From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Houserules and Homebrew cards) |
Date: | Mon, 17 Nov 1997 11:27:57 -0800 |
> As I have come upon the various Web Pages devoted to Homebrew cards I
> saw/heard about many a good and bad idea.
Being one of the two (three?) out there, I'd love to hear your comments
(privately, if you want).
> All of the SR:TCG players I have found in SoCal (and NoCal for that matter)
> play with adapted versions of the rules in the name of gameplay.
> As I hold the belief that almost every card game can be improved (and made
> more fun if multiplayer), these are my suggested house rules...I'd like to
> hear yours!
> Jack Skater
> You gain a number of reputation points equal to the number of runners on a
> SR with (including) Skater when the shadowrunning team reaches an objective.
This is a cool version. Not the *biggest* heap of Rep, but that just
makes you want to run with him more often...
> Khan
> +1/+1 to each Ork present with Khan for each Ork present with (not
> including) Khan.
Erp! *Far* too big a bonus. (Four Skags and a Caesar, say - that's 15Y
for four 9/10s and a 8/9, in the safehouse or our of it. The only
chance you have is to knock them off in single combat -- ie, if you
don't have a Bar Fight, tough.)
> Lucky Wabbit's Foot
> Gear (fetish)
> Note: In case you didn't guess, fetishes are supposed to be only for
> mages/shamans.
*Shrug* It kind of makes sense; to be honest, I usually use it in decks
with lots of mages anyway (keeps the Bar Fights and Riots away). I'd
suppose Physads should be added to that list.
> Lord Torgo
> X Nuyen = Cost of Target Elf
Strangely enough, while a *lot* of people have complained about Torgo,
I've never found him to be a problem card at all.
Yeah, just reading the card makes you think of Torgo zapping ten or
twelve elves, and then going on a massive run all by himself, but
reality never goes that way. Running and using the special power are
exclusive; in most decks, it means turning Torgo to nail one rather puny
elf, when you could've gone on a run with him. (Against my Elf Horde
deck, no one has *ever* been able to bring out a Torgo, and I've played
a lot of different Torgo decks.)
Not to mention there are ways of forbidding Torgo's power - McDeven, the
Crawler - and ways of thwarting it - DocWagon Gold works wonders. His
upkeep means, at any rate, you're only knocking off one or two a round
at best. Said with a smiley - I'm one of those guys with the most at
risk from him.
> Skraaarwk!
> Cost: 10/4
4 upkeep?! For a guy with even more problems than Torgo (add Infected
Chrome and Cyber-Psychosis to the usual suspects), that's an awful,
awful lot. I could see him having a /1 upkeep; that's about it.
> False Mentor
> Unique
Umm.. it already is. Unless you have the playtest version (ie, went to
Gencon).
Hey, welcome to the group, too.
Looking for Boston-area players....
-Mb