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Mailing List Logs for ShadowRN

From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: ....CheeSE DEcK IdEa
Date: Mon, 27 Oct 1997 08:16:13 -0600
I have played agaist a deck JUST like this, and it just doesn't work. For
one thing, if you opponnent is playing with riots, two riots take out all
your Glitz's and Thrashs in a second. Luck of the Irish is neat, but you
can only have so many in your hand, and they only work 50% of the time.
There are two really big defenses agaist this deck. If you WAIT till you
have 6 big runners, not only might you sleaze a fair amount (non of the
send the whole team home cards are really hard to sleaze), AND its near
impossible for anyone to pay to kill 6 body 8 players, not to mention that
the Bounty Hunter does do anything 1/6 of the time, and dies another 1/6 of
the time. He ran out of Bounty Hunters before I ran out of characters -
It's just too expensive.
Secondly, if you play with Cleanse the Hive or Cermak Blast or Urban
Brawl's, then all your precious little challenges go away. Then you only
have GAQS and Wild Goose Chases. Those only work so many times, and the
squatter is REALLY EXPENSIVE to keep going, exspecially if I can kill off
you characters in a non-direct way (Riots, 2 Tempest, hmmm, what eles I
have used before?).
Well, that's my $.02. This deck looks really mean on the surface, but when
you play it you realize that you need to many combos to make it work. It
never seems to hold together, you have to draw too much (esp with the deck
below-only TWO bounty hunters in a bounty hunter deck??), and it just never
gels. When this deck works, it's really mean. Seen that! :-) It just works
no where near as cool as you'd think.

Rob

BTW - While Rush Job is cool, you just send some pud. Nowhere does it say
you have to run with your whole team. A neat card that I think DESPERATLY
need to be reworded to be usefull. It basically says - Send a sacrifical
lamb to the first challenge and then pull out on your next turn! :-)

----------
>
> 4 wild goose chase (all go home)
> 4 GAQ (one go home)
> 4 cowards (just got GAQ, loose some)
> 4 bad reputation (just Wanted my rocker, loose some more)
> 3 Rush Job (I make you run, and loose your runners, and Rep. STRONG!)
> 2 bounty hunters (pulled out did you, or GAQ'd ya, little ones die!)
> 1 troll bouncer (if you play one, i gain some)
> 1 False Mentor (if ya have one)
> 2 johnson's (get the money makers quick)
> 2 Squatters (love hellish traffic every turn)
> 4 LOTI (NO!)
> 4 Glitz Rocker (mad money)
> 4 Thrash Rocker (mo money)
> 4 Krogmantis (big money man)
> 1 Cherry Bomb (sorry local, not here)
> 2 Lucky Wabbits Foot (what did that try to do?)
>
> As for challanges (20), play ones that end runs, like chomps, hellish
> traffic's, maglocks, and other ones that are big, and pumpable, mage
strike
> force works well. Remember, with squatter, you can get them back. This
deck
> generates mad amounts of neuyen, so you can pay for it no problem.
>

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