From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Another NERPS Question: (was: Re: NERPS!!!) |
Date: | Sat, 27 Sep 1997 01:31:11 -0700 |
>
> > Concerning that phrase "treat Nerps! as an exact duplicate of that
> > card." Let's say we use NERPS! to copy a Fireball. Is NERPS! now a
> > Gear/Magic card or is it still a Special? Can my opponent, two
turns
> > later, play a LotI on NERPS! to try and get rid of the Fireball
spell?
>
> This is the SRTCG version of MtG's Copy Artifact and L5R's Egg of
Pan Ku
> -- and with all the same problems each of those held as well.
>
> My bet's in for both. That offsets the "savings" of the card you
> mentioned earlier (You LotI'd my Dober-drone!)
I'd say this is how I take it as well.
> Having just received one of these through a trade, I have to ask:
>
> Smartgun Link
> Gear (cyberware)
> Play on any ranged weapon.
> (blah blah)
>
> When the weapon is trashed (Street Scum, The Funhouse, Blazing Guns,
> etc.) shouldn't the link be trashed as well? Or does it just become
> inactive ("That's a nice cyber-paperweight you have there, Mr. Bam
Bam.)
> Or can the user re-link it to another toy?
My understanding has been that when a piece of gear is trashed, any
and all attached accesseries go with it. Much like a trashed runner
takes their gear as well.
-== Loki ==-
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SRTCG trade lists last updated 9/25/97
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