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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: The High Seas net.expansion!
Date: Mon, 29 Sep 1997 08:14:12 -0700
> > Man. The few guys I play with are all the "don't bother running 'til
> > you're huge and monstrous" types. Anrd the funny thing is they still
> > sleaze the challenges most of the time..

> I usually try to do a few runs with whatever runners I get on the draw
> as soon as I can. Hoping that the person was either bluffing or
> didn't get their "nice" challenges on the draw. Frankly a lot of
> times it doesn't work out, but when it does :-) After that I do the
> usual sit back and wait thing.

Gotta love the differences in play. Okay, I can see where even being
zero Rep objective, the Aqualogies give a lot for bang for the
(comparative) buck. I'm still scratching my head as far as what an
appropriate counterbalance might be, though. Hmm....

> [snip]

> Name: Hell House
> Type: Objective
> Cost: N/A
> Text: 20 Reputation - Any runner that dies while on a run
> against Hell House become a "ghost" runner and is put on Hell
> House (all gear is trashed). Combat against these runner
> becomes the Requirement for scoring Hell House. If the
> objective is not taken trash "ghost" runners at the end of the
> turn. +5 rep for each "ghost" runner.

> [snip]
> > I hadn't thought of that (hey - Five weenies and Lord Torgo on a
> > run..) What I meant was to go on one run, slag off a lot of low
> > Threat runners, and then go *back* with a larger, more powerful
> bunch.
> > In the meantime, it is open to run on, but you can either intercept
> > of give it a Wild Goose Chase..

> Originally I was thinking about having it continually build like that.
> However, I agree with you, that it could get a bit out of hand. Ah!
> Oops I see what my mistake was. Take a look at it now, the ghost
> runners are discarded at the end of the turn. Hopefully that clears
> things up a bit. This way each runner only has to face their own
> ghosts :-)

Cruel. Perfect with the "owner chooses target" Challenges, too. Why
*does* Torgo always run into the Fusion Gate, anyway? ;)

> > What happens when Hell House gets Covered Up? Lofwyred? -- eh,
> > there's another card that affects Objectives that I can't think of
> > right now..

> Since the "ghosts" are part of the requirement, when the objective
> changes, so does the requirement. I imagine the best thing to do
> would be to discard them.

Actually, this brings in a slight 'problem' with both cards: they
essentially stop Basilisk and others from fragging cards. (Ghod - try
and word it so they don't.. eek.) If you trash Razorback to sleaze a
challenge, does that count as dying?... I might open the wording up a
bit to simply say "any time a Runner is trashed", which solves the first
problem and creates the second. Still easier to deal with, though.

> [snip]

> > Ah, don't worry about it. The "not a drone but counts as one" is an
> > interesting idea, though -- I was thinking of some non-vehicle
> drones, myself.

> Yeah, the whole idea for this bike came from the only rigger I ever
> played in the RPG. He would sit back in the chair (don't know if you
> have seen the movie, "Akira", where I'm getting the image from) with
> his arms crossed or behind his head and cruise around :-)

Seen Akira. Don't remember it :)

Ditto with Heavy Metal.

Ditto with Ghost in the Shell.

I miss out on all the anime!

> [snip]

> > (Phone clone? Need a good name quick..)
> > Gear/2Y/Common
> > Trash XXy. Roll d6: 1-3: User gains Recon until end of turn. 4-6:
> > Target opponent gets to choose a runner he or she controls to gain
> > Recon.

> How about Phone Phrek (or however they spell it)
> Flavor text: "Of course I know what I'm doing, I read about on the
> matrix just this morning."

*Too* cool. Stolen!

> [snip]
> >
> > In all seriousness, I don't mind the (perceived) negativity.. the
> ego
> > comes from creating and writing in general, and tends to get wounded
> > easily.
> >
> I understand. I should state I'm a fragile person, please take it
> easy on me :-) ;-) :-) ;-) Actually I'm a firm believe in "if you
> can't take it, don't dish it out" "Do your worst, I'm not afraid" :-)

Muuuuhaahaa! Remember, you asked for it ;)

> [snip]

> > I wasn't so sure on how to resolve Challenges - the original rules
> for Narcoject have the Challenges remain on the Objective (regardless if
> > they're "killed") until the Objective is taken. Not sure if this is
> > still on the page.

> I like this concept as well (leaving challenges in place until the
> objective is trashed) ;-)

Seems to be popular.

> [snip]

> > > Check out: www.geocities.com/Area51/Zone/3056/srccg.html

> > This URL didn't seem to work (I got the GeoError page instead).

> Give it another try and let me know what happens. I just tried it and
> didn't have a problem. Hopefully you either caught me in mid update,
> or geocities was having a problem.

Geo must've been distracted. Busy making breakfast, or soemthing.


-M

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