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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Chipjacking...
Date: Sun, 5 Oct 1997 09:35:09 -0700
> A few questions that came to mind as I was looking over the cards. My
> apologies if it has been answered before and/or found in the RBT.

> Can a runner with a chipjack -

> 1.) Change his skillsofts after a soft was slotted for a previous run or
> is the soft permanently embedded?

Think of Chipjacks as the equivalent of mage spells: A guy with a
Chipjack-2 can activate two skillsofts per turn (for that chipjack). He
can carry eight octillion around with him (although FASA rules otherwise
:P) but only the first two he selects will work -- but they work for the
entire turn.

> 2.) For runners with Chipjack 2 and 3, can they use the same skillsofts
> for a cumulative affect, that is slot two Skillsoft: Firearms and get +2 in
> that skill?

Whenever a skill or ability reads "(foo) +1" it is cumulative with any
previous abilities or levels previously held. So to answer your
question, they are cumulative with other chipped skills and other real
skills.

> 3.) For runners with anti-social, slotting a Skillsoft: Social cancel
> each other out or does the soft then have precedence?

Anti-Social is a trait; social is a skill. There is nothing so far
(barring, perhaps, Foxy Roxy) that cancels out the Anti-Social trait.

> Much thanks in advanced,
> >>>>>Axlrose - ...<<<<<

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