
> got it, here's what I know:
>
> 1. It is a 'Special,' meaning I can only play it during (my own?)
> legwork phase.
>
> 2. It is unique -- only 1 per deck per player. No prob there,
> chummers; nobody else in our group bothered to take time & write to
> FASA for one.
>
> 3. It costs 3¥ to deploy.
>
> However, the lingering question is: how is it used?
>
> Only on my own gear? Only on my deployed gear? Must I play it
on a
> runner who *already* has a Predator, then turn that runner to
transfer
> the NERPS/Predator to another runner?
> - - O R - -
> Can I say, "Gee that's a neat-o 'Bulldog Van' you've got there, I
> think I'll deploy one too (& for only 3¥!)." ?

The way I read it, you can use NERPS! to duplicate any gear card in
play.

Now how I understand it, the 3¥ deployment cost is just to bring NERPS
out and make it a copy of a gear card. Once NERPS! is a copy of the
Bulldog Van, you treat it as an "exact duplicate of that card" meaning
you have to pay pay the 4¥ deployment cost of the Bulldog if you want
to give it to a Runner.

I just can't see NERPS! being a cheap way for me to give Tinkerbell
another Automated Patrol Vehicle (6¥) for only 3¥.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 12:22:58 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: [Admin] FAQ location and requesting thereof...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Logan Graves wrote:
>
> (>) Mere moments ago, Dvixen wrote:
>
> > To find the FAQ, start at : http://coastnet.com/~dvixen/srcard.html
>
> Urm, I tried to go there, but instead I got the dreaded Grey Screen
of
> Death: "URL NOT FOUND."

Try this instead: http://coastnet.com/~dvixen/srtcg.html

I think we just had a typo.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 12:51:54 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: Quoted-Printable

Loki Wrote:
>Now how I understand it, the 3¥ deployment cost is just to bring NER=
PS
>out and make it a copy of a gear card. Once NERPS! is a copy of the
>Bulldog Van, you treat it as an "exact duplicate of that card" meaning=

>you have to pay pay the 4¥ deployment cost of the Bulldog if you wan=
t
>to give it to a Runner.
>
>I just can't see NERPS! being a cheap way for me to give Tinkerbel
>another Automated Patrol Vehicle (6¥) for only 3¥.

Loki,

I am not sure I agree with you on this one. If they ment for me to =
pay the
cost of the equipment why not say that on the card? I think it was ment=
to be a
way for a player to dupe and bring out a nice gear card cheeper.
However, you are correct about Tinkerbell and another drone. Becaus=
e NERPS
does say No drones or spirits.
The wording is: "Choose a target Gear card (except Spirits and Dron=
es) and
treat Nerps as an exact duplicate of that card."
So the way I see it, I play NERPS and gain an extra of (fill in the=
blank)
that I may want/need.
Has anyone heard what FASA has to say on this?

Daniel
=
=========================================================================
Date: Fri, 26 Sep 1997 13:12:10 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Daniel Casquilho <casquild@***********.COM> wrote:
>
[snip]
>
> I am not sure I agree with you on this one. If they ment for me
to
> pay the cost of the equipment why not say that on the card? I think
it
> was ment to be a way for a player to dupe and bring out a nice gear
> card cheeper.
> However, you are correct about Tinkerbell and another drone.
> Because NERPS does say No drones or spirits.
> The wording is: "Choose a target Gear card (except Spirits and
> Drones) and treat Nerps as an exact duplicate of that card."
> So the way I see it, I play NERPS and gain an extra of (fill in
> the blank) that I may want/need.
> Has anyone heard what FASA has to say on this?
>
> Daniel
>

Don't know if anyone has asked FASA yet, but I suspect it has been
added to the "list" (how many questions is that up to by the way now?
:-) We're gonna make them regret they even went on vacation).

Anyway, for what it's worth, I would agree with Daniel on this. After
all it is also an unique card. So if you had to pay the cost of the
gear as well as the 3Y for the NERPS I can't imagine why it would be
unique...


==
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Forrest My opinions... Your delete key...
aka Nemein Best when both are used frequently :-)

Check out: www.geocities.com/Area51/Zone/3056/srccg.html
-- TRADES -- SRTCG List card ideas -- LINKS -- & more!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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=========================================================================
Date: Fri, 26 Sep 1997 13:09:03 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Daniel Casquilho wrote:
>
> Loki Wrote:
> >Now how I understand it, the 3¥ deployment cost is just to bring
NERPS
> >out and make it a copy of a gear card. Once NERPS! is a copy of the
> >Bulldog Van, you treat it as an "exact duplicate of that card"
meaning
> >you have to pay pay the 4¥ deployment cost of the Bulldog if you
want
> >to give it to a Runner.
> >
> >I just can't see NERPS! being a cheap way for me to give Tinkerbel
> >another Automated Patrol Vehicle (6¥) for only 3¥.
>
> Loki,
>
> I am not sure I agree with you on this one. If they ment for me
to pay the
> cost of the equipment why not say that on the card? I think it was
ment to be a
> way for a player to dupe and bring out a nice gear card cheeper.
> However, you are correct about Tinkerbell and another drone.
Because NERPS
> does say No drones or spirits.
> The wording is: "Choose a target Gear card (except Spirits and
Drones) and
> treat Nerps as an exact duplicate of that card."
> So the way I see it, I play NERPS and gain an extra of (fill in
the blank)
> that I may want/need.
> Has anyone heard what FASA has to say on this?

Oops! I was trying to feed my daughter and handle email at the same
time. Scratch the example of Tink and the drone as drones won't work
with NERPS! anyways.

OK, let's make the example of using NERPS! to give Shasta a second
Hellblast for only 3¥ that still seems a little cheap to me. Maybe
it's what they intended as NERPS! is a Unique card. <shrug> I and the
guys I play with have always been going with you pay the 3¥ to
activate NERPS! and then treat it just like it was the gear card you
copied, thus paying the appropriate deployment cost and so forth.

It's the wording in the card text that says "treat NERPS! as an exact
duplicate of that card" that gets me thinking this way.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 17:56:28 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nicholas Kost <NiLy1@***.COM>
Subject: Re: TRADE: Justin Marcinkus

howzabout the passkey and gang war for 2 of the following:

tin man --really want
hell hound
all or nothing
the festering tusk --really wat
runners on retainer
killer drone
security rigger

let me know

nick kost
=========================================================================
Date: Sat, 27 Sep 1997 08:07:57 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: James Chao <james@********.SYD.NET.AU>
Subject: Cards wanted.
Comments: cc: Lady Jestyr <jestyr@*******.dialix.com.au>
In-Reply-To: <970926175517_693680491@*******.mail.aol.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Too busy to set up my trades page - again - for SR, so here goes:

Wanted:

Dodger
Fairlight Excalibur
Monofiliament Whip
Ranger Arms
Guardian Fire Elemental
Distraction
Rush Job

Adam Bomb
Maglock Pass Key
Fuchi Industries
NERPS


Send me your wish list while I sort out my stuff. I have about half the
set's rares that I'm willing to do a trade on.

BTW: I'm in Australia, so take that into consideration.


PS: Anyone for a SR Auction?
=========================================================================
Date: Fri, 26 Sep 1997 18:08:16 EST
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Organization: Office of Physical Plant
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
In-Reply-To: <9709268753.AA875302977@********.petersenpub.com>
MIME-Version: 1.0
Content-type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: Quoted-printable

> >I just can't see NERPS! being a cheap way for me to give Tinkerbel
> >another Automated Patrol Vehicle (6¥) for only 3¥.

It isn't cheap, because you may not have that card in play :)

I disagree with Loki, not because it isn't a copy, but because the
deployment card has been played, and thus your new gear card is
already Present. IF any other card reference the deployment cost of
it later, it would be the NEW deployment cost. (such a card doesn't
exist yet, but it could)

Hmm....

New Card: SOTA
Cost: 3Y
Type: Special
Play on target Gear card. Owner of gear card must play the
deployment cost of that gear again or frag that gear card.

Whaddya Think? Also a good anti-Browse card.
=========================================================================
Date: Fri, 26 Sep 1997 15:16:16 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Daniel Casquilho <casquild@***********.COM>
Subject: Re[4]: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

>New Card: SOTA
>Cost: 3Y
>Type: Special
>Play on target Gear card. Owner of gear card must play the
>deployment cost of that gear again or frag that gear card.
>
>Whaddya Think? Also a good anti-Browse card.

Shouldn't this be a stinger? Otherwise I think the card is nasty. Good but
nasty.

Daniel
=========================================================================
Date: Fri, 26 Sep 1997 15:19:47 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Daniel Casquilho <casquild@***********.COM>
Subject: Question about IDs
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

I know I am new so I maybe asking a dumb question but here it goes....

All messages from this list come in with SRCARD as the author. Is that how
everyone else sees it or is my mail system strange? I ask because I have noticed
that not everyone signs their messages. For me this means not knowing who wrote
it or in some cases what they are talking about. I just want to know if this is
just a problem of the software I am using or not.

Daniel
=========================================================================
Date: Fri, 26 Sep 1997 17:44:34 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Question about IDs
In-Reply-To: <9709268753.AA875312257@********.petersenpub.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:19 PM 9/26/97 -0800, Daniel Casquilho wrote:
# I know I am new so I maybe asking a dumb question but here it goes....
#
# All messages from this list come in with SRCARD as the author. Is
that how
# everyone else sees it or is my mail system strange? I ask because I have
noticed
# that not everyone signs their messages. For me this means not knowing who
wrote
# it or in some cases what they are talking about. I just want to know if
this is
# just a problem of the software I am using or not.
#
# Daniel

it;s a problem with cc:Mail
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Fri, 26 Sep 1997 17:03:28 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Borger wrote:
>
> I disagree with Loki, not because it isn't a copy, but because the
> deployment card has been played, and thus your new gear card is
> already Present.

OK, I've been swayed to the camp of a single deployment cost with
NERPS!

Now I pose you another question on the card.

Nerps!
Type: Special
Description: 3¥. Unique. Choose a target Gear card (except Spirits and
Drones) and treat Nerps! as an exact duplicate of that card.

Concerning that phrase "treat Nerps! as an exact duplicate of that
card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
Gear/Magic card or is it still a Special? Can my opponent, two turns
later, play a LotI on NERPS! to try and get rid of the Fireball spell?

Just curious about opinions.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 26 Sep 1997 19:24:31 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
In-Reply-To: <19970926200903.14922.rocketmail@*****.rocketmail.com>; from
"Loki" at Sep 26, 97 1:09 pm

Loki Wrote:
>OK, let's make the example of using NERPS! to give Shasta a second
>Hellblast for only 3¥ that still seems a little cheap to me. Maybe
>it's what they intended as NERPS! is a Unique card. <shrug> I and the
>guys I play with have always been going with you pay the 3¥ to
>activate NERPS! and then treat it just like it was the gear card you
>copied, thus paying the appropriate deployment cost and so forth.
>
>It's the wording in the card text that says "treat NERPS! as an exact
>duplicate of that card" that gets me thinking this way.

Since you need to pay the nuyen to put out Nerps, i think it replaces
the cost of the gear it duplicates. It really isn't as great as you
think because it can be LotI'd away.... Trust me when your counting on
that duplicated Panther Assult Cannon and it suddenly disappears
your are going to wish you payed for the real thing.



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Fri, 26 Sep 1997 21:09:31 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Re[2]: Another NERPS Question: (was: Re: NERPS!!!)
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 05:03 PM 9/26/97 -0700, Loki wrote these timeless words:
>---Brett Borger wrote:
>>
>> I disagree with Loki, not because it isn't a copy, but because the
>> deployment card has been played, and thus your new gear card is
>> already Present.
>
>OK, I've been swayed to the camp of a single deployment cost with
>NERPS!
>
>Now I pose you another question on the card.
>
>Nerps!
>Type: Special
>Description: 3¥. Unique. Choose a target Gear card (except Spirits and
>Drones) and treat Nerps! as an exact duplicate of that card.
>
>Concerning that phrase "treat Nerps! as an exact duplicate of that
>card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
>Gear/Magic card or is it still a Special? Can my opponent, two turns
>later, play a LotI on NERPS! to try and get rid of the Fireball spell?
>
>Just curious about opinions.
>
I'd say it's both. This makes the card a little more vulnerable to certain
cards, and makes up for the fact that it's often cheaper to deploy than the
card it's copying...;]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 26 Sep 1997 19:18:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Need help for full set
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Folks,
I am close to a full set (only 19 to go) and could use your help
finishing it up. My page has links to my trades, needs, and
references. If you can help me out I would really appreciate it.

My SRTCG Page: http://pw1.netcom.com/~glinka/srtcg.html
My needs: http://pw1.netcom.com/~glinka/needs.html
My trades: http://pw1.netcom.com/~glinka/trades.html
My references: http://pw1.netcom.com/~glinka/refs.html

If you don't have web access, please let me know and I'll send you a
list of my needs and what I can offer in trade.

Tony
=========================================================================
Date: Fri, 26 Sep 1997 23:09:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: [Admin] FAQ location and requesting thereof...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Logan Graves wrote:
>
> (>) Mere moments ago, Dvixen wrote:
>
> > To find the FAQ, start at : http://coastnet.com/~dvixen/srcard.html
>
> Urm, I tried to go there, but instead I got the dreaded Grey Screen of
> Death: "URL NOT FOUND."
>
> I also tried WWW.coastnet.com, but it wasn't there either. Is your page
> up yet? Did I jump th' gun?

If you'd believe this, Coastnet crashed big time just after that mail went
out. Everything shold be fine now. (I'm connected, aren't I?)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Thu, 25 Sep 1997 15:33:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

> Now I pose you another question on the card.

> Nerps!
> Type: Special
> Description: 3¥. Unique. Choose a target Gear card (except Spirits an=
d
> Drones) and treat Nerps! as an exact duplicate of that card.

> Concerning that phrase "treat Nerps! as an exact duplicate of that
> card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
> Gear/Magic card or is it still a Special? Can my opponent, two turns
> later, play a LotI on NERPS! to try and get rid of the Fireball spell?

This is the SRTCG version of MtG's Copy Artifact and L5R's Egg of Pan Ku
-- and with all the same problems each of those held as well.

My bet's in for both. That offsets the "savings" of the card you
mentioned earlier (You LotI'd my Dober-drone!)

Having just received one of these through a trade, I have to ask:

Smartgun Link
Gear (cyberware)
Play on any ranged weapon.
(blah blah)

When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
etc.) shouldn't the link be trashed as well? Or does it just become
inactive ("That's a nice cyber-paperweight you have there, Mr. Bam Bam.)
Or can the user re-link it to another toy?

-M
=========================================================================
Date: Fri, 26 Sep 1997 23:11:39 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: [Admin] FAQ location and requesting thereof...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Loki wrote:
> Try this instead: http://coastnet.com/~dvixen/srtcg.html
>
> I think we just had a typo.

Well. So we did. :/

Ah well. Guess that means I should change my pages. ;)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Thu, 25 Sep 1997 15:36:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [Legal] Card ideas
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> *cough* Just for those of you who aren't aware, Richard Garfield has
> just patented the Collectible Card Game. No, I don't know what this
> means. Neither does anyone else. There's a raging argument on
> rec.games.trading-cards.misc about it.

Actually, I've fondled his patent a bit, and -- for the most part --
it's protecting some of the key Magic 'devices' (which is strange,
because I thought he'd servicemarked 'Tap' in context.) It's fairly
ambiguous (define 'collectible') and, from what I understand from the
lawyer types, a bit too late as well.

Interesting stuff, though. I wonder what he's afraid of?

-M
=========================================================================
Date: Sat, 27 Sep 1997 01:14:26 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: James Poppe <azweepay@********.COM>
Subject: Re: [Legal] Card ideas
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Interesting stuff, though. I wonder what he's afraid of?

Maybe WotC might decide to freeze him out? They do have a history of
"dealing" with employee's (I'm referring to the artists revolt, when they
lost their percentages).

My best guess would be that WotC has been making some sounds about a "new
direction", especially after their acquistion of T$R and L5R's publisher
(can't remember that name). Garfield is probably protecting his own butt.
James Poppe
azweepay@********.com

Pursuant to US Code, Title 47, Chapter 5, Subchapter II, '227,
any and all unsolicited commercial E-mail sent to this address
is subject to a download and archival fee in the amount of $500
US. E-mailing denotes acceptance of these terms.

Oh yeah... (I stole this from someone, sue me.)
If an infinite number of hillbillies rode around in an inifinite
number of pickup trucks with an infinite number of shotguns, one would
eventually produce the complete works of Shakespeare in braille on
highway road signs.
=========================================================================
Date: Thu, 25 Sep 1997 15:45:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Promo Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Has anyone had a hard time buying the Inquest's and Scrye's to get a full set of
the promos? I live in LA and so had a lot of places to find them. I just have not seen
very many people asking for them. Should they be seen as just rare cards? Maybe less then
rare? Or more then rare?

> Daniel

In Boston, all the issues of Inquest had Hatchetman 2057 and, so far,
all the issues of Scrye have had Foxy Roxy. I've checked about half a
dozen places, too (sigh). Scrye actually hasn't hit a few places yet
(Borders, or any large bookshop).

As far as rarity, I expect them to go up after they're out of print.
Honestly, Fuchi and NERPS are the most valuable to me, followed by Foxy
Roxy and Adam Bomb; Hatchetman '57 is pretty weak, all things told.

Much as I didn't like the idea of proo cards for MtG, I'm rather hoping
these cards *don't* get reprinted in the next expansion.

Here's a thought: save some cash, go dumpster diving. Retailers only
have to tear off the front cover (which is returned to the distributor
for credit); the bulk of the mag is thrown out once it's past it's shelf
life (or, really, when the next ish comes in.) Free cards! - if they
don't lock the dumpster or call a security detail on you.

This information offered for entertainment value only, of course - I
take no responsibility for any individual who acts on my hypnotic
suggestions.

Last thought: If I were FASA, I wouldn't be diddlying around with this
"next expansion set tentatively called" blet at all. If I were to do a
CCG, I'd have the next year's worth of expansions (call it three)
already written up by the time the basic set hits the public; -- or more
likely, one that's finishing playtest and going to print; one that's
entering playtest, and one that's being drafted. Gives everything a bit
more flexibility and allows for input from the World Out There.

Just me, rambling.

Whirrr...

-Matt
=========================================================================
Date: Thu, 25 Sep 1997 15:50:06 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: [OT] [Legal] Patent?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >Interesting stuff, though. I wonder what he's afraid of?

> Maybe WotC might decide to freeze him out? They do have a history of
> "dealing" with employee's (I'm referring to the artists revolt, when they
> lost their percentages).

> My best guess would be that WotC has been making some sounds about a "new
> direction", especially after their acquistion of T$R and L5R's publisher
> (can't remember that name). Garfield is probably protecting his own butt.

...Ya know, that's an angle I hadn't even considered. I know Gygax went
through an (enforced?) dry spell after leaving TSR.

Still, the notion of the patent seems pretty weak, and, while a lot of
business contracts disallow working for competitors for some time after
leaving or quitting (to protect the intellectual property of the
company, of course), it doesn't seem like anything that's too difficult
to work around. I guess he'd probably be prohibited from using his name
in any of it, though.

> James Poppe
> azweepay@********.com

> Pursuant to US Code, Title 47, Chapter 5, Subchapter II, '227,
> any and all unsolicited commercial E-mail sent to this address
> is subject to a download and archival fee in the amount of $500
> US. E-mailing denotes acceptance of these terms.

> Oh yeah... (I stole this from someone, sue me.)
> If an infinite number of hillbillies rode around in an inifinite
> number of pickup trucks with an infinite number of shotguns, one would
> eventually produce the complete works of Shakespeare in braille on
> highway road signs.

This requires an infinite number of signs as well. :)
=========================================================================
Date: Sat, 27 Sep 1997 01:32:53 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Smartgun Link <was Another NERPS Question>
In-Reply-To: <342AE69C.4717@**.netcom.com>; from "Matb" at Sep 25, 97
3:33 pm

Matt Breton wrote:
>Having just received one of these through a trade, I have to ask:
>
>Smartgun Link
>Gear (cyberware)
>Play on any ranged weapon.
>(blah blah)
>
>When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
>etc.) shouldn't the link be trashed as well? Or does it just become
>inactive ("That's a nice cyber-paperweight you have there, Mr. Bam Bam.)
>Or can the user re-link it to another toy?

The one time this happened in play we ended up discarding the Smartlink
and just making a mental note that the Runner was -1 Essence....
Not hard to do since I don't think he had 6 essence worth of cyberware
in his deck, and his Nerps was a Bullet Barrier. :)


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Sat, 27 Sep 1997 01:31:11 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> > Concerning that phrase "treat Nerps! as an exact duplicate of that
> > card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
> > Gear/Magic card or is it still a Special? Can my opponent, two
turns
> > later, play a LotI on NERPS! to try and get rid of the Fireball
spell?
>
> This is the SRTCG version of MtG's Copy Artifact and L5R's Egg of
Pan Ku
> -- and with all the same problems each of those held as well.
>
> My bet's in for both. That offsets the "savings" of the card you
> mentioned earlier (You LotI'd my Dober-drone!)

I'd say this is how I take it as well.

> Having just received one of these through a trade, I have to ask:
>
> Smartgun Link
> Gear (cyberware)
> Play on any ranged weapon.
> (blah blah)
>
> When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
> etc.) shouldn't the link be trashed as well? Or does it just become
> inactive ("That's a nice cyber-paperweight you have there, Mr. Bam
Bam.)
> Or can the user re-link it to another toy?

My understanding has been that when a piece of gear is trashed, any
and all attached accesseries go with it. Much like a trashed runner
takes their gear as well.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 27 Sep 1997 11:19:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Question about IDs
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Daniel Casquilho wrote:
>
> I know I am new so I maybe asking a dumb question but here it
goes....
>
> All messages from this list come in with SRCARD as the author.
Is that how
> everyone else sees it or is my mail system strange? I ask because I
have noticed
> that not everyone signs their messages. For me this means not
knowing who wrote
> it or in some cases what they are talking about. I just want to know
if this is
> just a problem of the software I am using or not.

Rocketmail and Internet Mail (the mailers I use) both list the author
of the post in the From: field. SRCard usually shows in the To: and
Reply-To: fields.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 09:00:55 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: James Chao <james@********.SYD.NET.AU>
Subject: Shadowrun Swaps:
Comments: cc: Lady Jestyr <jestyr@*******.dialix.com.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Need:

Dodger
Fairlight Excalibur
Monofilament Whip
Ranger Arms
Guardian Fire Elemental
Distraction
Rush Job

Adam Bomb
Foxy Roxy
Maglock Pass Key
Fuchi Industries
NERPS


Have:

Ripper x2
Marek
Moon Shadow
Skwraaaaaaark! x2
Tempest
Iron Mike
Pappy x2
Skag x2
Scorpio x2
Dr Apocalypse
Clutch
Tiny

Sticky Fingers
Camo
Hellblast
Bullet Barrier
Crash
Smartgun Link
Cortex Bomb
Defiance Taser
Doc Wagon Platinum
Armor-Piercing Ammo
Chipjack 3
Doberman Patrol Vehicle

The Fat Man
Humanis Policlub Ganger x2

The Hideaway
Ares Macrotechnology x3
The Z-Zone
AZtechnology x2
Renraku
Sniper Roost x2
The Festerin' Tusk

Cleanse The Hive x3
Dragon Hunt x2
Dunkelzahn's Black Book
Kamikaze Run
Impossible Mission
Room 5B78

Incubus
Hellhound x2
Highway Showdown x2
Security Decker x2
Runners On Retainer x2
The Big Chase! x2
Barney Phyffe
Elite Security Mage
Custom System x2
Security Rigger
Guardian Dracoform
Motion Detectors x2
Steppin' Wulf Ambush
Killer Drone x2

Abducted!
Ambidextrous x2
Matrix Crash
All Or Nothing x2
Blindsided x2
Brain Freeze x2
Tactics: Converge x3
Lofwyr's Schemes
Cowards x2
Suicide Run
Cyber-Psychosis
Knock-Knock
=========================================================================
Date: Sat, 27 Sep 1997 17:22:56 -0700
Reply-To: Ken Webb <kwebb@*****.csun.edu>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Ken Webb <kwebb@*****.CSUN.EDU>
Subject: Trade list
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

<Lurk mode off>
Hello, my name is Ken and I'm addicted to SRTCG.
Well, I finally got my trade/want list up on the net. It's at:

http://davinci.csun.edu/~kwebb/srcards.html

Thanks for your support. Together we can cure this diseased mind.
:)

--
Kenneth M. Webb
<kwebb@*****.csun.edu>
http://davinci.csun.edu/~kwebb/srcards.html
=========================================================================
Date: Sat, 27 Sep 1997 21:02:36 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Alright, I went down into Chicago to see what the whole deal with the Fasa
representative in Chicago was about. The web page said the person was
suppose to be there from 3 - 7. I called the shop at 3:45 and was told the
rep was not there yet. I waited about another hour and headed out there.
I won't go into the details about how the Stevenson is chopped up here and
there while the major exit to the Dan Ryan is closed off...

Anyway, I arrive and there were a good number of people in the card game
area. I wander the area and a great number of them were playing I think it
is called Legend of the Five Rings or something... Wandering a bit more,
off to the side, was the rep shuffling cards. No one, and I repeat, no one
was around him - almost as if nobody was interested in the game. I asked
if he was who he was and he offered me a seat.

Because I never played the game before, in fact, never played any type of
collectable card games, it was a learning experience. (Anyone in or around
the southwestern suburbs of Chicago drop me a line...) We were using cards
marked Demo - the same cards I assumed that were given away at GenCon. I
used a samurai deck while he used the mage deck. He went step by step for
each move, offering advice on how to play. Because we were only playing to
30 rep points, because I made a sly move using a character with demolitions
and the objective gave a bonus for such, I won.

While I was there, I told him about my displeasure with the shuffling of
the cards in the boosters and starters. He said their was an initial
problem with it but it should be fixed in later editions. I mentioned this
list server and what we do and he never heard of us before my mentioning.
Then I was trying to think of some of the questions that have been asked
about as of late here and his response :

- if the Nerps makes a gear card, for all purposes, the Nerps is
classified as gear or whatever, not a special.

- smartgun links and similar gear is trashed along with guns if the gun
gets trashed and whatnot.

- Flatline can use two pistols and two extended clips -- if one can get
the cards out and into play.

One or two more that I have forgotten. So while he was teaching me the
game and I was asking these questions, the place got louder and louder and
people kept wandering over, seeing what game it was, and apparently
snubbing their noses.

After the game, he gave me a Nerps promo card. I asked if the long box of
cards he had bundled were different types of decks. He said they were all
the same - either a mage deck or a samurai deck. I asked if I could buy a
set - figure with him having that many extras, there would have been no
problem. The rep then went on about how at GenCon too many of the demo
decks were given away so therefore Fasa couldn't afford to give out any
more. I asked again about buying them. He gave me another Nerps promo
card, told me the store sells the cards, then got up and walked over to the
Legend of the Five Rings table.....

Overall, unless you want to get a Nerps promo, the whole is more to learn
the game. And if you already know how to play, the whole would not be
worth one's time.

>>>>>Axlrose - sitting on two extra Nerps now...<<<<<
=========================================================================
Date: Fri, 26 Sep 1997 12:13:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Miscellaneous
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

A couple of stray thoughts: I've deleted the threads they were
associated with, alas.

Harlequin's Game: A look at the RBT (p 56) suggests that there is no
"natural pause" between declaring a Shadowrun and naming the objective.
They're the same step: "Okay, I'm going to make a run on Harlequin's
Game now." I'd leave it up to FASA to make a final ruling, however.

BKK and dice rolls: Someone once mentioned how all these cards give
ranges from 1-6, but not above or below range. Die rolls, however,
can't be modified below 1, so there's no need for <1-2: (foo), and so
forth.

Static and the Media: I made an off-the-cuff comment that there's no
loss in using the Media Chick for a big, big second turn win. Actually,
if you pump her for eight and hose the run, you do lose 80 Rep (and
presumably sink down to -80). You can't be modified negatively after
this point.

Lastly: I've seen all these fancy GIFs for the various skills, but does
anyone have a photoscanned Stinger symbol (!)?

More soon.

-Matt
=========================================================================
Date: Sun, 28 Sep 1997 12:59:17 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Promo Cards
In-Reply-To: <342AE990.56B2@**.netcom.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> In Boston, all the issues of Inquest had Hatchetman 2057 and, so far,
> all the issues of Scrye have had Foxy Roxy. I've checked about half a
> dozen places, too (sigh). Scrye actually hasn't hit a few places yet
> (Borders, or any large bookshop).

We've had similar problems here - of the two major local card stores,
one had Scryes with all Foxy Roxy and Inquests with all Hatchetman 2057,
and the other store had Scryes with all Foxy Roxy and Inquests with all
Flatline.

Geez... and we thought the collation problems were bad. :(

> As far as rarity, I expect them to go up after they're out of print.

Hell yes. Right now, they're actually *less* rare than most rare cards -
cause you can be sure of what you're getting, whereas opening a booster
pack you have no idea what you'll get.

In a while - say, after the release of Unlimited and the first expansion
- these things are going to be as rare as hen's teeth. Which is why
I"m trying to acquire PLENTY of trades of them now; they'll be damned
good trade fodder.



Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Sat, 27 Sep 1997 23:17:37 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Sam Clifford <Warpspider@***.COM>
Subject: Re: Promo Cards

I''ve been pretty lucky with the promo cards, my local game store buys in
bulk (100 Inquest & Scrye) so people here (SF Bay area) have gotten a good
mix of cards. I myself have gotten Maglock Pass Key, Hatchetman 205?, Adam
Bomb, and Foxy Roxy. The one super-rare (I've only heard of one in the
shipment, and I physically went through the stack) is Flatline.

Another note, the Shadis with Fuchi Industries is not marked! It's issue 40
(I'm told) though I haven't gotten it yet.

Sam
=========================================================================
Date: Fri, 26 Sep 1997 13:35:00 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: The High Seas net.expansion!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Whew!

After a long bleary-eyed day of coding, I finally have the High Seas
net.expansion for SRTCG online! Currently 67 new cards around the
aquatic theme, I'm hoping to add more Real Soon Now. Please note that
it's still (sometimes visibly) in beta, but I'm hoping a bit of feedback
will jar my brain back into action. I may also contact some of the
folks who've posted material to the list -- anyone who wants to
contribute is welcome, and full credit will be given.

Also, I've updated my have/wants lists - I'm getting very, very close.
Anyone with a spare PAC or Ambidextrous, *pkease* drop me a line.


-Matt

High Seas: http://pw1.netcom.com/~mbreton/srccg/highseas.htm
Trade/Want: http://pw1.netcom.com/~mbreton/srccg/ccgwant.htm
Trade/Have: http://pw1.netcom.com/~mbreton/srccg/ccghave.htm
=========================================================================
Date: Sat, 27 Sep 1997 23:30:36 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Promo Cards

You wrote:
>
>I''ve been pretty lucky with the promo cards, my local game store buys
in
>bulk (100 Inquest & Scrye) so people here (SF Bay area) have gotten a
good
>mix of cards. I myself have gotten Maglock Pass Key, Hatchetman 205?,
Adam
>Bomb, and Foxy Roxy. The one super-rare (I've only heard of one in
the
>shipment, and I physically went through the stack) is Flatline.
>
>Another note, the Shadis with Fuchi Industries is not marked! It's
issue 40
>(I'm told) though I haven't gotten it yet.
>

Anyone heard when those things are supposed to be released??

Tony
=========================================================================
Date: Sat, 27 Sep 1997 11:56:51 +1000
Reply-To: zafiraki@******.net.au
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nick Zafirakis <zafiraki@******.NET.AU>
Subject: Re: Cards wanted.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

James, I would love to see an auction.

Cheers.


James Chao wrote:
>
> Too busy to set up my trades page - again - for SR, so here goes:
>
> Wanted:
>
> Dodger
> Fairlight Excalibur
> Monofiliament Whip
> Ranger Arms
> Guardian Fire Elemental
> Distraction
> Rush Job
>
> Adam Bomb
> Maglock Pass Key
> Fuchi Industries
> NERPS
>
> Send me your wish list while I sort out my stuff. I have about half the
> set's rares that I'm willing to do a trade on.
>
> BTW: I'm in Australia, so take that into consideration.
>
> PS: Anyone for a SR Auction?
=========================================================================
Date: Sun, 28 Sep 1997 01:53:17 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Promo Cards
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> Another note, the Shadis with Fuchi Industries is not marked! It's issue 40
> (I'm told) though I haven't gotten it yet.

I can confirm that..Got my copy in the mail today..Shadis has always
placed cards inside the issue..And yes it is copy #40..Its a money
card..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Sun, 28 Sep 1997 01:26:49 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: Shadowrun Swaps:
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

James Chao wrote:
>
> Need:
>
> Adam Bomb
> NERPS

Hrm. Not too good on my end so far...
Below is my list of onesI still need. Let me know what you are willing to
trade for the two promos.

> Have:
>
> Ripper x2
> Iron Mike
> Scorpio x2
> Dr Apocalypse
> Clutch

> Camo
> Bullet Barrier
> Crash
> Cortex Bomb
> Defiance Taser
* > Doc Wagon Platinum
> Armor-Piercing Ammo
> Chipjack 3
> Doberman Patrol Vehicle
>
> The Z-Zone
* > Renraku
> The Festerin' Tusk
>
> Cleanse The Hive x3
> Dragon Hunt x2
>
> Elite Security Mage
> Custom System x2
> Guardian Dracoform
>
> Blindsided x2
> Tactics: Converge x3
> Cowards x2
> Suicide Run

* > Cyber Psychosis
* > Knock-knock

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sun, 28 Sep 1997 01:40:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Whups! (was: Re: Shadowrun Swaps:
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Not only do I spam the list with off list stuff, I send the reply to it to
myself!

ARGH!!!!!

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sun, 28 Sep 1997 08:57:16 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Whups! (was: Re: Shadowrun Swaps:
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

In a fit of fluster, Dvixen wrote:
>
> Not only do I spam the list with off list stuff, I send the reply to
> it to myself!
>
> ARGH!!!!!

Ain't all o' this technology grand??!


--Fenris
_______________________________________________logan1@*****.intercom.net
(>) 'Revenge' is a dish best served
with pinto beans and muffins.
(>) --Gutiárez, from 'Freakazoid'
=========================================================================
Date: Fri, 26 Sep 1997 23:35:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: The High Seas net.expansion!
Comments: To: Nemein <eness@**********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> [snip]

> > High Seas: http://pw1.netcom.com/~mbreton/srccg/highseas.htm
> > Trade/Want: http://pw1.netcom.com/~mbreton/srccg/ccgwant.htm
> > Trade/Have: http://pw1.netcom.com/~mbreton/srccg/ccghave.htm

> Just tried this out and ran into a "page not found error". A search
> on netcom shows that the want/have pages are there, but it can't find
> the highseas.htm. Just thought you would like to know.

Thanks for letting me know - I thought I had checked it three hundred
times last night, and whadda I get. Sheesh.

Try it again. If it still bombs, I can send you the HTML code.

Also, Forrest, you're over-riding the "Reply-To" field. (This
originally winged its way to eness@**********.com, not the List.)

-Matt
=========================================================================
Date: Sun, 28 Sep 1997 12:26:34 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Sam Clifford <Warpspider@***.COM>
Subject: Re: Promo Cards

Tony,

All the issues (Shadis #40, Inquest # 30, Scrye w/ Wishbone cover) are in
stores now.

Sam
=========================================================================
Date: Sun, 28 Sep 1997 10:35:09 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: The High Seas net.expansion!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb <mbreton@**.NETCOM.COM> wrote:
>
[snip]
>
> Thanks for letting me know - I thought I had checked it three hundred
> times last night, and whadda I get. Sheesh.
>
> Try it again. If it still bombs, I can send you the HTML code.
>
> Also, Forrest, you're over-riding the "Reply-To" field. (This
> originally winged its way to eness@**********.com, not the List.)
>
> -Matt
>

Actually I sent it just to you instead of the list. I figured since
it was early Sunday morning you might be able to catch it before
anyone else caught on ;-)

Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 12:45:35 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Chicago - Fasa Representative
In-Reply-To: <3.0.16.19970927195625.44cf33d6@***.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:02 PM 9/27/97 -0400, >>>>> Axlrose - ... <<<<< wrote:
# Overall, unless you want to get a Nerps promo, the whole is more to learn
# the game. And if you already know how to play, the whole would not be
# worth one's time.

the whole what?!?!?
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 28 Sep 1997 14:33:01 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:45 PM 9/28/97 -0500, you wrote:
>At 09:02 PM 9/27/97 -0400, >>>>> Axlrose - ... <<<<<
wrote:
># Overall, unless you want to get a Nerps promo, the whole is more to learn
># the game. And if you already know how to play, the whole would not be
># worth one's time.

>the whole what?!?!?

The total amount of time to drive to where ever the event is taking place,
dealing with any and all traffic and conditions, finding the place,
wandering around and noting that the interest in the game seems to be small
compared to other card games, playing a quick learning demo, seeing the
store have signs it takes certain credit cards but does not when you walk
up to the counter with a stack of goods, then deal with traffic on the way
home, telling yourself, "I just drove 60+ miles round trip for a piece of
cardboard I could have gotten through the mail..."

To me, it was not worth the time.
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Fri, 26 Sep 1997 04:06:20 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Chicago - Fasa Representative
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> The total amount of time to drive to where ever the event is taking place,
> dealing with any and all traffic and conditions, finding the place,
> wandering around and noting that the interest in the game seems to be small
> compared to other card games, playing a quick learning demo, seeing the
> store have signs it takes certain credit cards but does not when you walk
> up to the counter with a stack of goods, then deal with traffic on the way
> home, telling yourself, "I just drove 60+ miles round trip for a piece of
> cardboard I could have gotten through the mail..."

Mastercard and Visa aren't FASA's fault. Can't really say the place's
location or traffic was, either.

On the other hand, I think FASA ought to know that their sales rep
wasn't at a fever pitch marketing the cards.

And, sigh, I would have to blame them for the turgid interest in the
game as well. Frankly, there aren't any other Boston players (nor for
the RPG either). A few more conventions on the calendar would help out
immensely...
=========================================================================
Date: Sun, 28 Sep 1997 15:47:42 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:06 AM 9/26/97 -0700, you wrote:

<snipped my ranting and raving...>

>Mastercard and Visa aren't FASA's fault. Can't really say the place's
>location or traffic was, either.

Actually, it was Discover, but that is besides the point. I mean, if I had
something out in the open, say I posted here that I have every card
available for trade, you go through the list and gather what you need, then
I tell you, "Sorry, I don't have that...", what would your first reactions
be? Here I am holding onto a good amount of stuff I haven't found
elsewhere and then get denied at the register, then I stare at the
Discover/Cirrus sticker.....

And I don't know about other major cities, but some of the expressways that
were being worked on here in Chicago were just redone less than five years
ago.


>On the other hand, I think FASA ought to know that their sales rep
>wasn't at a fever pitch marketing the cards.

I would say in his defense that if you looked around and saw a good amount
of people playing everything BUT your game, after a while it would get
disheartening. As far as I saw, I was the only one before, during, and
after my tenure on the table. With the occasional person coming up to us
and apparently snubbing the game...


>And, sigh, I would have to blame them for the turgid interest in the
>game as well. Frankly, there aren't any other Boston players (nor for
>the RPG either). A few more conventions on the calendar would help out
>immensely...

Personally, I think they have been slipping the last few years. Whereas
early on you bought a source book that lasted a good couple years game time
(and real life time too), lately the books come out for a specific amount
of time before being concluded by another source book. "Super Tuesday"
followed by "Dunkelzahn's Will" (forgot exact title at the moment) is an
example. Why did they do away with the date and time stamp I don't know -
"Street Samurai Catalog" had a running joke with that with the Smiling
Bandit. The little stuff is what made it more real to me.

And then add the mess with the collation problems, I have not been the
happiest of customers lately *shrug*.

One man's opinion and all...
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Fri, 26 Sep 1997 05:38:46 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Chicago - Fasa Representative
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >Mastercard and Visa aren't FASA's fault. Can't really say the place's
> >location or traffic was, either.

> Actually, it was Discover, but that is besides the point. I mean, if I had
> something out in the open, say I posted here that I have every card
> available for trade, you go through the list and gather what you need, then
> I tell you, "Sorry, I don't have that...", what would your first reactions
> be? Here I am holding onto a good amount of stuff I haven't found
> elsewhere and then get denied at the register, then I stare at the
> Discover/Cirrus sticker.....

Gotta love it when that happens. But that's the store's fault; you just
seem to be overlapping it with all the problems FASA had. Has.
Whichever.

> And I don't know about other major cities, but some of the expressways that
> were being worked on here in Chicago were just redone less than five years
> ago.

Oh, Boston is exactly the same way. Idaho grows potatos, we grow
potholes. World's largest exporter, and all that.

> >On the other hand, I think FASA ought to know that their sales rep
> >wasn't at a fever pitch marketing the cards.

> I would say in his defense that if you looked around and saw a good amount
> of people playing everything BUT your game, after a while it would get
> disheartening. As far as I saw, I was the only one before, during, and
> after my tenure on the table. With the occasional person coming up to us
> and apparently snubbing the game...

I've learned this from the RPG, though: sometimes you have to create
your own publicity. I mean, the other gamers have to get tired
sometime, or you can start a converaton with soemone hanging on the
sidelines -- it all depends on the quality of marketer they have. But,
from your description.. well, I wouldn't've played the game either.

Definitely need another NERPS! though. That and a Maglock..

> >And, sigh, I would have to blame them for the turgid interest in the
> >game as well. Frankly, there aren't any other Boston players (nor for
> >the RPG either). A few more conventions on the calendar would help out
> >immensely...

> Personally, I think they have been slipping the last few years. Whereas
> early on you bought a source book that lasted a good couple years game time
> (and real life time too), lately the books come out for a specific amount
> of time before being concluded by another source book. "Super Tuesday"
> followed by "Dunkelzahn's Will" (forgot exact title at the moment) is an
> example. Why did they do away with the date and time stamp I don't know -
> "Street Samurai Catalog" had a running joke with that with the Smiling
> Bandit. The little stuff is what made it more real to me.

The biggest problem is relying on freelancers for all the work. (Says a
guy who's been pushing more than one subby to FASA lately.)

Seriously, though, it's a problem with all RPGs: If you leave everything
in general terms (GURPs for the longest while) then there's nothing for
the players to grasp. If you put down too much, then there's no
freedom, and they're trapped in someone else's plotline. And if you
don't update those plotlines, you're being stagnant, and if you *do*,
you make everything written before obsolete.

Honestly, I've never, not once, been satisfied with the "canon" SR
universe. It's simply not my style, though it's the closest an RPG has
gotten. So I don't buy most of the universe books, and avoid arguments
about who shot Dunkelzahn.

Nobody says, after all, that you have to buy them.

> And then add the mess with the collation problems, I have not been the
> happiest of customers lately *shrug*.

I haven't had any problems with the cards at all. I had a couple that
were severely miscut; FASA replaced them all for the trouble of a
stamp. I'm not sure I like the policy of going from the 'original set'
to an updated 'unlimited' release in less than three months, but that's
another deal altogether.
=========================================================================
Date: Sun, 28 Sep 1997 13:40:49 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA's answers to assorted questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's the first of FASA's rulings/answers back on our accumulated
questions.

~~~~~~~~~~

Q. Media chick: She can be used more than once per turn, but can you
spend 5 nuyen on her to risk a +/- 50 point change in reputation?
(please say no!).

A. Yes (sorry). that's not really what we originally intended, but
that's how it is. The card's going to change to have a limit of 3Y.

Q. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
skill to Attack value for each one, does a Runner with Ambidexterity
and two Katanas add the value in twice?

A. Yes.

Q. Why the pumpability differences on some Runners, i.e. only one
pump for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have
some continuity...

A. There is. Bam bam is not pumpable. He has a special ability w/ a
cost. If he was pumpable, Bam Bam's card would read: 1Y: +1/+0

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 13:39:30 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA answers on Geese and Invis
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Another FASA ruling on a topic brought up on the list.

~~~~~~~~~~

Q. Since the challenge has bears the keyword Awakened, couldn't
Invisibility or Sleep be used to sleaze the Flock of Geese and avoid
triggering the alarm?

A. Invisibilty and Sleep can be used to sleaze Flock of Geese.

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 17:02:30 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:38 AM 9/26/97 -0700, you wrote:

<snip snip credit card stuff>

>Gotta love it when that happens. But that's the store's fault; you just
>seem to be overlapping it with all the problems FASA had. Has.
>Whichever.

After how I started feeling overall, this was like the icing on the cake.
Adding how my desire (greed?) of wanting to buy the demo deck as I saw he
had a box of them and getting refused with what I thought was a lame excuse
*snicker*. I was tempted to play another game, yet the rep got up and left.


>> And I don't know about other major cities, but some of the expressways that
>> were being worked on here in Chicago were just redone less than five years
>> ago.

>Oh, Boston is exactly the same way. Idaho grows potatos, we grow
>potholes. World's largest exporter, and all that.

I see the trade routes between Boston and Chicago are running great eh?

Was hearing that the major ramp going from the Stevenson to the Dan Ryan
has been falling apart - nice little drop if that collapsed...


<snip snip the first impressions>

>I've learned this from the RPG, though: sometimes you have to create
>your own publicity. I mean, the other gamers have to get tired
>sometime, or you can start a converaton with soemone hanging on the
>sidelines -- it all depends on the quality of marketer they have. But,
>from your description.. well, I wouldn't've played the game either.

I am not positive, but isn't Legend of the Five Rings (I think that is the
name) a new card game also? There were at least 8, if not more, people
playing that game and having a blast. People going through binders of
their cards, pulling out stuff, trading and all. I brought my extra SR
cards with in hopes of trading with others, but no one was interested.


>Definitely need another NERPS! though. That and a Maglock..

I have three NERPS! now.....


<more snip snip>

>The biggest problem is relying on freelancers for all the work. (Says a
>guy who's been pushing more than one subby to FASA lately.)

>Seriously, though, it's a problem with all RPGs: If you leave everything
>in general terms (GURPs for the longest while) then there's nothing for
>the players to grasp. If you put down too much, then there's no
>freedom, and they're trapped in someone else's plotline. And if you
>don't update those plotlines, you're being stagnant, and if you *do*,
>you make everything written before obsolete.

>Honestly, I've never, not once, been satisfied with the "canon" SR
>universe. It's simply not my style, though it's the closest an RPG has
>gotten. So I don't buy most of the universe books, and avoid arguments
>about who shot Dunkelzahn.

I on the other hand enjoy the "canon" SR universe. Except it seems they
are going to extremes with it. Maxing out the archetypes you might say.
Though it is good progress for the universe overall, it feels like they are
trying to push the later years into a specific path. I can't really
pinpoint it, just a feeling. While the early game years were open-ended,
the later is "The only way a street sam can survive is via a delta clinic
and cybertechnology..."


>Nobody says, after all, that you have to buy them.

As I mentioned above, I like the whole so... addictive habit you might say.


>> And then add the mess with the collation problems, I have not been the
>> happiest of customers lately *shrug*.

>I haven't had any problems with the cards at all. I had a couple that
>were severely miscut; FASA replaced them all for the trouble of a
>stamp. I'm not sure I like the policy of going from the 'original set'
>to an updated 'unlimited' release in less than three months, but that's
>another deal altogether.

My problem was the boosters I bought had common cards repeated within
themselves, along with many, many, many times over the cards listed in the
exact order on the card list from FASA. Seeing two starters have the exact
same 20+ cards in the exact order was a blow too (my first two to start).
Getting repeats is one thing - getting the same cards over and over within
one pack is another.

I would not mind so much if the 'unlimited' release fixes cards while
retaining the same color and all that as the initial release now. Unless
they start altering cards ala Magic did with the sets and expansion packs,
making past cards null and void while the next expansion is already slated
for a three month release, then the game should be affordable. Yes, I do
not have to buy any of it, but I like the game. I want to get a set just
to have everything from Shadowrun again. But quick releases just to make a
quick buck would turn me off like it did with Magic.

Just my thoughts,
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Sat, 27 Sep 1997 07:13:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: (Amazingly OT) Re: Chicago - Fasa Representative
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >I've learned this from the RPG, though: sometimes you have to create
> >your own publicity. I mean, the other gamers have to get tired
> >sometime, or you can start a converaton with soemone hanging on the
> >sidelines -- it all depends on the quality of marketer they have. But,
> >from your description.. well, I wouldn't've played the game either.

> I am not positive, but isn't Legend of the Five Rings (I think that is the
> name) a new card game also? There were at least 8, if not more, people
> playing that game and having a blast. People going through binders of
> their cards, pulling out stuff, trading and all. I brought my extra SR
> cards with in hopes of trading with others, but no one was interested.

L5R came out in - I think - 1995. It's got a few years on it.

Some may hold me in contempt for saying this, but I view it as the
pinnacle of card games so far.
It came out with a very distinct flavor (Japanese traditional), ways to
get free stuff (Koku - every booster pack was worth one, every starter
worth ?5 - free cards started around 20 or 25, all the way up to a
katana for ?2500). So even if you bought a starter and got dupes of
cards you already had twelve of, you could still get something new from
it.

It had an ongoing plotline, and from the beginning, everyone knew the
story was going to *stop* in three years. No endless re-creation of the
same old, same old, and enough time that players could offer up
suggestions. Intrigue from the cards themselves -- there were certain
clan symbols every card had, and soem unaligned cards had those symbols
as well.

Multiple ways of winning the game. No stress to be the first one to
draw channel-fireball...

I'll stop now. :) I was hoping SR would be as good. In some ways I
like the "simplicity" of SR, but some innovation would have been nice.

> >Definitely need another NERPS! though. That and a Maglock..

> I have three NERPS! now.....

Jerk. :)

> <more snip snip>

> >The biggest problem is relying on freelancers for all the work. (Says a
> >guy who's been pushing more than one subby to FASA lately.)

> >Seriously, though, it's a problem with all RPGs: If you leave everything
> >in general terms (GURPs for the longest while) then there's nothing for
> >the players to grasp. If you put down too much, then there's no
> >freedom, and they're trapped in someone else's plotline. And if you
> >don't update those plotlines, you're being stagnant, and if you *do*,
> >you make everything written before obsolete.

> >Honestly, I've never, not once, been satisfied with the "canon" SR
> >universe. It's simply not my style, though it's the closest an RPG has
> >gotten. So I don't buy most of the universe books, and avoid arguments
> >about who shot Dunkelzahn.

> I on the other hand enjoy the "canon" SR universe. Except it seems they
> are going to extremes with it. Maxing out the archetypes you might say.
> Though it is good progress for the universe overall, it feels like they are
> trying to push the later years into a specific path. I can't really
> pinpoint it, just a feeling. While the early game years were open-ended,
> the later is "The only way a street sam can survive is via a delta clinic
> and cybertechnology..."

It's a hard thing to balance. Tech *does* get easier to access -- who
heard of personal computers twenty years ago? -- but it can be hard to
keep the game in balance.

They do seem more into linking things together -- y'know, '95 was Bug
City, '96 the Election thing, '97 the Underworld.. I actually like
seeing that, although the execution hasn't always been spectacular.

> >Nobody says, after all, that you have to buy them.

> As I mentioned above, I like the whole so... addictive habit you might say.

Ah. I used to have one myself. Then my wallet left me and I sorta woke
up :)

> >> And then add the mess with the collation problems, I have not been the
> >> happiest of customers lately *shrug*.
>
> >I haven't had any problems with the cards at all. I had a couple that
> >were severely miscut; FASA replaced them all for the trouble of a
> >stamp. I'm not sure I like the policy of going from the 'original set'
> >to an updated 'unlimited' release in less than three months, but that's
> >another deal altogether.

> My problem was the boosters I bought had common cards repeated within
> themselves, along with many, many, many times over the cards listed in the
> exact order on the card list from FASA. Seeing two starters have the exact
> same 20+ cards in the exact order was a blow too (my first two to start).
> Getting repeats is one thing - getting the same cards over and over within
> one pack is another.

I've heard from Skuzzy that FASA's looking seriously into getting a new
printer -- hopefully that might cure things. While I've gotten a lot of
repeats (no, really, four boxes does that to you), I don't think I've
had this problem. Repeats, sure, but not sets of the same cards.

> I would not mind so much if the 'unlimited' release fixes cards while
> retaining the same color and all that as the initial release now. Unless
> they start altering cards ala Magic did with the sets and expansion packs,
> making past cards null and void while the next expansion is already slated
> for a three month release, then the game should be affordable. Yes, I do
> not have to buy any of it, but I like the game. I want to get a set just
> to have everything from Shadowrun again. But quick releases just to make a
> quick buck would turn me off like it did with Magic.

From the initial statement, they're looking only to change about 50
cards from the original set (although from all the erratta I've
counted...) Supposedly, all of the Objectives are getting changed.
Which is funny, because I've been designing a few cards myself, and I
always have problems creating new types of Objectives.

Ang Ghod -- Magic -- don't get me started. Now there's a big money
game for you.

-M
=========================================================================
Date: Sun, 28 Sep 1997 15:20:10 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: More FASA answers
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

More FASA answers on the questions we'd built up with the DLOH's on
vacation.

~~~~~~~~~~

Q. Is it safe to assume the Guard ability can not be used to take
damage for a Decker that has originated in the Matrix?

A. Yes.

Q. As long as another member of the team gets past them, Nets are in
theory useless against Red Widow as she would go back to the safehouse
unturned and could just turn again to rejoin the run. Correct?

A. Yes.

Q. Since it has the designation of Location (Matrix) are Deckers the
only ones that may visit Shadowlands?

A. No.

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 15:33:57 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Still more FASA answers
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

More answers to our accumulated questions.

~~~~~~~~~~

Q. Are 'Ally Spirits' cumulative with other 'Ally Spirits'?>>

A. Yes

Q. Is 'Mine Field' trashed whether it deals damage or not?

A. Yes

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 15:48:15 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Just thought I'd pass on some good news.

I heard back from Jim Nelson on my proposal that they post some info
about the SRCard list. I suggested that, should they post some info
about the list and how to sub, we'd be able to lighten some of their
question and email load by providing a resource for the more common
questions/issues. Plus, questions that do get passed up to them will
be coming more from a single source and hopefully trim down some
duplicates.

Jim felt this was a good idea, and just has to run it past the "powers
that be." Looks like SRCard may be getting some official FASA
exposure. :o)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97




_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 18:50:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Sam Clifford <Warpspider@***.COM>
Subject: Re: Chicago - Fasa Representative

>collation problem<

I have experienced boosters and starters always following an
alphabetical/commonality sorting. It is very frustrating, and has hurt in my
efforts
to get friends into the game (mostly Magic diehards.) Magic has had a couple
of sorting problems, but here's the kicker: My friend ordered two boxes of
boosters. ALL of the rares were the same in each box. I didn't check the
uncommons, but both boxes looked nearly identical. I ended up getting one of
the two boxes from him, so no harm done, but imagine someones frustration if
they didn't have a fellow
friend/addict willing to take the cards off his hands.

Sam
=========================================================================
Date: Sun, 28 Sep 1997 19:12:27 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Loki wrote:

> Just thought I'd pass on some good news.
>
> I heard back from Jim Nelson on my proposal that they post some info
> about the SRCard list. I suggested that, should they post some info
> about the list and how to sub, we'd be able to lighten some of their
> question and email load by providing a resource for the more common
> questions/issues. Plus, questions that do get passed up to them will
> be coming more from a single source and hopefully trim down some
> duplicates.
>
> Jim felt this was a good idea, and just has to run it past the "powers
> that be." Looks like SRCard may be getting some official FASA
> exposure. :o)

WOO HOO!!! Gratz to us! Now if we can just get that movie deal, I think
we'd all be set for life! "These are the true stories of the broke and
addicted: an inside look at gamers."

On a more serious note, maybe this will help get suggestions taken more
seriously. Maybe our card ideas and rule changes will become something
they consider, who knows! It can't hurt at any rate!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Mon, 29 Sep 1997 11:20:49 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

Loki,

I don't agree with you on this. The reason being is that it is unique.=
So
only having one in the deck limits it's potency. So you pay 3 nuyen and =
you
can make a copy of any gear card for 3 nuyen. However as discussed previ=
ously,
if it is considered stay SPECIAL, than maybe LOTI can remove it, reducing i=
t's
potency.


Regards
Neil



MIME:daddyjim @ ROCKETMAIL.COM
29/09/97 10:23
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)


The way I read it, you can use NERPS! to duplicate any gear card in
play.

Now how I understand it, the 3Ñ deployment cost is just to bring NERPS
out and make it a copy of a gear card. Once NERPS! is a copy of the
Bulldog Van, you treat it as an "exact duplicate of that card" meaning
you have to pay pay the 4Ñ deployment cost of the Bulldog if you want
to give it to a Runner.

I just can't see NERPS! being a cheap way for me to give Tinkerbell
another Automated Patrol Vehicle (6Ñ) for only 3Ñ.

-== Loki ==-
=========================================================================
Date: Sun, 28 Sep 1997 18:32:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Neil Fathulla wrote:
>
> Loki,
>
> I don't agree with you on this. The reason being is that it is
unique. So
> only having one in the deck limits it's potency. So you pay 3 nuyen
and you
> can make a copy of any gear card for 3 nuyen. However as discussed
previously,
> if it is considered stay SPECIAL, than maybe LOTI can remove it,
reducing it's
> potency.

I've already stated in another post that I've been swayed to agree
with the single deployment cost for the card.

However, we have also seen in the post about the FASA Rep in Chicago
that he says Nerps! actually becomes the type of gear card it's
duplicating and is no longer a special.

I'm not sure I agree with that (and it makes Nerps! rather powerful
for 3 nu yen if you can't Wabbit's Foot of LotI it later on). I'm
putting in a question to Jim and Skuzzy for an official word, and my
own satisfaction.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 22:49:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Tinner's Paranoid Horror Conspiracy Theory - 9/28/97
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> Bull, you know the deal.
>Don't look in here or that slight greying hair problem will become
>permanant! ;-)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>OK, so since Bull is slowly turning into a Wendigo in our campaign, I've
>been doing some thinking about vampirism.
>The condition itself is "supposedly" caused by a virus.
>OK, I'll buy that. I'm sure that in 2058 there could be a virus that grants
>all these powers and causes a desire/need to consume human blood, that's
>fine.
>
>The part that's bugging me is what causes the need to consume Essence?
>I just couldn't justify a virus that devours essence, especially
considering
>that most of the vampiric critters drain essence permanantly.
>
>A solution to this problem escaped me until I happened to re-open my copy
of
>Rifts: Vampire Kingdoms.
>Holy cow! A Vampiric Intelligence!
>
>For those of you that don't know Palladium, a VI is essentially a large
>(moon sized in some cases) extradimensional entity. It's power is what
>allows vampires to live on after death, and also grants their abilities and
>forces the to feed off the living.
>Why? Because all that life energy is siphoned from the small vampires
>directly to the VI!
>
>So I looked at the descriptions, and I looked at the stats, and I realized
>that a VI would make a GREAT minor astral Horror.
>
>I have yet to work up stats for the monster, but I'm thinking Johnny and
>Bull may have to bargain with a free spirit to open an astral gateway,
>allowing them through to the horror's domain, where they can fight
>it/bargain with it, etc.
>
>Any suggestions for ways to abuse Bull with this plan.
>
>Steven A. Tinner
>bluewizard@*****.com
>http://www.ncweb.com/users/bluewizard
>"False Mentor! Grrrrrrr! Frag you Bull!!!!!"
>
>
=========================================================================
Date: Sun, 28 Sep 1997 22:49:16 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mere moments ago, Loki spread some good news:

> I heard back from Jim Nelson on my proposal that they post some info
> about the SRCard list. I suggested that, should they post some info
> about the list and how to sub, we'd be able to lighten some of their
> question and email load by providing a resource for the more common
> questions/issues. Plus, questions that do get passed up to them will
> be coming more from a single source and hopefully trim down some
> duplicates.

That _is_ good news. I've read FASA's "please limit your questions"
message on their webpage. Maybe if they "politely suggested" that
people direct their SRTCG questions to the SRCARD list, they could do it
without having to go thru the laborious process of officially endorsing
us (& without losing face, too!).

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) Is it in the "mysterious employer credo" that
these little rendezvous always have to be in
exotic locales? I mean, just *once* wouldn't
you like to sit down at a Denny's and plan an
assassination over a 'French Slam' breakfast?
(>) --Deadpool, merc-with-a-mouth
=========================================================================
Date: Sun, 28 Sep 1997 22:56:42 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Tinner's Paranoid Horror Conspiracy Theory - 9/28/97
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:49 PM 9/28/97 -0400, Steven A. Tinner wrote these timeless words:
>> Bull, you know the deal.
>>Don't look in here or that slight greying hair problem will become
>>permanant! ;-)
>>
OK, Tinner... NOW you sent it to teh Card List!

Pay attention!

Bull

PS: He sent this to me privately once already... <sigh> And I can't even
read it...


--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Sat, 27 Sep 1997 12:58:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I heard back from Jim Nelson on my proposal that they post some info
> about the SRCard list. I suggested that, should they post some info
> about the list and how to sub, we'd be able to lighten some of their
> question and email load by providing a resource for the more common
> questions/issues. Plus, questions that do get passed up to them will
> be coming more from a single source and hopefully trim down some
> duplicates.

> Jim felt this was a good idea, and just has to run it past the "powers
> that be." Looks like SRCard may be getting some official FASA
> exposure. :o)

Oh, yeah! Break out the champagne! (And, Andrew - FASA's on the SR
Webring now, you might want to pester them about the SRCard Webring.)

Is there an official rep subbed to the list, Loki?

-Matt
=========================================================================
Date: Sun, 28 Sep 1997 23:37:36 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Sorry, I seem to have a bad case of stupid tonight!
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

>OK, Tinner... NOW you sent it to teh Card List!
>
>Pay attention!

Dammit! What the hell's wrong with me!
Don't answer that! ;-)

Sorry for that folks, pay no attention to the little man behind the curtain.

BTW - To try to get back on topic, I finally managed to beat Bull in a
couple games of SRTCG this weekend.

My deck was mainly this -

4 Thrash
4 Glitz
4 Shade
4 Static
4 Elementals
1 Nature Spirit
1 City Spirit
4 Rapier
4 Streetline Special
4 Explosive Ammo
4 Nets
4 Gut Check
4 Street Scum
2 Swarm of Drones
4 Sentry Gun

A few other odds and ends to play with.

My Objectives were 3 Cake Walk, and 3 Ragnarock and Roll.

The deck played fairly well.
If I got a fast start with say Shade and Glitz, and an Elemental (given to
Shade for free) on turn one, I could usually take an objective on turn two
or three.

A slower start was HARD to recover from, and combat was something I really
wanted to avoid.

Couple questions that came up in play.

1. Can Riggers/Shamans swap Drones/Spirits like other gear?
2. How about swapping spells between mages?

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"A penny for your thoughts, a nickel for your kiss, a dime if you tell me
that you love me."
=========================================================================
Date: Sun, 28 Sep 1997 20:44:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Magic/Drone Gear Questions (was Re: Sorry,
I seem to have a bad case of stupid tonight!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven A. Tinner" wrote:
>
> Couple questions that came up in play.
>
> 1. Can Riggers/Shamans swap Drones/Spirits like other gear?
> 2. How about swapping spells between mages?

It hasn't come up in play, so I hadn't though about it. I'd say
drones, yes. I'm not so sure about spells or spirits.

I'm going to tag these on with some other questions I'm sending to
FASA.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 20:56:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> > I heard back from Jim Nelson on my proposal that they post some
info
> > about the SRCard list. I suggested that, should they post some info
> > about the list and how to sub, we'd be able to lighten some of
their
> > question and email load by providing a resource for the more common
> > questions/issues. Plus, questions that do get passed up to them
will
> > be coming more from a single source and hopefully trim down some
> > duplicates.
>
> > Jim felt this was a good idea, and just has to run it past the
"powers
> > that be." Looks like SRCard may be getting some official FASA
> > exposure. :o)
>
> Oh, yeah! Break out the champagne!
>
> Is there an official rep subbed to the list, Loki?

No not yet. I've heard a few times from Jim Nelson that he and/or
Skuzzy have plans to sub to SRCard. However, crunch time for the 2nd
Print and Underworld expansion, plus recent vacation time have kind of
bumped that a bit.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.