From: | Rob Harris <rjharris@********.UIUC.EDU> |
---|---|
Subject: | Re: All Decker Team |
Date: | Sun, 30 Nov 1997 23:18:20 -0600 |
happens when you encounter a challenge. You can't sleaze it, because
runners (even deckers) not present have no skills. You can't fight it ,
cause only present runners can fight it. So it has a threat rating, you
will just go home. A fun way to burn off the non-scary challenges, but
almost impossible to make it all the way to the objective. Nice thinking
though!
Rob
----------
> From: Mamoulian <shine@************.NET>
> To: SRCARD@********.ITRIBE.NET
> Subject: Re: All Decker Team
> Date: Sunday, November 30, 1997 1:29 PM
>
> At 11:14 AM 11/30/97 -0800, you wrote:
> > Deckers go on runs from the safehouse, so they aren't present on
> >the shadowrun. This means they aren't damaged by challenges like hit
and
> >run. Can the run continue if the entire physical team is killed? A
> >runner has to be present to win an objective, so you could just use a
> >Rapier to get someone present once the team of all deckers weaseled past
> >the challenges. Is this a valid tactic?
> >
> >-Crow
>
> Yea...I believe it is a valid tactic. With the exception of how do you
> trash runners that aren't there? What's the compensation? What about
> objectives that don't have challenges? (Urban Brawl, Cleanse The Hive)
that
> don't have challenges? Simple cards like Corpselight could stop every
run
> you go on( There are no deckers with leadership) Not to mention the
nasty
> cards like Barfight, Riots, Wanted, runners on retainer, drive by. Any
of
> these cards would knock a decker down to about nothing(with the exception
> of Tiny....who would still get his butt kicked by about any Sam) Don't
get
> me wrong. I love the power of the decker in SRTCG, but be realistic.
>
> Mamo
> >