From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Another NERPS Question: (was: Re: NERPS!!!) |
Date: | Thu, 25 Sep 1997 15:33:01 -0700 |
> Nerps!
> Type: Special
> Description: 3¥. Unique. Choose a target Gear card (except Spirits an=
d
> Drones) and treat Nerps! as an exact duplicate of that card.
> Concerning that phrase "treat Nerps! as an exact duplicate of that
> card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
> Gear/Magic card or is it still a Special? Can my opponent, two turns
> later, play a LotI on NERPS! to try and get rid of the Fireball spell?
This is the SRTCG version of MtG's Copy Artifact and L5R's Egg of Pan Ku
-- and with all the same problems each of those held as well.
My bet's in for both. That offsets the "savings" of the card you
mentioned earlier (You LotI'd my Dober-drone!)
Having just received one of these through a trade, I have to ask:
Smartgun Link
Gear (cyberware)
Play on any ranged weapon.
(blah blah)
When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
etc.) shouldn't the link be trashed as well? Or does it just become
inactive ("That's a nice cyber-paperweight you have there, Mr. Bam Bam.)
Or can the user re-link it to another toy?
-M