From: | Nemein <nemein@**********.COM> |
---|---|
Subject: | Re: Maglocks |
Date: | Tue, 11 Nov 1997 11:26:29 -0800 |
>
> In a message dated 97-11-11 12:28:50 EST, you write:
>
> <<?????>>
>
> Regardless what the math says the card comes out to pick a number,
runner
> runner team guesses number. +1 guess per tech. No math, No dice.
>
Typically we play it by having the person pick a number, set a die to
that number, put their hand over it and the other person tries to
guess that number. Being lazy myself I roll a die and stop it with my
hand so neither one of us knows until after all the guesses.
==
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)
Shadowrun: www.geocities.com/Area51/Zone/3056/srccg.html
Last updates - SRCard List ideas: 13 Oct '97
My ideas: 23 Oct '97 (Now over 50!)
Doomtrooper: www.geocities.com/Area51/Zone/3056/dtccg.html
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