From: | Gary Crane <jack9@*********.NET> |
---|---|
Subject: | Re: Some more rulings from FASA. |
Date: | Wed, 15 Oct 1997 17:18:09 -0700 |
>> card. They mostly deal with the fact of damage not being assigned more than
>> a characters body. We have been playing that damage can not be assigned
>> more than a characters body, UNLESS there is no where else to go. All
>> damage has to go somewhere. I had designed the three following Yes/No
>> questions to end discussion on it. Here we go:
>
>> If a character with 1 body combats a Manticore (8/9), can he use a
>> stimpatch when combat if over to heal back to 1 body?
>
>> Yes (although we are reconsidering this, the answer will
probably remain
>> yes).
>
>This distinctly goes against an earlier ruling by them: All the damage
>applied toward a single character needs to be canceled out (or at least
>to Body-1) for the character to survive. The Runner above would need
>four Stimpatches (used at once) to survive.
>
I agree that this is not logical, nor do I know anyone who plays it that
way. I will not play with that ruling in effect.
>> 3) Can a character with Gaurd tap to protect agaist undirected damage
>> (riots, Highway Showdown, etc...), as well as directed damage (Drive-By,
>> damaged from Fusion Gate, normal Challenge damage, etc...)?
>
>> Yes.
>
>Surprised they didn't mention that "tap" should be "turn".. This
>conflicts, again, with the wording of how Guard acts (as the description
>specifies *directed* damage.)
>
As certain cards and abilities are often defined by their text as well as
their conceptual premise, I don't see why this can't be chopped up to poor
wording. I think a (body)Guard would be able to take damage for someone
during riots.
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