From: | Andrew Payne III <smiling_bandit@**********.COM> |
---|---|
Subject: | Re: How do you play Harlequin's Game? |
Date: | Thu, 25 Sep 1997 08:43:33 -0700 |
>
> ---Andrew Payne III <smiling_bandit@**********.COM> wrote:
> >
> [snip]
> > Just a side note and to try and clarify a few cards when used with
> > Harlequin's Game.
> >
> > What about cards like Change of Plans, and Cowards. These cards
> > take place before or after a shadowrun. I think that Cowards
would
> > be usable but Change of Plans would not.
> >
> > Any one else have a comment?
> >
>
> I would actually say the reverse is true...
>
> After reading through the text on Change of Plan I would say that you
> should be able to play this one.
>
> Change of Plans
> Type: Special (Stinger)
> Rarity: Uncommon
> Description: 4¥. Play when a player announces a shadowrun. You
> may choose the Objective of that shadowrun.
>
> While I'm sure most of us say "I'm running against ..." and then
start
> the run. In "reality" ;-) there is that "natural pause" after
> announcing that you are running and actually picking a target. Since
> Harlequin's Game isn't the "official" target yet, you can pop down
CoP
> and tell them where to go ;-) (Similar to the "I'm going to attack"
> and then starting the attack phase in that other game... )
>
You changed my mind.
>
> Whereas for Cowards it takes place after the run, when HG was already
> the target, and the "no specials clause" was in effect. On second
> thought however since it is a stinger I guess it could be played
> during the clean up/discard phase which makes it a moot point. So
> yes, I would say that this one is playable as well.
>
Guess we will need a offical ruling on how soon after the run can you
play cowards.
===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr
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