From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Intercepting a run |
Date: | Sat, 22 Nov 1997 08:04:28 -0800 |
>
> Bear with me as I'm new to all of this...
>
> Wanted to see if I was translating this correctly. If I run on an
> Objective with no Challenges, then my opponent(s) can attempt to
intercept
> my team. I got that part. Now, the rulebook states (on pg. 71):
>
> "Note that only one shadowrun on each revealed Objective may be
intercepted
> per game."
>
> Okay, so if I make a run and get intercepted, that run is over.
Assuming
> the Objective is still there (and still undefended) when it's my turn
> again, I can run on it unimpeded, barring any Stingers that might
come up.
> Correct?
>
> So, then, no other player intercept me on the second run, right?
Exactly. Going back to my favorite example:
Bull, Dvixen and myself are playing SRTCG with our new found demo
decks at Gen Con. There is an Objective out and a dryspell has kept
any of us from getting a challenge on it.
It is my turn. I forgo taking nuyen to draw cards, but still can't
pull out a challenge. Now if I run on the Objective, Dvixen gets first
choice to intercept me since she owns the Objective. If she passes,
then Bull has a choice. The catch is that if either chooses to
intercept me, then no other interceptions can be done on this Objective.
See how the strategy plays out? If I choose to run, I can be pretty
certain that one of them would intercept. Since I couldn't get any
Challenges down that may protect the Objective that would mean Bull
(who goes after I do) would be able to waltz right in and take it. I
would be giving the Objective to him. This may well keep me from
choosing to run on this particular Objective.
Now lets say I did have my two Challenges on this Objective. Something
like a Maglock followed by Corpselight, plus I'm holding a Wild Goose
Chase that I can play to more or less assure neither of my opponents
can complete the run on their turns. I might try to run and force them
to intercept me. Then, if neither can get a Challenge in place before
my time comes back around, I can walk right in on my next turn and
grab the rep.
Does this help clear things up a bit?
-== Loki ==-
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SRTCG trade lists last updated 10/20/97
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