From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Some specific rules questions |
Date: | Wed, 24 Sep 1997 15:13:48 -0700 |
> run, does he add the
> weapons power for the rest of the combats in that run, or only for that
> one combat?
Only the one combat. Indirect Fire is mostly useful for mid-level
Runners - Thrash often gets the FN HAR.
> 2) Cyberware - Cyberware says specifically that it can not be replaced,
> removed, or swapped
> once given to a specific runner. Can it be removed by the challenge Street
> Scum?
Youbetcha. It seems that even though they're scum, they know some good
streetdocs.
> a) If it can be, then what point is that statement? Is there another card
> that removes equipment?
Quite a few cards, actually; Blazing Guns, for instance, trashes a
pistol after increasing its damage; the Security Rigger trashes drones
(iirc) and Astral Barrier trashes spirits. Any two Runners can also
turn to trade gear between themselves; cyberware, however, cannot be
traded this way.
> b) If it can't, do you include it in the random draw of equipment, or do
> you just set it
> aside so that there is always SOME viable equipment destroyed?
It's included. FASA mentioned this in a post -- Loki'll clip it out and
post it, I'm sure.
> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run,
> what happens to Personel challenges that require a social skill? One rule
> says they are automatically sleazed and the other says that they are automatically
> Not sleazed!
> Which is it (we have guessed that it IS automatically sleazed based on the
> fact that
> that is on card text, with Anti Social is a skill! HELP!)
You got me here. I say the two cancel each other out and regular
sleazing takes place.