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Mailing List Logs for ShadowRN

From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Robs Questions - Part 1
Date: Fri, 26 Sep 1997 00:42:45 CDT
>Well, I just want to start off by thanking you guys for all the really good
>work you've done. I just have specific card questions, and then (hopefully)
>I will be on my way. I have sent a copy of these messages to FASA, because
>I can't find an offical ruling, either at their site or in our collection
>of thier
>rulings. Feel free to comment, or make any guesses as to what they will
>say!
>Thanks again!
>
>1) Reinforcements - Can this card be played on a team that has already
> passed all the challenges on an objectice, so that you could
> lay down a whole other set of challenges that they would have
> to phase on the current shadowrun?

Yes, you could do that as long as the player hasn't met the objective
yet. (ie right after the last challenge is sleazed/defeated, you play
reinforcements). This is just going along with FASA's Timing rulings.

>2) Wanted - Do you attack the Wanted! character during
> a)The WANTED! character's player's legwork phase
> b)The legwork phase of each opponent?

On the opponents legwork phase. I believe the second sentence of Wanted
was supposed to be "Oppents may turn one Runner to attack target Runner
during their legwork phase.

>3) Operation Cottonmouth - The card seems to say that only the owner (the
> person who played the card) can add the +2/+2(A+1) to one challenge.
> This would imply that the person who played the card's team would
> never have to worry about that (because he would never play it on
> himself). Is this correct?


Yep, that's how we've always played it. The operative word is "may".

>4) No Way Out - Can this be played on a group of runners, after a card
> (say a challenge) sent the runners home to force them to continue
> the run?

No, if a challenge ends a shadowrun, it ends the shadowrunning phase -
and thus you can't encounter the next challenge.

> b) Subpart b - The card states that the runners may sleaze the
> challenge like normal. If the alarm is already set, the
> challenge may not be sleazed, correct?

I'ld assume that this would be the case.

>5) Finally - Time Delayed Bomb - What am I doing wrong? This card seems
> inferior to Boby Trap in every way! What is the advanctage of this
> card? It is easier to sleaze, it does not neccesarily kill anyone
> when it blows up, and it may not happen! Does it end the run or
> something? Tell me what I am missing, because I can't even find
> a specialized use for this card!

The only advantage is it may hit the decker that doesn't go on runs, or
a Adam Bomb and kill off all the Players Runners.

All thes answers are how I've been playing them, so they may be wrong.

BTW are you the same Rob Harris that was in the Necromunda League in
Chambana last year? I really wish my Delaque got to play before the
league went bye bye....


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
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Chakan `| ^ |'
The Forever Man / | =-= | \
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