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Mailing List Logs for ShadowRN

From: Conrad Mikaelian <MLoki@***.COM>
Subject: Re: All Decker Team
Date: Tue, 2 Dec 1997 13:11:51 -0500
In a message dated 97-11-30 14:34:14 EST, you write:

<< Deckers go on runs from the safehouse, so they aren't present on
>the shadowrun. This means they aren't damaged by challenges like hit and
>run. Can the run continue if the entire physical team is killed? A
>runner has to be present to win an objective, so you could just use a
>Rapier to get someone present once the team of all deckers weaseled past
>the challenges. Is this a valid tactic?
>
>-Crow

Yea...I believe it is a valid tactic. With the exception of how do you
trash runners that aren't there? What's the compensation? What about
objectives that don't have challenges? (Urban Brawl, Cleanse The Hive) that
don't have challenges? Simple cards like Corpselight could stop every run
you go on( There are no deckers with leadership) Not to mention the nasty
cards like Barfight, Riots, Wanted, runners on retainer, drive by. Any of
these cards would knock a decker down to about nothing(with the exception
of Tiny....who would still get his butt kicked by about any Sam) Don't get
me wrong. I love the power of the decker in SRTCG, but be realistic.
>>

Deckers only assist a shadowrun when they are actively using a program they
are not present during the run and cannot innitiate a run. Similar to
indirect fire deckers use a shadowrun slot but are not present during the
whole run.

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