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Mailing List Logs for ShadowRN

From: Nemein <eness@**********.COM>
Subject: Re: The High Seas net.expansion!
Date: Tue, 30 Sep 1997 05:23:03 -0700
---Matb <mbreton@**.NETCOM.COM> wrote:
>
[snip]
>
> Man. The few guys I play with are all the "don't bother running 'til
> you're huge and monstrous" types. Anrd the funny thing is they still
> sleaze the challenges most of the time..
>
I usually try to do a few runs with whatever runners I get on the draw
as soon as I can. Hoping that the person was either bluffing or
didn't get their "nice" challenges on the draw. Frankly a lot of
times it doesn't work out, but when it does :-) After that I do the
usual sit back and wait thing.


[snip]
>
> > > > Name: Hell House
> > > > Type: Objective
> > > > Cost: N/A
> > > > Text: 20 Reputation - Any runner that dies while on a run
> > > > against Hell House become a "ghost" runner and is put on
Hell
> > > > House (all gear is trashed). Combat against these runner
> > > > becomes the Requirement for scoring Hell House. If the
> > > > objective is not taken trash "ghost" runners at the end of
the
> > > > turn. +5 rep for each "ghost" runner.
>
[snip]
> I hadn't thought of that (hey - Five weenies and Lord Torgo on a
> run..) What I meant was to go on one run, slag off a lot of low
> Threat runners, and then go *back* with a larger, more powerful
bunch.
> In the meantime, it is open to run on, but you can either intercept
> of give it a Wild Goose Chase..
>
Originally I was thinking about having it continually build like that.
However, I agree with you, that it could get a bit out of hand. Ah!
Oops I see what my mistake was. Take a look at it now, the ghost
runners are discarded at the end of the turn. Hopefully that clears
things up a bit. This way each runner only has to face their own
ghosts :-)

> What happens when Hell House gets Covered Up? Lofwyred? -- eh,
> there's another card that affects Objectives that I can't think of
> right now..
>
Since the "ghosts" are part of the requirement, when the objective
changes, so does the requirement. I imagine the best thing to do
would be to discard them.


[snip]
>
> Ah, don't worry about it. The "not a drone but counts as one" is an
> interesting idea, though -- I was thinking of some non-vehicle
drones,
> myself.
>
Yeah, the whole idea for this bike came from the only rigger I ever
played in the RPG. He would sit back in the chair (don't know if you
have seen the movie, "Akira", where I'm getting the image from) with
his arms crossed or behind his head and cruise around :-)


[snip]
>
> (Phone clone? Need a good name quick..)
> Gear/2Y/Common
> Trash XXy. Roll d6: 1-3: User gains Recon until end of turn. 4-6:
> Target opponent gets to choose a runner he or she controls to gain
> Recon.
>
How about Phone Phrek (or however they spell it)
Flavor text: "Of course I know what I'm doing, I read about on the
matrix just this morning."

[snip]
>
> In all seriousness, I don't mind the (perceived) negativity.. the
ego
> comes from creating and writing in general, and tends to get wounded
> easily.
>
I understand. I should state I'm a fragile person, please take it
easy on me :-) ;-) :-) ;-) Actually I'm a firm believe in "if you
can't take it, don't dish it out" "Do your worst, I'm not afraid" :-)

[snip]
>
> I wasn't so sure on how to resolve Challenges - the original rules
for
> Narcoject have the Challenges remain on the Objective (regardless if
> they're "killed") until the Objective is taken. Not sure if this is
> still on the page.
>
I like this concept as well (leaving challenges in place until the
objective is trashed) ;-)

[snip]
>
> > Check out: www.geocities.com/Area51/Zone/3056/srccg.html
>
> This URL didn't seem to work (I got the GeoError page instead).
>
Give it another try and let me know what happens. I just tried it and
didn't have a problem. Hopefully you either caught me in mid update,
or geocities was having a problem.

Thanks
==
-----------------------------------------------------------
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)

Check out: www.geocities.com/Area51/Zone/3056/srccg.html
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