From: | Nemein <eness@**********.COM> |
---|---|
Subject: | Re: Some specific rules questions |
Date: | Fri, 26 Sep 1997 03:27:19 -0700 |
>
[snip]
>
> 1) Indirect Fire - When a Runner turns to provide 'Indirect Fire'
> during a run, does he add the
> weapons power for the rest of the combats in that run, or only for
> that one combat?
>
As I understand it, just the one combat
>
> 2) Cyberware - Cyberware says specifically that it can not be
> replaced, removed, or swapped once given to a specific runner. Can it
> be removed by the challenge Street Scum?
>
OUCH! :-) "Come here kid, let me relieve you of that cyberarm" I
would say no.
>
> a) If it can be, then what point is that statement? Is there
> another card that removes equipment?
>
I can't think of one off hand, I don't have a list with me though.
>
> b) If it can't, do you include it in the random draw of
> equipment, or do you just set it aside so that there is always SOME
> viable equipment destroyed?
>
I'm sorry I just woke up, I don't quite follow you on this one :-) I
would think that if the only gear cards you have when you encounter
Street Scum are cyberwear, then the trash a gear clause, is not
applicable.
>
> 3) Foxy Roxy and Anti-Social - If both Foxy Roxy and an Anti-Social
> character is on a run, what happens to Personel challenges that
> require a social skill? One rule says they are automatically sleazed
> and the other says that they are automatically Not sleazed! Which is
> it (we have guessed that it IS automatically sleazed based on the
> fact that that is on card text, with Anti Social is a skill! HELP!)
>
>
I would vote for the opposite myself. Thinking about it though you
are probably right. Wasn't there a statement in the RBT that said
card text may "over write" the rules given?
Forrest
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