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From: Loki <daddyjim@**********.COM>
Subject: Re: Misc. Comments and Questions
Date: Thu, 2 Oct 1997 00:10:18 -0700
---Phillip G Jaros wrote:
>
> Stun Gloves
>
> Can thes sleaze awakened challenges, or do they just trash
> awakened challenges after the alarm is sounded? And if it is the
> latter is the challenge able to deal damage before it is trashed?

In response to your other post, I figure this one may take a FASA
touch to settle it.

Anways, here's my 2 nu yen's worth:

Stun Gloves
Type: Gear
Description: Gear/HTH/Weapon
Notes: 3¥. Play on Runner with Melee. Affects only Awakened and
Personnel Challenges. Roll a D6. If the result is equal to or less
than user's Melee than trash target Challenge.

The gloves are classified as a Weapon. IMHO this means they are used
in combat. Combat with a Challenge usually only occurs if you've
failed to Sleaze it, which means that the Alarm has been triggered.
The only weapons that will reset a triggered alarm are Silenced
weapons, and we've gotten the word from FASA that HTH weapons are not
automoatically silenced. So my answer would be that by the time you're
using the Stun Gloves, it's too late to worry about tripping the alarm.

Also, only one type of weapon may be used per Runner in a given
combat. So whoever it was that was asking about a Ambidextrous Lord
Torgo with Katana's and Stun Gloves was making a moot point.

One other thing, since stun gloves are a weapon. If you use them, I
would expect that you don't also deal damage. You either trash the
target or you don't. I would expect this is taking place during a
weapon's normal damage dealing phase, so your target gets to deal
their damage before being trashed. (Kinda like the example of Chomps
2000 getting dropped to a 6/0 by Milk Run. He's trashed because of his
Body being a zero but he'll deal his damage first.)

Does any of that make sense?


> Ally Spirit
>
> You can trash the Ally Spirit to avoid all damage taken from one
> sourc. Does this mean that the shaman controling the Ally Spirit
> needs to be the target, or can it absorb damage directed to another
> runner present? Also if it only effects sources targeting the
> shaman controlling it, does it absorb all the damage done to the
> other runners presents as well? (ie does it soak all of the
> damage dealt by Adam Bomb or a Highway Showdown - afterall it
> would be like someone jumping on a grenade for the betterment of
> the party).

Since the +1/+2 bonus listed on the card is "User" specific, I would
think the damage absorbtion is as well. As in the case with Adam Bomb
or Highway Showdown, I'd think it is only that damage that would
normally be taken by the Shaman. You couldn't normally say the Shaman
is going to jump on the grenade and trash him to save the party. The
guard ability doesn't work that way either. In fact, I'd say to think
of Ally Spirit as a one time Guard ability specific to it's Shaman.

> Club Vortex
>
> Can the drug tokens be exchanged like gear?

Nothing says they're Gear, so I'd say no.

> Bounty Hunter
>
> What does "pulled out of a shadowrun" really mean? Does this include
> being sent back by Hellish Traffic, Wild Goose Chase etc, or
> just volantary pull outs, GAQs, Nets etc?

Anything that sends the Runner home prior to achieving the Objective.
This is in the Game Q&A. (See another response I made to you and Matb.)

> Elven Hitman
>
> Can the Opponnent pay 6 nuyen to take out the elven hitman?
> I'ld imagine so, since you could think of it as they just hired
> a better hitman then yours to ixnay him first.

No. This comes from me asking the same question of Mike Mulvihill and
Skuzzy and Gen Con. The Elven Hitman can not be paid to shoot himself
in the head. However, you can frag him with your own Elven Hitman if
you get one out.

> Abducted!
>
> I'll confess I have no idea how this card works....
> Please enlighten me...
>
> Hell, a couple of cards use the term "considered fragged" what does
> it really mean? Are fragged runners considered to be immune to
> riots? Can they be targeted by any specials? Do you need to
> pay for them when they are put out again? etc...

Abducted!
Type: Special
Rarity: Rare
Description: 3¥. Treat target Runner as Fragged until the end of it's
owners next turn. Target Runner comes into play turned.

The Target Runner is pulled out of the game until said time has
passed. He's not considered Trashed, as certain cards allow you to
pull something from the Trash. You may as well effictively move him
off of the table, out of the room for that matter. Nothing may effect
him nor can he effect anything until he's allowed back into the game
or the game is over. Also, when a runner is fragged, any gear he had
on him is trashed (FASA FAQ or Game Q&A), so you can get really nasty
with a card like this.


> Does this count a "pulling out of a shadowrun"?

Good question. According to the response we have from FASA in the Game
Q&A I'd say so.

> Ambidextrous
>
> Can a pistol and a HTH weapon be used at the same time? Gramatically
> the card implies no....

No, only one type of weapon may be used per combat. (Ares Predator,
Katana, Hand Razors, Stun Gloves, FN MAG, etc.)

> Blindsided
>
> Does the player have to phase his own challenges first? Or does the
> owner of the objective still decide what is incountered first?

Owner of the Challenge. Unless he's already working through a stack in
which case he has to finish that one first.

> Chomps 2000 Guard Dog
>
> Can you use stun gloves on it when it is first revealed (if you ruled
> that the gloves are used in combat), since it technically doesn't
> deal damage.

Good question. Since it's not technically damage, I'd say the Stun
Gloves would work on him. But I'm not 100% certain in that.

> Gaurdian Earth/Fire Elemental
>
> Is the -2/-2 applied to each shaman or applied to the Elemental? If
> the latter why would you want to use them?

Guardian Fire Elemental
Type: Challenge
Description: (Awakened).
Notes: Unique. -2/-2 for each Shaman present on the shadowrun. If
Guardian Fire Elemental is defeated in combat, the shadowrunning
player receives +5 Reputation. Sleaze: Conjure-3. 10/12.

I'd say the -2/-2 applies to the GFE, as there are other challenges
(i.e. Free Spirit and Toxic Spirit) that you have a better chance of
defeating/sleazing with a Shaman in your group.

As for the 2nd question, I don't use them. :o)

> Security Consultant
>
> We had been playing that if there isn't any challenges on your own
> stack, the shadowrun is imediately ended. Is this right or are you
> supposed to try to meet the requirements of the objective?

Security Consultant
Type: Challenge
Description: (Personnel)
Notes: Runner team must face top card of shadowrunning player's own
Challenge stack on this Objective. Trash new Challenge if sleazed or
defeated; otherwise, return it to top of Challenge stack. If player
has no Challenges on this Objective, then the shadowrun is over. Trash
after revealed.

Nope. You don't go on to the Objective. If you don't have one of your
own Challenges to face. The Shadowrun is over right then and there
just like failing a Hellish Traffic or Corpse Light. (This also counts
as Pulling Out.)

-== Loki ==-
+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+---------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 9/29/97


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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.