From: | Nemein <eness@**********.COM> |
---|---|
Subject: | Re: How do you play Harlequin's Game? |
Date: | Thu, 25 Sep 1997 08:28:29 -0700 |
>
[snip]
> Just a side note and to try and clarify a few cards when used with
> Harlequin's Game.
>
> What about cards like Change of Plans, and Cowards. These cards take
> place before or after a shadowrun. I think that Cowards would be
> usable but Change of Plans would not.
>
> Any one else have a comment?
>
I would actually say the reverse is true...
After reading through the text on Change of Plan I would say that you
should be able to play this one.
Change of Plans
Type: Special (Stinger)
Rarity: Uncommon
Description: 4¥. Play when a player announces a shadowrun. You
may choose the Objective of that shadowrun.
While I'm sure most of us say "I'm running against ..." and then start
the run. In "reality" ;-) there is that "natural pause" after
announcing that you are running and actually picking a target. Since
Harlequin's Game isn't the "official" target yet, you can pop down CoP
and tell them where to go ;-) (Similar to the "I'm going to attack"
and then starting the attack phase in that other game... )
Whereas for Cowards it takes place after the run, when HG was already
the target, and the "no specials clause" was in effect. On second
thought however since it is a stinger I guess it could be played
during the clean up/discard phase which makes it a moot point. So
yes, I would say that this one is playable as well.
As always, my opinions... your delete key C(-:
Forrest
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