Back to the main page

Mailing List Logs for ShadowRN

From: Unknown sender
Subject: None
Date: Unknown time and date
James Chao wrote:
>
> Need:
>
> Adam Bomb
> NERPS

Hrm. Not too good on my end so far...
Below is my list of onesI still need. Let me know what you are willing to
trade for the two promos.

> Have:
>
> Ripper x2
> Iron Mike
> Scorpio x2
> Dr Apocalypse
> Clutch

> Camo
> Bullet Barrier
> Crash
> Cortex Bomb
> Defiance Taser
* > Doc Wagon Platinum
> Armor-Piercing Ammo
> Chipjack 3
> Doberman Patrol Vehicle
>
> The Z-Zone
* > Renraku
> The Festerin' Tusk
>
> Cleanse The Hive x3
> Dragon Hunt x2
>
> Elite Security Mage
> Custom System x2
> Guardian Dracoform
>
> Blindsided x2
> Tactics: Converge x3
> Cowards x2
> Suicide Run

* > Cyber Psychosis
* > Knock-knock

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sun, 28 Sep 1997 01:40:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Whups! (was: Re: Shadowrun Swaps:
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Not only do I spam the list with off list stuff, I send the reply to it to
myself!

ARGH!!!!!

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sun, 28 Sep 1997 08:57:16 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Whups! (was: Re: Shadowrun Swaps:
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

In a fit of fluster, Dvixen wrote:
>
> Not only do I spam the list with off list stuff, I send the reply to
> it to myself!
>
> ARGH!!!!!

Ain't all o' this technology grand??!


--Fenris
_______________________________________________logan1@*****.intercom.net
(>) 'Revenge' is a dish best served
with pinto beans and muffins.
(>) --Gutiárez, from 'Freakazoid'
=========================================================================
Date: Fri, 26 Sep 1997 23:35:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: The High Seas net.expansion!
Comments: To: Nemein <eness@**********.com>
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> [snip]

> > High Seas: http://pw1.netcom.com/~mbreton/srccg/highseas.htm
> > Trade/Want: http://pw1.netcom.com/~mbreton/srccg/ccgwant.htm
> > Trade/Have: http://pw1.netcom.com/~mbreton/srccg/ccghave.htm

> Just tried this out and ran into a "page not found error". A search
> on netcom shows that the want/have pages are there, but it can't find
> the highseas.htm. Just thought you would like to know.

Thanks for letting me know - I thought I had checked it three hundred
times last night, and whadda I get. Sheesh.

Try it again. If it still bombs, I can send you the HTML code.

Also, Forrest, you're over-riding the "Reply-To" field. (This
originally winged its way to eness@**********.com, not the List.)

-Matt
=========================================================================
Date: Sun, 28 Sep 1997 12:26:34 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Sam Clifford <Warpspider@***.COM>
Subject: Re: Promo Cards

Tony,

All the issues (Shadis #40, Inquest # 30, Scrye w/ Wishbone cover) are in
stores now.

Sam
=========================================================================
Date: Sun, 28 Sep 1997 10:35:09 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nemein <eness@**********.COM>
Subject: Re: The High Seas net.expansion!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb <mbreton@**.NETCOM.COM> wrote:
>
[snip]
>
> Thanks for letting me know - I thought I had checked it three hundred
> times last night, and whadda I get. Sheesh.
>
> Try it again. If it still bombs, I can send you the HTML code.
>
> Also, Forrest, you're over-riding the "Reply-To" field. (This
> originally winged its way to eness@**********.com, not the List.)
>
> -Matt
>

Actually I sent it just to you instead of the list. I figured since
it was early Sunday morning you might be able to catch it before
anyone else caught on ;-)

Forrest
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 12:45:35 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Chicago - Fasa Representative
In-Reply-To: <3.0.16.19970927195625.44cf33d6@***.mindspring.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:02 PM 9/27/97 -0400, >>>>> Axlrose - ... <<<<< wrote:
# Overall, unless you want to get a Nerps promo, the whole is more to learn
# the game. And if you already know how to play, the whole would not be
# worth one's time.

the whole what?!?!?
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 28 Sep 1997 14:33:01 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:45 PM 9/28/97 -0500, you wrote:
>At 09:02 PM 9/27/97 -0400, >>>>> Axlrose - ... <<<<<
wrote:
># Overall, unless you want to get a Nerps promo, the whole is more to learn
># the game. And if you already know how to play, the whole would not be
># worth one's time.

>the whole what?!?!?

The total amount of time to drive to where ever the event is taking place,
dealing with any and all traffic and conditions, finding the place,
wandering around and noting that the interest in the game seems to be small
compared to other card games, playing a quick learning demo, seeing the
store have signs it takes certain credit cards but does not when you walk
up to the counter with a stack of goods, then deal with traffic on the way
home, telling yourself, "I just drove 60+ miles round trip for a piece of
cardboard I could have gotten through the mail..."

To me, it was not worth the time.
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Fri, 26 Sep 1997 04:06:20 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Chicago - Fasa Representative
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> The total amount of time to drive to where ever the event is taking place,
> dealing with any and all traffic and conditions, finding the place,
> wandering around and noting that the interest in the game seems to be small
> compared to other card games, playing a quick learning demo, seeing the
> store have signs it takes certain credit cards but does not when you walk
> up to the counter with a stack of goods, then deal with traffic on the way
> home, telling yourself, "I just drove 60+ miles round trip for a piece of
> cardboard I could have gotten through the mail..."

Mastercard and Visa aren't FASA's fault. Can't really say the place's
location or traffic was, either.

On the other hand, I think FASA ought to know that their sales rep
wasn't at a fever pitch marketing the cards.

And, sigh, I would have to blame them for the turgid interest in the
game as well. Frankly, there aren't any other Boston players (nor for
the RPG either). A few more conventions on the calendar would help out
immensely...
=========================================================================
Date: Sun, 28 Sep 1997 15:47:42 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:06 AM 9/26/97 -0700, you wrote:

<snipped my ranting and raving...>

>Mastercard and Visa aren't FASA's fault. Can't really say the place's
>location or traffic was, either.

Actually, it was Discover, but that is besides the point. I mean, if I had
something out in the open, say I posted here that I have every card
available for trade, you go through the list and gather what you need, then
I tell you, "Sorry, I don't have that...", what would your first reactions
be? Here I am holding onto a good amount of stuff I haven't found
elsewhere and then get denied at the register, then I stare at the
Discover/Cirrus sticker.....

And I don't know about other major cities, but some of the expressways that
were being worked on here in Chicago were just redone less than five years
ago.


>On the other hand, I think FASA ought to know that their sales rep
>wasn't at a fever pitch marketing the cards.

I would say in his defense that if you looked around and saw a good amount
of people playing everything BUT your game, after a while it would get
disheartening. As far as I saw, I was the only one before, during, and
after my tenure on the table. With the occasional person coming up to us
and apparently snubbing the game...


>And, sigh, I would have to blame them for the turgid interest in the
>game as well. Frankly, there aren't any other Boston players (nor for
>the RPG either). A few more conventions on the calendar would help out
>immensely...

Personally, I think they have been slipping the last few years. Whereas
early on you bought a source book that lasted a good couple years game time
(and real life time too), lately the books come out for a specific amount
of time before being concluded by another source book. "Super Tuesday"
followed by "Dunkelzahn's Will" (forgot exact title at the moment) is an
example. Why did they do away with the date and time stamp I don't know -
"Street Samurai Catalog" had a running joke with that with the Smiling
Bandit. The little stuff is what made it more real to me.

And then add the mess with the collation problems, I have not been the
happiest of customers lately *shrug*.

One man's opinion and all...
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Fri, 26 Sep 1997 05:38:46 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Chicago - Fasa Representative
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >Mastercard and Visa aren't FASA's fault. Can't really say the place's
> >location or traffic was, either.

> Actually, it was Discover, but that is besides the point. I mean, if I had
> something out in the open, say I posted here that I have every card
> available for trade, you go through the list and gather what you need, then
> I tell you, "Sorry, I don't have that...", what would your first reactions
> be? Here I am holding onto a good amount of stuff I haven't found
> elsewhere and then get denied at the register, then I stare at the
> Discover/Cirrus sticker.....

Gotta love it when that happens. But that's the store's fault; you just
seem to be overlapping it with all the problems FASA had. Has.
Whichever.

> And I don't know about other major cities, but some of the expressways that
> were being worked on here in Chicago were just redone less than five years
> ago.

Oh, Boston is exactly the same way. Idaho grows potatos, we grow
potholes. World's largest exporter, and all that.

> >On the other hand, I think FASA ought to know that their sales rep
> >wasn't at a fever pitch marketing the cards.

> I would say in his defense that if you looked around and saw a good amount
> of people playing everything BUT your game, after a while it would get
> disheartening. As far as I saw, I was the only one before, during, and
> after my tenure on the table. With the occasional person coming up to us
> and apparently snubbing the game...

I've learned this from the RPG, though: sometimes you have to create
your own publicity. I mean, the other gamers have to get tired
sometime, or you can start a converaton with soemone hanging on the
sidelines -- it all depends on the quality of marketer they have. But,
from your description.. well, I wouldn't've played the game either.

Definitely need another NERPS! though. That and a Maglock..

> >And, sigh, I would have to blame them for the turgid interest in the
> >game as well. Frankly, there aren't any other Boston players (nor for
> >the RPG either). A few more conventions on the calendar would help out
> >immensely...

> Personally, I think they have been slipping the last few years. Whereas
> early on you bought a source book that lasted a good couple years game time
> (and real life time too), lately the books come out for a specific amount
> of time before being concluded by another source book. "Super Tuesday"
> followed by "Dunkelzahn's Will" (forgot exact title at the moment) is an
> example. Why did they do away with the date and time stamp I don't know -
> "Street Samurai Catalog" had a running joke with that with the Smiling
> Bandit. The little stuff is what made it more real to me.

The biggest problem is relying on freelancers for all the work. (Says a
guy who's been pushing more than one subby to FASA lately.)

Seriously, though, it's a problem with all RPGs: If you leave everything
in general terms (GURPs for the longest while) then there's nothing for
the players to grasp. If you put down too much, then there's no
freedom, and they're trapped in someone else's plotline. And if you
don't update those plotlines, you're being stagnant, and if you *do*,
you make everything written before obsolete.

Honestly, I've never, not once, been satisfied with the "canon" SR
universe. It's simply not my style, though it's the closest an RPG has
gotten. So I don't buy most of the universe books, and avoid arguments
about who shot Dunkelzahn.

Nobody says, after all, that you have to buy them.

> And then add the mess with the collation problems, I have not been the
> happiest of customers lately *shrug*.

I haven't had any problems with the cards at all. I had a couple that
were severely miscut; FASA replaced them all for the trouble of a
stamp. I'm not sure I like the policy of going from the 'original set'
to an updated 'unlimited' release in less than three months, but that's
another deal altogether.
=========================================================================
Date: Sun, 28 Sep 1997 13:40:49 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA's answers to assorted questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's the first of FASA's rulings/answers back on our accumulated
questions.

~~~~~~~~~~

Q. Media chick: She can be used more than once per turn, but can you
spend 5 nuyen on her to risk a +/- 50 point change in reputation?
(please say no!).

A. Yes (sorry). that's not really what we originally intended, but
that's how it is. The card's going to change to have a limit of 3Y.

Q. Ambidexterious/Melee Weapons: Now that Hand Razors add Melee
skill to Attack value for each one, does a Runner with Ambidexterity
and two Katanas add the value in twice?

A. Yes.

Q. Why the pumpability differences on some Runners, i.e. only one
pump for Bam Bam, but unlimited for Stiletto or Tin Man? Let's have
some continuity...

A. There is. Bam bam is not pumpable. He has a special ability w/ a
cost. If he was pumpable, Bam Bam's card would read: 1Y: +1/+0

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 13:39:30 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA answers on Geese and Invis
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Another FASA ruling on a topic brought up on the list.

~~~~~~~~~~

Q. Since the challenge has bears the keyword Awakened, couldn't
Invisibility or Sleep be used to sleaze the Flock of Geese and avoid
triggering the alarm?

A. Invisibilty and Sleep can be used to sleaze Flock of Geese.

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 17:02:30 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: ">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM>
Subject: Re: Chicago - Fasa Representative
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:38 AM 9/26/97 -0700, you wrote:

<snip snip credit card stuff>

>Gotta love it when that happens. But that's the store's fault; you just
>seem to be overlapping it with all the problems FASA had. Has.
>Whichever.

After how I started feeling overall, this was like the icing on the cake.
Adding how my desire (greed?) of wanting to buy the demo deck as I saw he
had a box of them and getting refused with what I thought was a lame excuse
*snicker*. I was tempted to play another game, yet the rep got up and left.


>> And I don't know about other major cities, but some of the expressways that
>> were being worked on here in Chicago were just redone less than five years
>> ago.

>Oh, Boston is exactly the same way. Idaho grows potatos, we grow
>potholes. World's largest exporter, and all that.

I see the trade routes between Boston and Chicago are running great eh?

Was hearing that the major ramp going from the Stevenson to the Dan Ryan
has been falling apart - nice little drop if that collapsed...


<snip snip the first impressions>

>I've learned this from the RPG, though: sometimes you have to create
>your own publicity. I mean, the other gamers have to get tired
>sometime, or you can start a converaton with soemone hanging on the
>sidelines -- it all depends on the quality of marketer they have. But,
>from your description.. well, I wouldn't've played the game either.

I am not positive, but isn't Legend of the Five Rings (I think that is the
name) a new card game also? There were at least 8, if not more, people
playing that game and having a blast. People going through binders of
their cards, pulling out stuff, trading and all. I brought my extra SR
cards with in hopes of trading with others, but no one was interested.


>Definitely need another NERPS! though. That and a Maglock..

I have three NERPS! now.....


<more snip snip>

>The biggest problem is relying on freelancers for all the work. (Says a
>guy who's been pushing more than one subby to FASA lately.)

>Seriously, though, it's a problem with all RPGs: If you leave everything
>in general terms (GURPs for the longest while) then there's nothing for
>the players to grasp. If you put down too much, then there's no
>freedom, and they're trapped in someone else's plotline. And if you
>don't update those plotlines, you're being stagnant, and if you *do*,
>you make everything written before obsolete.

>Honestly, I've never, not once, been satisfied with the "canon" SR
>universe. It's simply not my style, though it's the closest an RPG has
>gotten. So I don't buy most of the universe books, and avoid arguments
>about who shot Dunkelzahn.

I on the other hand enjoy the "canon" SR universe. Except it seems they
are going to extremes with it. Maxing out the archetypes you might say.
Though it is good progress for the universe overall, it feels like they are
trying to push the later years into a specific path. I can't really
pinpoint it, just a feeling. While the early game years were open-ended,
the later is "The only way a street sam can survive is via a delta clinic
and cybertechnology..."


>Nobody says, after all, that you have to buy them.

As I mentioned above, I like the whole so... addictive habit you might say.


>> And then add the mess with the collation problems, I have not been the
>> happiest of customers lately *shrug*.

>I haven't had any problems with the cards at all. I had a couple that
>were severely miscut; FASA replaced them all for the trouble of a
>stamp. I'm not sure I like the policy of going from the 'original set'
>to an updated 'unlimited' release in less than three months, but that's
>another deal altogether.

My problem was the boosters I bought had common cards repeated within
themselves, along with many, many, many times over the cards listed in the
exact order on the card list from FASA. Seeing two starters have the exact
same 20+ cards in the exact order was a blow too (my first two to start).
Getting repeats is one thing - getting the same cards over and over within
one pack is another.

I would not mind so much if the 'unlimited' release fixes cards while
retaining the same color and all that as the initial release now. Unless
they start altering cards ala Magic did with the sets and expansion packs,
making past cards null and void while the next expansion is already slated
for a three month release, then the game should be affordable. Yes, I do
not have to buy any of it, but I like the game. I want to get a set just
to have everything from Shadowrun again. But quick releases just to make a
quick buck would turn me off like it did with Magic.

Just my thoughts,
>>>>>Axlrose - ...<<<<<
=========================================================================
Date: Sat, 27 Sep 1997 07:13:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: (Amazingly OT) Re: Chicago - Fasa Representative
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> >I've learned this from the RPG, though: sometimes you have to create
> >your own publicity. I mean, the other gamers have to get tired
> >sometime, or you can start a converaton with soemone hanging on the
> >sidelines -- it all depends on the quality of marketer they have. But,
> >from your description.. well, I wouldn't've played the game either.

> I am not positive, but isn't Legend of the Five Rings (I think that is the
> name) a new card game also? There were at least 8, if not more, people
> playing that game and having a blast. People going through binders of
> their cards, pulling out stuff, trading and all. I brought my extra SR
> cards with in hopes of trading with others, but no one was interested.

L5R came out in - I think - 1995. It's got a few years on it.

Some may hold me in contempt for saying this, but I view it as the
pinnacle of card games so far.
It came out with a very distinct flavor (Japanese traditional), ways to
get free stuff (Koku - every booster pack was worth one, every starter
worth ?5 - free cards started around 20 or 25, all the way up to a
katana for ?2500). So even if you bought a starter and got dupes of
cards you already had twelve of, you could still get something new from
it.

It had an ongoing plotline, and from the beginning, everyone knew the
story was going to *stop* in three years. No endless re-creation of the
same old, same old, and enough time that players could offer up
suggestions. Intrigue from the cards themselves -- there were certain
clan symbols every card had, and soem unaligned cards had those symbols
as well.

Multiple ways of winning the game. No stress to be the first one to
draw channel-fireball...

I'll stop now. :) I was hoping SR would be as good. In some ways I
like the "simplicity" of SR, but some innovation would have been nice.

> >Definitely need another NERPS! though. That and a Maglock..

> I have three NERPS! now.....

Jerk. :)

> <more snip snip>

> >The biggest problem is relying on freelancers for all the work. (Says a
> >guy who's been pushing more than one subby to FASA lately.)

> >Seriously, though, it's a problem with all RPGs: If you leave everything
> >in general terms (GURPs for the longest while) then there's nothing for
> >the players to grasp. If you put down too much, then there's no
> >freedom, and they're trapped in someone else's plotline. And if you
> >don't update those plotlines, you're being stagnant, and if you *do*,
> >you make everything written before obsolete.

> >Honestly, I've never, not once, been satisfied with the "canon" SR
> >universe. It's simply not my style, though it's the closest an RPG has
> >gotten. So I don't buy most of the universe books, and avoid arguments
> >about who shot Dunkelzahn.

> I on the other hand enjoy the "canon" SR universe. Except it seems they
> are going to extremes with it. Maxing out the archetypes you might say.
> Though it is good progress for the universe overall, it feels like they are
> trying to push the later years into a specific path. I can't really
> pinpoint it, just a feeling. While the early game years were open-ended,
> the later is "The only way a street sam can survive is via a delta clinic
> and cybertechnology..."

It's a hard thing to balance. Tech *does* get easier to access -- who
heard of personal computers twenty years ago? -- but it can be hard to
keep the game in balance.

They do seem more into linking things together -- y'know, '95 was Bug
City, '96 the Election thing, '97 the Underworld.. I actually like
seeing that, although the execution hasn't always been spectacular.

> >Nobody says, after all, that you have to buy them.

> As I mentioned above, I like the whole so... addictive habit you might say.

Ah. I used to have one myself. Then my wallet left me and I sorta woke
up :)

> >> And then add the mess with the collation problems, I have not been the
> >> happiest of customers lately *shrug*.
>
> >I haven't had any problems with the cards at all. I had a couple that
> >were severely miscut; FASA replaced them all for the trouble of a
> >stamp. I'm not sure I like the policy of going from the 'original set'
> >to an updated 'unlimited' release in less than three months, but that's
> >another deal altogether.

> My problem was the boosters I bought had common cards repeated within
> themselves, along with many, many, many times over the cards listed in the
> exact order on the card list from FASA. Seeing two starters have the exact
> same 20+ cards in the exact order was a blow too (my first two to start).
> Getting repeats is one thing - getting the same cards over and over within
> one pack is another.

I've heard from Skuzzy that FASA's looking seriously into getting a new
printer -- hopefully that might cure things. While I've gotten a lot of
repeats (no, really, four boxes does that to you), I don't think I've
had this problem. Repeats, sure, but not sets of the same cards.

> I would not mind so much if the 'unlimited' release fixes cards while
> retaining the same color and all that as the initial release now. Unless
> they start altering cards ala Magic did with the sets and expansion packs,
> making past cards null and void while the next expansion is already slated
> for a three month release, then the game should be affordable. Yes, I do
> not have to buy any of it, but I like the game. I want to get a set just
> to have everything from Shadowrun again. But quick releases just to make a
> quick buck would turn me off like it did with Magic.

From the initial statement, they're looking only to change about 50
cards from the original set (although from all the erratta I've
counted...) Supposedly, all of the Objectives are getting changed.
Which is funny, because I've been designing a few cards myself, and I
always have problems creating new types of Objectives.

Ang Ghod -- Magic -- don't get me started. Now there's a big money
game for you.

-M
=========================================================================
Date: Sun, 28 Sep 1997 15:20:10 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: More FASA answers
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

More FASA answers on the questions we'd built up with the DLOH's on
vacation.

~~~~~~~~~~

Q. Is it safe to assume the Guard ability can not be used to take
damage for a Decker that has originated in the Matrix?

A. Yes.

Q. As long as another member of the team gets past them, Nets are in
theory useless against Red Widow as she would go back to the safehouse
unturned and could just turn again to rejoin the run. Correct?

A. Yes.

Q. Since it has the designation of Location (Matrix) are Deckers the
only ones that may visit Shadowlands?

A. No.

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 15:33:57 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Still more FASA answers
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

More answers to our accumulated questions.

~~~~~~~~~~

Q. Are 'Ally Spirits' cumulative with other 'Ally Spirits'?>>

A. Yes

Q. Is 'Mine Field' trashed whether it deals damage or not?

A. Yes

~~~~~~~~~~

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 15:48:15 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Just thought I'd pass on some good news.

I heard back from Jim Nelson on my proposal that they post some info
about the SRCard list. I suggested that, should they post some info
about the list and how to sub, we'd be able to lighten some of their
question and email load by providing a resource for the more common
questions/issues. Plus, questions that do get passed up to them will
be coming more from a single source and hopefully trim down some
duplicates.

Jim felt this was a good idea, and just has to run it past the "powers
that be." Looks like SRCard may be getting some official FASA
exposure. :o)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97




_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 18:50:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Sam Clifford <Warpspider@***.COM>
Subject: Re: Chicago - Fasa Representative

>collation problem<

I have experienced boosters and starters always following an
alphabetical/commonality sorting. It is very frustrating, and has hurt in my
efforts
to get friends into the game (mostly Magic diehards.) Magic has had a couple
of sorting problems, but here's the kicker: My friend ordered two boxes of
boosters. ALL of the rares were the same in each box. I didn't check the
uncommons, but both boxes looked nearly identical. I ended up getting one of
the two boxes from him, so no harm done, but imagine someones frustration if
they didn't have a fellow
friend/addict willing to take the cards off his hands.

Sam
=========================================================================
Date: Sun, 28 Sep 1997 19:12:27 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Loki wrote:

> Just thought I'd pass on some good news.
>
> I heard back from Jim Nelson on my proposal that they post some info
> about the SRCard list. I suggested that, should they post some info
> about the list and how to sub, we'd be able to lighten some of their
> question and email load by providing a resource for the more common
> questions/issues. Plus, questions that do get passed up to them will
> be coming more from a single source and hopefully trim down some
> duplicates.
>
> Jim felt this was a good idea, and just has to run it past the "powers
> that be." Looks like SRCard may be getting some official FASA
> exposure. :o)

WOO HOO!!! Gratz to us! Now if we can just get that movie deal, I think
we'd all be set for life! "These are the true stories of the broke and
addicted: an inside look at gamers."

On a more serious note, maybe this will help get suggestions taken more
seriously. Maybe our card ideas and rule changes will become something
they consider, who knows! It can't hurt at any rate!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Mon, 29 Sep 1997 11:20:49 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-transfer-encoding: quoted-printable

Loki,

I don't agree with you on this. The reason being is that it is unique.=
So
only having one in the deck limits it's potency. So you pay 3 nuyen and =
you
can make a copy of any gear card for 3 nuyen. However as discussed previ=
ously,
if it is considered stay SPECIAL, than maybe LOTI can remove it, reducing i=
t's
potency.


Regards
Neil



MIME:daddyjim @ ROCKETMAIL.COM
29/09/97 10:23
To: -:SRCARD @ LISTPROC.ITRIBE.NET@********
cc: (bcc: Neil Fathulla/CEGELEC)
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)


The way I read it, you can use NERPS! to duplicate any gear card in
play.

Now how I understand it, the 3Ñ deployment cost is just to bring NERPS
out and make it a copy of a gear card. Once NERPS! is a copy of the
Bulldog Van, you treat it as an "exact duplicate of that card" meaning
you have to pay pay the 4Ñ deployment cost of the Bulldog if you want
to give it to a Runner.

I just can't see NERPS! being a cheap way for me to give Tinkerbell
another Automated Patrol Vehicle (6Ñ) for only 3Ñ.

-== Loki ==-
=========================================================================
Date: Sun, 28 Sep 1997 18:32:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Another NERPS Question: (was: Re: NERPS!!!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Neil Fathulla wrote:
>
> Loki,
>
> I don't agree with you on this. The reason being is that it is
unique. So
> only having one in the deck limits it's potency. So you pay 3 nuyen
and you
> can make a copy of any gear card for 3 nuyen. However as discussed
previously,
> if it is considered stay SPECIAL, than maybe LOTI can remove it,
reducing it's
> potency.

I've already stated in another post that I've been swayed to agree
with the single deployment cost for the card.

However, we have also seen in the post about the FASA Rep in Chicago
that he says Nerps! actually becomes the type of gear card it's
duplicating and is no longer a special.

I'm not sure I agree with that (and it makes Nerps! rather powerful
for 3 nu yen if you can't Wabbit's Foot of LotI it later on). I'm
putting in a question to Jim and Skuzzy for an official word, and my
own satisfaction.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 22:49:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Tinner's Paranoid Horror Conspiracy Theory - 9/28/97
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

> Bull, you know the deal.
>Don't look in here or that slight greying hair problem will become
>permanant! ;-)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>OK, so since Bull is slowly turning into a Wendigo in our campaign, I've
>been doing some thinking about vampirism.
>The condition itself is "supposedly" caused by a virus.
>OK, I'll buy that. I'm sure that in 2058 there could be a virus that grants
>all these powers and causes a desire/need to consume human blood, that's
>fine.
>
>The part that's bugging me is what causes the need to consume Essence?
>I just couldn't justify a virus that devours essence, especially
considering
>that most of the vampiric critters drain essence permanantly.
>
>A solution to this problem escaped me until I happened to re-open my copy
of
>Rifts: Vampire Kingdoms.
>Holy cow! A Vampiric Intelligence!
>
>For those of you that don't know Palladium, a VI is essentially a large
>(moon sized in some cases) extradimensional entity. It's power is what
>allows vampires to live on after death, and also grants their abilities and
>forces the to feed off the living.
>Why? Because all that life energy is siphoned from the small vampires
>directly to the VI!
>
>So I looked at the descriptions, and I looked at the stats, and I realized
>that a VI would make a GREAT minor astral Horror.
>
>I have yet to work up stats for the monster, but I'm thinking Johnny and
>Bull may have to bargain with a free spirit to open an astral gateway,
>allowing them through to the horror's domain, where they can fight
>it/bargain with it, etc.
>
>Any suggestions for ways to abuse Bull with this plan.
>
>Steven A. Tinner
>bluewizard@*****.com
>http://www.ncweb.com/users/bluewizard
>"False Mentor! Grrrrrrr! Frag you Bull!!!!!"
>
>
=========================================================================
Date: Sun, 28 Sep 1997 22:49:16 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Mere moments ago, Loki spread some good news:

> I heard back from Jim Nelson on my proposal that they post some info
> about the SRCard list. I suggested that, should they post some info
> about the list and how to sub, we'd be able to lighten some of their
> question and email load by providing a resource for the more common
> questions/issues. Plus, questions that do get passed up to them will
> be coming more from a single source and hopefully trim down some
> duplicates.

That _is_ good news. I've read FASA's "please limit your questions"
message on their webpage. Maybe if they "politely suggested" that
people direct their SRTCG questions to the SRCARD list, they could do it
without having to go thru the laborious process of officially endorsing
us (& without losing face, too!).

--Fenris
_______________________________________________logan1@*****.intercom.net
(>) Is it in the "mysterious employer credo" that
these little rendezvous always have to be in
exotic locales? I mean, just *once* wouldn't
you like to sit down at a Denny's and plan an
assassination over a 'French Slam' breakfast?
(>) --Deadpool, merc-with-a-mouth
=========================================================================
Date: Sun, 28 Sep 1997 22:56:42 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Tinner's Paranoid Horror Conspiracy Theory - 9/28/97
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:49 PM 9/28/97 -0400, Steven A. Tinner wrote these timeless words:
>> Bull, you know the deal.
>>Don't look in here or that slight greying hair problem will become
>>permanant! ;-)
>>
OK, Tinner... NOW you sent it to teh Card List!

Pay attention!

Bull

PS: He sent this to me privately once already... <sigh> And I can't even
read it...


--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Sat, 27 Sep 1997 12:58:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I heard back from Jim Nelson on my proposal that they post some info
> about the SRCard list. I suggested that, should they post some info
> about the list and how to sub, we'd be able to lighten some of their
> question and email load by providing a resource for the more common
> questions/issues. Plus, questions that do get passed up to them will
> be coming more from a single source and hopefully trim down some
> duplicates.

> Jim felt this was a good idea, and just has to run it past the "powers
> that be." Looks like SRCard may be getting some official FASA
> exposure. :o)

Oh, yeah! Break out the champagne! (And, Andrew - FASA's on the SR
Webring now, you might want to pester them about the SRCard Webring.)

Is there an official rep subbed to the list, Loki?

-Matt
=========================================================================
Date: Sun, 28 Sep 1997 23:37:36 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Sorry, I seem to have a bad case of stupid tonight!
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

>OK, Tinner... NOW you sent it to teh Card List!
>
>Pay attention!

Dammit! What the hell's wrong with me!
Don't answer that! ;-)

Sorry for that folks, pay no attention to the little man behind the curtain.

BTW - To try to get back on topic, I finally managed to beat Bull in a
couple games of SRTCG this weekend.

My deck was mainly this -

4 Thrash
4 Glitz
4 Shade
4 Static
4 Elementals
1 Nature Spirit
1 City Spirit
4 Rapier
4 Streetline Special
4 Explosive Ammo
4 Nets
4 Gut Check
4 Street Scum
2 Swarm of Drones
4 Sentry Gun

A few other odds and ends to play with.

My Objectives were 3 Cake Walk, and 3 Ragnarock and Roll.

The deck played fairly well.
If I got a fast start with say Shade and Glitz, and an Elemental (given to
Shade for free) on turn one, I could usually take an objective on turn two
or three.

A slower start was HARD to recover from, and combat was something I really
wanted to avoid.

Couple questions that came up in play.

1. Can Riggers/Shamans swap Drones/Spirits like other gear?
2. How about swapping spells between mages?

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"A penny for your thoughts, a nickel for your kiss, a dime if you tell me
that you love me."
=========================================================================
Date: Sun, 28 Sep 1997 20:44:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Magic/Drone Gear Questions (was Re: Sorry,
I seem to have a bad case of stupid tonight!)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven A. Tinner" wrote:
>
> Couple questions that came up in play.
>
> 1. Can Riggers/Shamans swap Drones/Spirits like other gear?
> 2. How about swapping spells between mages?

It hasn't come up in play, so I hadn't though about it. I'd say
drones, yes. I'm not so sure about spells or spirits.

I'm going to tag these on with some other questions I'm sending to
FASA.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sun, 28 Sep 1997 20:56:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Good news!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> > I heard back from Jim Nelson on my proposal that they post some
info
> > about the SRCard list. I suggested that, should they post some info
> > about the list and how to sub, we'd be able to lighten some of
their
> > question and email load by providing a resource for the more common
> > questions/issues. Plus, questions that do get passed up to them
will
> > be coming more from a single source and hopefully trim down some
> > duplicates.
>
> > Jim felt this was a good idea, and just has to run it past the
"powers
> > that be." Looks like SRCard may be getting some official FASA
> > exposure. :o)
>
> Oh, yeah! Break out the champagne!
>
> Is there an official rep subbed to the list, Loki?

No not yet. I've heard a few times from Jim Nelson that he and/or
Skuzzy have plans to sub to SRCard. However, crunch time for the 2nd
Print and Underworld expansion, plus recent vacation time have kind of
bumped that a bit.

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
+---------------------------------------------------------------+
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
+---------------------------------------------------------------+
SRTCG trade lists last updated 9/25/97
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.