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Mailing List Logs for ShadowRN

From: Nemein <eness@**********.COM>
Subject: Re: The High Seas net.expansion!
Date: Mon, 29 Sep 1997 06:21:24 -0700
---Matb <mbreton@**.NETCOM.COM> wrote:
>
> Whew!
>
> After a long bleary-eyed day of coding, I finally have the High Seas
> net.expansion for SRTCG online! Currently 67 new cards around the
> aquatic theme, I'm hoping to add more Real Soon Now. Please note
that
> it's still (sometimes visibly) in beta, but I'm hoping a bit of
feedback
> will jar my brain back into action. I may also contact some of the
> folks who've posted material to the list -- anyone who wants to
> contribute is welcome, and full credit will be given.
>


You want it... you got it :-)


= I can't say I understand gamble. I understand how it works, but I'm
not sure that I would be motivated as a player to bother with it when
my opponent plays one. It's a good idea, I think there just needs to
be more cards based on it...

How about

Name: Harry
Type: runner - merc
Cost: *Y
Text: 3/3 - firearms1, social1 - gamble (as per rules) if Harry has 4
or more tokens on him when revealed trash Harry. If less than 4
tokens deploy Harry at no cost.



= Anchorhead Aqualogy - seems a bit cheap for what it can do. I would
add an upkeep cost, or some sort of Requirement to the objective.

= Boomers what does a skittish angelfish look like :-)

= Coinspinner seems a bit expensive for a weak runner and the 1 shot
loaded dice ability

= Divided Loyalties stays in play I take it?

= Ghost on the waves - I like this idea. Mind if I expand on it a bit?

Name: Hell House
Type: Objective
Cost: N/A
Text: 20 Reputation - Any runner that dies while on a run against Hell
House become a "ghost" runner and is put on Hell House (all gear is
trashed). Combat against these runner becomes the Requirement for
scoring Hell House. If the objective is not taken trash runners at
the end of the turn. +5 rep for each "ghost" runner.


= Low Budget - Do you have to repay the X everytime, or is it a one
shot deal? Seems to have a potential to be "unbalancing" especially
with a Anchorhead Aqualogy and some of the other cards that have been
proposed to give you nuyen. 12Y to shut down an oppoenent isn't that
much, even with the upkeep.


= Meistersingers - uh? Not exactly sure I understand the purpose of
this card. Maybe it's just the differences in our play groups.

= PANICButton - I don't have a card list with me, is "law enforcement"
a recognized term in the game? If not this will cause problems with
what exactly is a "law enforement" card. Lone Star is obvious, but
what about Security Guards.

= Aqualogies - Throw in statement about only 1 runner per turn,
instead of the turn location. Just to be consistant with the game
already.

= Riverine - does alot for only 5Y. Consider having it only on
riggers and count toward drone total. I designed a motorcycle like
this:

Name: Harley Kanada
Type: gear/vehicle
Cost: 5Y
Text: +1/+2 (A1) Can only be played on a rigger. Not considered a
drone but counts as 1 toward total number rigger can control.
Picture: bike from Aikira


= Sandbars - what does trashing the gear gain you? sleaze or
resetting alarm?


= Shopping Spree - Does the upkeep cost on this count toward your
total spent?

= Taliscat - I would have this roll based instead of choice based

= Tallow - Looks like a canidate for a prime runner to me...

= The Albatross - a bit unclear, I take it this is supposed to be a
runner not a special? (based on The Gull card)

= The Big Red Button - a history eraser button, just what the game
needs ;-)

= The Mariner - with how easy it is to get cards into the trash, I
would add that this card can't be voluntarily discarded (frag to
remove from hand)

= Wiretap - personally I would bump up the cost (or add upkeep) and
ditch the "trash" statement.

Hope that helps


==
-----------------------------------------------------------
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)

Check out: www.geocities.com/Area51/Zone/3056/srccg.html
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