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Mailing List Logs for ShadowRN

From: Jason Gress <Gumbyflex1@***.COM>
Subject: Re: SRTCG's only flaw?
Date: Sun, 30 Nov 1997 19:54:08 -0500
shadowrun is not as broken as you think. think of runners...ajax and stomper
are among the best runners in the game. in the equipment department the
difference is a little bit more obvious. Of course a baretta is better than
a cyberarm but an uzi III has the potental to rock (pay 1 Y and you get burst
fire, a potental +7 now comes into play, for 1 Y to deploy) and the uzi III
is common. also the cyberarm is not comparible to a gun, it is good in
specific situations, ie. hatchetman 2057 and shwaaaaark. im not gunna talk
about specials because there is a big one special that is a common and i
personally don't like it. stingers is another subject though! yes false
mentor and cowards and such are VERY powerful but you forgot what FASA gave
you as a common, luck of the irish, which says no to that false mentor(which
u can only have 1 in a deck) and not to mention green apple quicksteps which
has the potental to hose a whole team if played right. contacts and
locations are pretty even. the rare contasts and locations are powerful but
specific for certain decks, where as the iron lung and mr. johnson are
powerful for every deck.objectives seem reversely unfair. i personally only
like the common runs as opposed to rare ones. sucker run is an edge in
allmost every deck. i agree with you on the challenges except for maglocks
which is a big stopper. also look at nets, it can and will pull back more
rnners on the average than sim sensation or poison gas trap. you are
absolutely right though in the department of magic and matrix where as the
rarity goes up the power of the card goes up exponentally. well what can we
do? a card cgme makes money from us buying packs to get those powerful
rares, i doubt this system will ever change.

my thoughts are my own,
the world is still safe

-J

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